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Borodin Loginov's page

189 posts. Alias of Cromlich.


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Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin has been standing silently through the exchange, lost in thoughts of the past. When he realizes they are no longer examining the body he asks, "If you don't need the light for further study, I would like to extinguish it."

At the mention of his spell Borodin agrees. "I agree, Verik, and I'm sure Jemini and Nikolai would have no objections. Evie?"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Heal: 1d20 + 1 ⇒ (16) + 1 = 17

"Well, I can't see anything that would help narrow down suspects. Anyone else have a clue?"

The Magus stands back to let anyone else have a closer look should they want.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Sanctuary | The Sphere and Rose

Survival: 1d20 + 11 ⇒ (9) + 11 = 20
Looking for clues...

The Spymaster snaps his fingers in an abrupt manner and four glowing spheres pop into existence. He bends down to get a better look at Jhod's wound. "So if this is indeed the work of an animal, why in the nine hells is Verik, of Abadar no less!, a suspect in Jhod's murder?"

Borodin stands upright and looks to his comrades. "The last time I checked he was partial to maces and long swords and showed no signs of Lycanthropy."


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Sanctuary, Castle Sanctuary – First Floor

Borodin strides into the meeting chamber as Jemini finishes her last thought. He hasn’t yet made it fully into the room as he replies.

”I would think that Verik is quite protected from compulsion. He stood his ground with ease in the Shadow world. As far as his role in Jhod’s murder, I don’t buy it. It’s too convenient to blame him. It is Verik after all. He’s so concerned with law and order that it would be the very antithesis of him.”


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Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin wasted no time leaving the Founder’s meeting. He wanted to put quill to parchment while he had the chance and before his other duties pulled him away from the castle. He scribed a couple of short notes using a block cipher to both Elsir and Verik.

Cipher:
’Since we can’t discuss tactics in the open. I had a couple of thoughts regarding the lich. If we inadvertently release him from our explorations of Candlemere and Ghorraneaux’s ruins, what is to say part of the answer to locking him up again wouldn’t lie there as well.
In addition, do either of you have ideas of what the artifact that could help destroy Vordekai would resemble or where we could start looking? We would use our network of informants to keep an eye or ear open for ‘strange’ news or items without necessarily telling them what to look for.
Borodin

Message completed, the spymaster places the missives in a pre-arranged dead drop for later disbursement and strolls over to the Scales to have an impromptu meeting with Jabber. The little fellow was very happy to lend as many of his fellows to help in ferreting out potential plots from the Mivonese or Pitaxians while they were in Newhaven. Not wanting to take too much of his time away from Evie, Borodin excused himself and made his way towards the War Academy. Uncharacteristically, he passes his Aldori Fighting School grounds and the Home Guard Bar, nodding to many of the Wardens and Key Sworn he bumps into along the way.
He finds his destination a block later at the Nymph’s Fruit. Striding into the main bar he can see many Calistiran acolytes lounging alluringly amongst the patrons.
While Borodin was not prudish by any means, he did not take easily to lying with almost strangers. His heart had been broken, and he thought about his true love daily. ’Did she really exist? Or is she now just a figment of my imagination?’ ”Katarina.” He whispers her name, even as he stares at a young woman, seductively staring back at him, while exposing enough of her cleavage to pique his interest.
The Magus was looking for one person though, and her laughter at the end of the bar alerted him to her presence. He saunters up to Evelyn Dinarda, leader of the Calistrians of Dragonswatch. ”Rumor has it that you’re looking for a real warrior to bed. I think up til now, you’ve been looking in the wrong place.” His bold and not to subtle statement draws a few giggles from the closer revelers.
Evelyn smiles impishly at him as he steps in closely. He embraces her and kisses her passionately. His bravado is mostly for show, as he can’t think of anything else to get close to her without drawing undue attention. Surprisingly, she turns him around, his back against the bar and presses herself against him all the while prolonging their kiss. He breaks free of her lips, afraid for himself if he maintains the kiss much longer. ”Keep an eye on our guests for me. Anything alarming, send a message to Barrister at the castle.” he whispers in her ear while pretending to nibble on it.
”Sir!” A soldier calls out from the open doorway. ”You’re needed in the castle. There’s been a murder!”
Borodin sighs and looks from the soldier, then back to Evelyn’s divine face. ”Duty calls my darling. You know where to find me if you want to continue our conversation.” She slaps him on the backside as he walks away evoking laughter not just from her acolytes but the Spymaster as well.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

