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Slim Jim wrote:

Short answer: you can't be Nightcrawler in Pathfinder. In fact, I don't think you could even do it at 20th level with any combination of classes. (I'm not sure there's even a monster that can do exactly what Nightcrawler does.)

Why not? -- Because Nightcrawler can teleport himself, or a struck target, or both, between *each* attack in a full-attack, and end his turn in an alternate dimension if he chooses to. (Another way of describing it would be as form of Ethereal Jaunt in which his movement is not slowed and he remains capable of attacking targets on the primate material plane, from any direction, and is temporarily phased on the prime material plane only for the split-second of his striking a target, and is then instantly phased out again.) Suffice also to say that he has Pounce, an insane number of attacks per round, and a dexterity of 40 or some such...but those are things you can actually do in Pathfinder.

He doesn't seem to have any fear of readied-actions or confirmed-crits either, and can only be hit when he lets his guard down (such as when taking a full-round action to coup de grace.)

The build I posted right above this literally does everything u said u cant do in the game... The only exception is limiting the number of times a day to around 10 times a day, but nobody really knows how many times nightcrawler can bamf a day.

Its completly possible to make 8 attacks in a turn teleporting between every attack. Dimension door lets u move other targets. No penalty to speed and as a swift action with dervish.

I would argue that nightcrawler is not that hard to hit really... He gets hit all the time. I dont see were u pull an insane 40 dex from. No need for pounce either. Two weapon fighting or monk alone get up to 8 strikes. From looking at the movies he honestly doesnt attack more then maybe 2-3 a second so 8 attacks in 6 seconds is actually right on track.

I don't see the problem, haha.


So before even finding this post I'm actually in the middle of a campaign making a nightcrawler sort of character. Im going a slightly different eoute then what has been discussed so far.

I picture nightcrawlers abilities to bamf in and disarm his enemies and that is what ive focused on. Stacking CMB bonuses, disarm bonuses or anything that adds to attack works when using a weapon to disarm.

My current build to get to bamf-ing is fighter 6/ Horizon Walker 3. I personally think this is the best build for making the character work for a few reasons:

1. Because of how a fighter can change bobus feats it is truly the only class that can fully use dimensional feats at level 9. No rule bending.

2. Easily 6+ bamfs a day at lvl 9

3. With my Dire Flail add +2 to disarm and two weapon fighting 7 attacks at level 9. Thats 7 disarm attemps easily clear a room of threats in one round.

4. Caster in the group with haste or boots of speed bring bamf distance to 120ft!

5. Horizon Walker does not lose any BAB so still a very effective melee character plus the ability to sense outsiders is never a downside. Also HW favored terrain bonuses.

At level 5 with less than 5k in gear disarm combat maneuver is already +18. With dimensional feats and greater disarm the bonus will easily be at least +32! Hard to miss with those kind of numbers and again thats with 7 attempts any enemies withing 120ft.


I actually do an incredible amount of damage as an octopus in my game. Life bubble to use on land mixed with greater longstrider for a decent move speed. Don't need the speed honestly with the insane reach of tentacle attacks.

Also gargantuan creature is possible if you use the 9th lvl spell ascension and take the mythic powerful shape feat. Applies the giant template to a huge.

Also once you hit gargantuan in this way strong jaw doubles damage of attacks.

Size gargantuan octopus magic fang with strong jaw equals win.