Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Uh....so I shoot the headless corpse? I mean, sure, why not?"
Bradan looses a pair of arrows at the former comrade, arrows which carry much more mass and punch than would be expected for their size.
Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (20) + 9 - 2 - 2 = 25 for Magical Piercing: 2d6 + 3 + 4 ⇒ (4, 3) + 3 + 4 = 14 damage
Confirmation: Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (10) + 9 - 2 - 2 = 15 for Magical Piercing: 4d6 + 6 + 8 ⇒ (5, 3, 5, 3) + 6 + 8 = 30 damage
Deadly Aim, Rapid Shot: 1d20 + 9 - 2 - 2 ⇒ (10) + 9 - 2 - 2 = 15 for Magical Piercing: 2d6 + 3 + 4 ⇒ (2, 4) + 3 + 4 = 13 damage
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
If Bradan can get a line of sight on the monster, he unleases two enhanced arrows at the pumpkin head.
Rapid Shot, Inspire Courage, Deadly Aim, Gravity Bow: 1d20 + 7 ⇒ (7) + 7 = 14 to hit, for Magical Piercing: 2d6 + 9 ⇒ (4, 3) + 9 = 16 damage
Rapid Shot, Inspire Courage, Deadly Aim, Gravity Bow: 1d20 + 7 ⇒ (18) + 7 = 25 to hit, for Magical Piercing: 2d6 + 9 ⇒ (4, 2) + 9 = 15 damage
If he has to move, +2 on the first shot and no 2nd attack
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"He might be limited in his range, he's trampled the corn only so far put from the house. If we stay away we might be able to avoid any more losses. "
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Kn(Nature): 1d20 + 8 ⇒ (3) + 8 = 11 (+2 if related an Animal type creatures, +4 if Human type)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
As he sees Wolf approach with his bow in 'hand', he drops the polearm and prepares to grab his preferred weapon and cast a spell.
"I hope this works!"
As his hands close on the longbow, he finishes his spell, feeling the energy surround the weapon, his arrows, and himself.
Move action to "draw" bow from Wolf, Standard action to cast gravity bow. Remain where I am.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan continues to move towards Aggrah, calling for Wolf to complete his task and return.
Not sure of the distance for Wolf to run to dropped bow, then grab and haul butt back.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Just getting internet back now. Catching up asap. Sorry about thwt.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Crap, shoot, damn!"
Bradan let's loose a string of curses as he sees Calain fall, then looks towards his fallen bow so close to the enemy.
"Time to earn your keep, I guess. Wolf, Fetch!"
Pointing at the bow, he directs his new canine companion to retrieve the weapon.
Handle Animal: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 to push as move action
As his second move action, Bradan moves towards Aggrah, drawing his polearm as he goes.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Perception: 1d20 + 9 ⇒ (13) + 9 = 22
"No! He cut Calain's head clean off!"
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Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Readied actions are a move or standard. Unless you have a feat/ability that allows you to 5' step as part of your attack, you can't Readied Attack, AoO, and 5' step all at the same time. You could Ready to Attack, swing your lucerne hammer as he closes to 10', take the AoO as he closes from 10-5', and then take your full complement of actions next turn. Alternatively, you could Ready to step 5' away from the closing foe, and assuming they had to move at least 10' to get to melee range, effectively "steal" their standard action attack by removing a valid target from range.
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Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Readied actions trigger on the initiation of the condition that they specify. Readied characters act just before the trigger in initiative orders, then change their position to be just before that character going forward.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Will: 1d20 + 2 ⇒ (16) + 2 = 18
"Run for your lives! The monster will claim our heads and souls!"
Dropping his bow, Bradan takes off at a sprint away from the undead monstrosity.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"This sounds like the thing I saw when that bastard cursed me!! I dunno if it's a demon or undead or some other kind of monster, but it had our heads on hooks in my vision. Watch it!"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Perception: 1d20 + 9 ⇒ (2) + 9 = 11 (+2 if still within swamp terrain)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Survival: 1d20 + 9 ⇒ (9) + 9 = 18 (+2 to.follow tracks)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Something something....bad horse, bad horse..."
Bradan hums under his breath as the others discuss their music.
"So, what do we see? Or just hearing horses now?"
He stows his hatchet and lays a shaft along his bowstring.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"We managed to avoid the worst of it, except that blasted entangle effect. Good work, people, that was potentially very bad."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
More Chopping!: 1d20 + 8 + 2 - 2 ⇒ (11) + 8 + 2 - 2 = 19 to hit, for Slashing: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage
More Biting: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 to hit, for Chomp: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
1d20 + 8 + 2 - 2 ⇒ (10) + 8 + 2 - 2 = 18 to hit, for Slashing: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8 damage
Bradan draws his hatchet and swings down at the vine attacking him.