"Would it help if we made someone else look like me while casting some sort of non-detection on myself? Perhaps try to give him a false perspective on reality?"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Well I'm completely offended...


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

What the heck is Hallit? some sort of strange meal?


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

22 Pharast 4713:
Sanctuary | A Summit of Peace

Borodin can see everyone in the room tensing for a possible escalation of hostilities from the once friendly priests. ”Gentlemen! Please!” The Spymaster raises his voice a little higher than he wanted but it gets everyone’s attention. ”I think we can agree that the both of you have the best interests of New Haven in mind. What may be lost on you is that your methods are both appropriate for the different types of communities we have here. Jhod for the more agrarian villages, and Verik for the more cosmopolitan city of Sanctuary.”

He lowers his voice and continues. ”If we don’t stop quarreling with each other and these armies decide to invade New Haven, they will not discriminate on who they will wipe out. So if we can get back to the agenda of orchestrating this much needed peace agreement, then perhaps we can get back to searching for the crazed undead lord bent on all of our destruction.”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

28 Calistril 4713:

Spoiler:
Sanctuary | Harborage House

”From all accounts, Irovetti is a megalomaniac. That he is a wealthy King of a city state makes no difference in his conniving for more power. I’m sure if he were able, he would become a lich to extend his rule and power for as long as possible.” Borodin stops for a moment, reflecting on the fact that this description also applies to Vordekai. He looks at Elsir and thinks the elf is probably contemplating the same thing.

After a moment he continues. ”Now Raston Selline is a more complicated fellow. Mivon is more ‘free’ in that there is no outright oppression of its citizens. However, there is a large network of informers working for Selline that report to him on any people that would be a threat to Mivon or his rule. I can attest to this personally as I have seen his agents skulking around on the roof tops when I was a boy. I can even point out a few entrances they used in their comings and goings if we ever had the need.”

”I have given it a great deal of thought and I suppose that since I am here with memories intact of a time that does not match to this existence, that I have been cut out the former. I agree with you, and do believe there is a connection with my younger self here. But I feel things that he might do, may they be different from what I have done, will not have a great impact on my wellbeing.”

He stops again and the two founders simply sit in quiet for countless minutes before Borodin rises from his seat. ”I will continue to press my informants for any information from both sides of this struggle. I will make sure to have any of this available to you without the need of my presence should I be called away. In the meantime, if you come across anything, please let me know. Even the smallest bit of information may mean a great deal to me even if it seems rather trivial. Unless there is anything else, I will bid you good day.”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

28 Calistril 4713:

Spoiler:

Sanctuary | Harborage House

Borodin listens passively to Elsir’s lecture on his predicament. When prodded regarding his understanding he replies. ”Yes, your theories on alternate timelines make sense to me. What I do not understand is how it is possible for me to even exist outside the reality that I once knew. It has been said that you cannot be in two places at once. But yet here I am, doing just that.

On top of that, we now have the current situation of the war which didn’t happen in my past. I have been careful to limit my interactions with anyone outside of Newhaven so as not to affect this reality adversely, so I am unsure as to how this difference exists.” He realizes he may be rambling so he stops short. ”Have your abilities given you any insight on what to do?”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin can't help but interject after Jhod's remark. "Living cheek to cheek indeed. I have it on good authority that the Calistrans have become acquainted with all the new arrivals. By all accounts I believe they are making sure the community stays intact."

He continues before Jhod can compose his thoughts to retort. "I have reliable informants in both the Pitaxian and Mivonese armies. If there are any treacherous plans, we should get fair warning and be able to react accordingly."


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Sanctuary – Calastril 28th 4713
Borodin had been meditating for hours now. Willas kept sticking his head in the room to see if Elsir had stirred from his trance. His anticipation for his wedding day was definitely affecting his work. The man out of time smiled. He had been in love once, so very long ago. No matter how long it’s been, he can still see her face. Katarina with the sparkling green eyes and long lustrous auburn hair. The thought that somewhere in some reality, he might be with her still and be happy at that was enough for him. He was lucky to still exist according to Elisir.

And now, with the fighting between Pitax and Mivon, the possible repercussions of his very existence here and now was enough to make his head hurt. But now something was different and it was up to them to figure out what.

A subtle shift in his vision was enough for Borodin to realize Elsir was done with his “Tracing”. He looked up and could tell the elf did not have that “Thousand yard stare” any longer. His stomach growled and Borodin realized it was past midday. Food would have to wait a little longer. ”Well Elsir? What do your arts tell you?”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Sanctuary – Calastril 9th 4713
Damned if Halorouth Callmanov didn’t leave Borodin with a mess when he left his post as Spymaster of Newhaven. Borodin had accepted more out of duty than a sense that he would be good at it. Just because he was literate and had a pretty good wit did not necessarily make him a master at his new craft. At least old Halorouth had some sort of network already established which eased the burden a bit.

One thing that the old Spymaster couldn’t do was to establish good contacts in Pitax. This was due to King Irovetti. The man was a megalomaniac to be sure. But just because he had delusions of grandeur for his city state did not mean that he was stupid. Contrary enough, he was quite adept at rooting out spies or anyone that spoke ill about his decisions. Rumors and stories abound about how he not only executed any offenders, but also their entire family.

This made the news Borodin received today all the more special. He had been cultivating a few contacts serving in the king’s army. One, Narseo Lanzillo, was a single man with no attachments. He was easy to buy off. But the other two, and officer named Leandro Blasi, and a sergeant named Soccorso Calderone, had families they were worried about which prevented them from committing. No longer. The influx of peoples from Pitax and Mivon fleeing the fighting was a perfect cover. He was able to get both men’s families smuggled through the Narlmarches and to Candlemere Lake. From there it was an easy trip to Sanctuary. With the knowledge their families were safe, both men agreed to supply Borodin with much needed information about the lunatic king. Halorouth, eat your heart out…


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Abadius 4713
With the help of Elsir, Borodin re-forges Augur into a cold iron weapon and divulges himself of his mace and bow. He also requests Elsir craft him two pearls of power, one 1st level, one 2nd level.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Varnhold - Kuthona 2nd 4712 Late morning.
The Banker of Abadar and the Spymaster of Newhaven sit atop a watchtower, watching as Karkarov rides out the North road on his usual patrol. Against his better judgement, Borodin is scheduled to travel back to Sanctuary to conduct badly neglected business.

As the last of the dust from the patrol disappears on the horizon Borodin remarks ”I don’t like it Verik. It’s like having a fox guarding the henhouse.” When his comment is met with silence, he continues ”While I am confident that you can handle yourself, it has occurred to me that you don’t speak Aldori.” His friend looks at the Spymaster incredulously. ”Are you having fun with me? There is no such language as Aldori! Do not think me the fool.”

Borodin chuckles a little at Verik’s retort. ”No no no. I don’t mean literally. I’m talking about the nuance and character of these “Swordlords”. He says with an obvious bit of sarcasm. ”Look. You’re too nice, even when you’re trying not to be. If you think he’s done something extra ordinary, just make it seem like you expected nothing less and just grunt an approval. Don’t go all flowery on him with praise. Just think of him like a spoiled rich child and then treat him like you were also a spoiled rich child and you should get along just swimmingly.”

”You don’t have to worry about me Loginov. I’ve held many a formal meeting and can handle myself just fine, thank you.” replies the Banker.