Forgot the entangle on the bow shot, but i think it would have hit regardless
"Well, at least I have a tool made for this job at hand! Wolf, get im!
Wolf continues to snarl and savage the vine.
Bite: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 to hit, for Bite: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9 damage
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan fires at the vine, choosing to shoot just once to maximize his accuracy, while Wolf dashes in to harry the same one.
PBS, Inspire Courage, Deadly Aim: 1d20 + 9 + 1 + 2 - 2 ⇒ (15) + 9 + 1 + 2 - 2 = 25 for Piercing Magical: 1d8 + 3 + 1 + 2 + 4 ⇒ (5) + 3 + 1 + 2 + 4 = 15 damage
Bite!: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 for 1d8 + 4 ⇒ (1) + 4 = 5 damage (I imagine they cannot be tripped)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Bradan is similarly grabbed by the entangling vines.
Wolf Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Wolf remains free from the tangling vines.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Wolf stops in his tracks, his hackles raised and a low growl rumbling out from his throat.
"Oh crap. I cant see anything! Anyone got a bead on whatever it is?"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Light source is a torch, plus the dancing lights. Bradan has his bow out and is prepared to drop his light to fire it.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26 (+2 if were still in swamp terrain)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"I'm not sure but whatever is making that light has spooked Wolf something fierce. Not to mention, it makes my scalp itch and skin crawl, right where the curse landed before. Something bad is coming, for sure. "
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan stands up and raises his bow.
"Hoy, out there! If you be friendly come closer slowly. If you draw a weapon or make a hostile move I will shoot you dead!"
He repeats his challenge in draconic, then holds his ground.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Assuming he awakens around dawn, Bradan is surprised to find a large furry body snuggled next to him. The grey and black canine that had been tracking the party has finally decided to make itself known, and apparently chose Bradan as his friend.
"Very well, I shall call you Wolf. I suppose we will be traveling together for a while, eh?"
The wolf does not answer.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
+1 Ranger
+1 BAB
Feat: boon companion
Skills: climb, craft(weaponsmith), handle animal, heal, kn(geography), know(nature), perception, linguistics(draconic), stealth, survival
Favored enemy: +2 vs animals, +4 vs humans
I'll get the wolf statted up tomorrow or tonight
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
1d20 + 9 ⇒ (3) + 9 = 12 perception(+2 if still in Swamp terrain)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan will take whichever watch is less covered. Looks like dawn-watch is it.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Lastwall? With the knights and undead and crusading armies? Oh joy."
Bradan sees about setting up camp for the group, preparing a fire and cooling up some croc meat for dinner.
"Any ideas as to what were gonna be facing when we find this hidden place? Dungeon, monsters, giant pot of gold coins?"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Out of the rotting vegetation and gases, at last! Well, where is our detour taking up, Mrs. Turner? Do you have a destination in mind, or what?"
Bradan looks back into the marshy land suspiciously, then back out to the fresher water.
"Also, do you or our new rescuee have the ability to use arms? If so, we have some spare, just in case we get attacked from surprise again."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Huh...well, I'm sure he'll make himself known when hes ready."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"I must say, I'm getting used to working in this swampy terrain. Perhaps I will have to relocate when we get back home, do some hunting and guide work in the fens."
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Survival: 1d20 + 10 ⇒ (5) + 10 = 15
Anyone who's paying close attention will notice a grey and black canine following the group, staying well away and trying to remain out of sight. It doesn't approach and seems strangely focused on Bradan for some reason.
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Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
If possible Bradan will take 20 for the prep, if not: Survival: 1d20 + 10 ⇒ (20) + 10 = 30
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Helmet? That things big enough to make a goblin-boat, PokePoke."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Wow, would you look at the size of that beast? Must be 15, 20 feet long if it's an inch! Its damn lucky neither of you lads were snapped in half by it."
Bradan moves to recover any of his shafts that missed, then draws his knife and heads towards the critter for skinning and butchery.
"No sense in letting the mest go to waste, and this hide would make quite tough leather. I say we take about and heal up while Ulfrec and I prep the beast for travel. Any objections?"