”I will miss you too my friend. If you need my services, you know where you can find me. If not I shall see you in a month or so.” With that Borodin leaves his friend to his thoughts as he watches the Northern horizon.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Varnhold - Lamashan 30th 4712 Early morning.
Borodin awoke with a start as was custom. Hand already on his blade, ready for battle. He slumped back on his small cot and closed his eyes for a moment. His bones ached. So much so that he was reminded of his future-past. All of his friends, family, gone. The endless skulking and eventual fighting with the Dragonlord’s troops. He pushes the unwanted memories away and moves to a sitting position ready for another day of clearing undead. At least it’s good practice. he thinks to himself.

It was true. Gruesome as it was, there was something about actual combat that you just couldn’t get with sparing. He found that in the last few days he felt more comfortable without his armor. He felt faster, more sure in his foot and bladework.

He buckles his war belt and walks out of the building into the main courtyard. He makes a mental note of the spells he wants to cast this day and starts to practice his forms. The concentration on arcane formula while cutting, thrusting, and parrying is enough to set the incantations firmly into his mind.

The Magus is just finishing his routine when Tavin runs up and hands him a note. The boy reminds him so much of Ronan. Hopefully he exists somewhere in time, not in the one Borodin remembers. Shaking the past off, he looks down and a hastily written note from Verik. ”You should be aware that we have discovered survivors that were holed up at the Slinging Pixies.”

For the first time in a while Borodin grins in mirth. ”Excellent. Thank you Tavin.” Borodin had been concerned about his contact in Varnhold. He finishes Verik’s note. ”As it turns out, the proprietor managed to secure her tavern before the hordes of undead took that part of town. In heroic fashion, Natasza Valusek saved not only her own life but those of everyone in her tavern as well as a few families that lived and worked across the street.”

With that bit of good news, the Spymaster of Newhaven makes his way to the barricades to clear more of the undead threat.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Varnhold - Lamashan 26th 4712 Early morning.
Even though he was thoroughly exhausted Borodin slept fitfully. Over and over he dreamt of the fight they barely survived. His blade was too slow…. He was burdened by his armor….. His mind fractured from too many options….. His unconscious mind finally decides, You must focus on one thing if you are to be a proper master. You and your weapon must be one if you are to conquer those that would destroy your way of life.

Something tugs him from his sleep. He opens his eyes to Verik prodding him from a distance with his booted foot.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Here.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The gods have no care for us, old man. Borodin looks around the square, counting the remaining townsfolk. In the back of his mind he is calculating the odds of survival for Varnhold with what is left of the population.

"Be that as it may, we are going to have to organize everyone with defensive duties until we can bring in more people to fortify Varnhold."

He looks down at the former "Lady" Fraeja and spits on her corpse. "We may have defeated a supernatural foe, but there are plenty of goblins and the like that would take advantage of our weakness here." He looks at his companions, asking any or all of them. "How quickly can we bring in some of our troops from Sanctuary? And more importantly, how many?"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin pulls forth an oiled cloth and thoroughly cleans his blade before sheathing it. "It is the unattainable carrot followed by the inevitable stick as we saw with poor Pharn. I agree that it makes no sense for that kind of blind devotion but it unfortunately exists. I would bet that there are more agents that are out there."

He furrows his brow for a moment and turns to the Banker. "Didn't you tell me one time you were scouting on a mountain near the gold mine where you spied a witch queen accompanied by a four armed giant, a blue dragon, and a satyr? Could some of these be in league with Vordekai?"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 7, Initiative 21
HP 59/63; AC 26/15/23; CMD227; +10F, +10R, +8W AP1/7

Adjustment: Bull’s Strength (14+ rounds)
Adjustment: Resist Lightning 10 (59+ rounds)
Adjustment: Protection from Evil (4 rounds)
Adjustment: Shield (44 rounds)
Adjustment: Mirror Image (43 rounds)
Adjustment: Bless (54 rounds)
Adjustment: Prayer (2 rounds)
Effects: +2 to Sword (Arcane Pool Bonus)4 rounds