Coin flip for arrows: 1d2 ⇒ 1
Coin flip for arrows: 1d2 ⇒ 1
Coin flip for arrows: 1d2 ⇒ 1
Take 20 on survival? For 30 for each Ulfrec and Bradan
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Le Shoot: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (15) + 8 + 1 + 1 - 2 - 2 = 21 to hit, PBS, Inspired, Deadly Aim, Rapid Shot, for Piercing: 1d8 + 3 + 1 + 1 + 4 ⇒ (8) + 3 + 1 + 1 + 4 = 17 damage
Le Shoot again: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (2) + 8 + 1 + 1 - 2 - 2 = 8 to hit, PBS, Inspired, Deadly Aim, Rapid Shot, for Piercing: 1d8 + 3 + 1 + 1 + 4 ⇒ (5) + 3 + 1 + 1 + 4 = 14 damage
Bradan holds his position as PokePoke gets grabbed, loosing one well placed shaft while the other sails wide of the croc.
"I'm doing what I can, get away from the damned thing!"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan follows instructions, moving away from the fray while loosing a single arrow.
Le Shoot!: 1d20 + 8 + 1 + 1 - 2 ⇒ (7) + 8 + 1 + 1 - 2 = 15 PBS, Precise Shot, Desdly Aim, Inspire[/dice] to hit, for Piercing: 1d8 + 3 + 1 + 4 + 1 ⇒ (4) + 3 + 1 + 4 + 1 = 13 damage
Moving like he did, his shaft goes wide and completely misses the reptile.
"Calain, hes gonna kill ya! Get away!"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Shoot Her!: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (20) + 8 + 1 + 1 - 2 - 2 = 26 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 1d8 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 magical piercing damage
Shoot Her Part Deux: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (13) + 8 + 1 + 1 - 2 - 2 = 19 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 1d8 + 3 + 1 + 1 + 4 ⇒ (6) + 3 + 1 + 1 + 4 = 15 magical piercing damage
Shoot Her Critical Style: 1d20 + 8 + 1 + 1 - 2 - 2 ⇒ (8) + 8 + 1 + 1 - 2 - 2 = 14 PBS, Inspire, Rapid Shot, Deadly Aim to hit for 2d8 + 6 + 2 + 2 + 8 ⇒ (8, 3) + 6 + 2 + 2 + 8 = 29 magical piercing damage
All vs FlatFooted, I believe
Bradan looses a pair of arrows at the monstrous beast, hoping to hit reptile and not fighter.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Perception: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Bradan is wearing the swamp stuff.
"I am getting used to this swamp stuff. But that doesnt mean I want to spend the rest of my days in this place."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"Well, sure, whatever you say, boss. And if that witch shows up I expect she or he or it wont enjoy the arrows I intend to share with them. Point first and at speed. I might add. Ukfrec found a decent path, let's head out."
Bow in hand, Bradan takes point with Ulfrec and Geri.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"We find this map, you think it'll actually lead to treasure? And if so, you think it wont be cursed? I know you dont believe in them, but curses are for sure real, Mrs. Turner."
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Perception: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Survival: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
"We've found our missing Mrs. Turner, at the least. And this pool fellow with the missing bits of skin and flesh. So, what now? Do either of you two recent rescuees know how to get back to Fentonville? Or the general path to Nirmathas?"
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Shoot some more!: 1d20 + 8 + 1 - 2 - 2 ⇒ (14) + 8 + 1 - 2 - 2 = 19 to hit for Piercing: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16 damage
Shoot some more!: 1d20 + 8 + 1 - 2 - 2 ⇒ (2) + 8 + 1 - 2 - 2 = 7 to hit for Piercing: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11 damage
Bradan continues to loose pairs of arrows at the snake headed creature.
Favored Enemy (human) +4 (animals) +2; Second Wind 2/2 HP 43/43, AC 18 / T 14 / FF 14 // Fort +6 / Ref +8 / Will +2 Initiative +4, Perception +9 Longbow +9 (1d8+3), Glaive-guisarme +7 (1d10+3)
Shoot, again! PBS, Deadly Aim, Rapid Shot: 1d20 + 8 + 1 - 2 - 2 ⇒ (11) + 8 + 1 - 2 - 2 = 16 to hit, for Piercing, Magical: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13 damage
Shoot, again! PBS, Deadly Aim, Rapid Shot: 1d20 + 8 + 1 - 2 - 2 ⇒ (15) + 8 + 1 - 2 - 2 = 20 to hit, for Piercing, Magical: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9 damage
"Well, I managed to irk it, whatever it is."
Kn(Nature)?: 1d20 + 7 ⇒ (10) + 7 = 17
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