SwA: Spell Recall (Shocking Grasp)
SA: Spellstrike Attack on Valkyrie (Shocking Grasp)
MA: Move to Z8 (Flanking)

Attack vs AC25: 1d20 + 18 ⇒ (20) + 18 = 38
Crit Confirmation vs AC25: 1d20 + 18 ⇒ (12) + 18 = 30
SR19: 1d20 + 5 ⇒ (2) + 5 = 7
Sword Damage: 2d8 + 14 + 1d6 ⇒ (3, 8) + 14 + (4) = 29 Total Damage=24
Shocking Grasp: 10d6 ⇒ (1, 5, 6, 3, 4, 2, 4, 4, 4, 1) = 34 Resisted Damage=0

Borodin recharges his blade and dives back into to melee. He knows that their fate lies upon a razor’s edge. He comes up behind the fallen maiden and strikes her hard in the back. Augur bites deeply but his spell is rebuffed.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 6, Initiative 21
HP 59/63; AC 26/15/23; CMD227; +10F, +10R, +8W AP2/7

Adjustment: Bull’s Strength (15+ rounds)
Adjustment: Resist Lightning 10 (60+ rounds)
Adjustment: Protection from Evil (5 rounds)
Adjustment: Shield (45 rounds)
Adjustment: Mirror Image (44 rounds)
Adjustment: Bless (55 rounds)
Adjustment: Prayer (3 rounds)
Effects: +2 to Sword (Arcane Pool Bonus)5 rounds


FA: Hero Point +8 Luck Bonus to Hit
SwA: Arcane Strike
SA: Spellstrike Attack on Valkyrie (Shocking Grasp)
MA: Move to Z10

Attack vs AC25: 1d20 + 24 ⇒ (6) + 24 = 30
Sword Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Shocking Grasp: 5d6 ⇒ (6, 4, 1, 3, 4) = 18

Adjusted Sword Damage 8
Adjusted Shock Damage 8

Borodin sees the Valkyrie inflict a devastating blow to Nikolai and realizes he won’t make it to cover. The Magus charges his blade with electricity and dashes out to confront their foe. His strike is true but not as effective as he would have liked. ”No you B@#$%! Your god is the one that is false! Only a cowardly god would skulk forever in the shadows!”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 5, Initiative 21
HP 51/63; AC 26/15/23; CMD227; +10F, +10R, +8W AP2/7

Adjustment: Bull’s Strength (16+ rounds)
Adjustment: Resist Lightning 10 (61+ rounds)
Adjustment: Protection from Evil (6 rounds)
Adjustment: Shield (46 rounds)
Adjustment: Mirror Image (45 rounds)
Adjustment: Bless (56 rounds)
Adjustment: Prayer (4 rounds)
Effects: +2 to Sword (Arcane Pool Bonus)6 rounds


FRA: Move into Main Town hall building via door at X5

”We’ve got to seek cover. There’s no way we can beat her out here!” Borodin makes a dash for the front doors of the Town Hall and waves for his friends to follow.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Fort Save vs DC20: 1d20 + 10 ⇒ (15) + 10 = 25

Borodin saves for half damage. He is now 52/63


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 4, Initiative 21
HP 51/63; AC 26/15/23; CMD227; +10F, +10R, +8W AP2/7

Adjustment: Bull’s Strength (17+ rounds)
Adjustment: Resist Lightning 10 (62+ rounds)
Adjustment: Protection from Evil (7 rounds)
Adjustment: Shield (47 rounds)
Adjustment: Mirror Image (46 rounds)
Adjustment: Bless (57 rounds)
Adjustment: Prayer (5 rounds)
Effects: +2 to Sword (Arcane Pool Bonus)7 rounds


SwA:Spell Recall Arcane Pool 2/7
SA: Cast Magic Missile on Orb
MA: Move to X8

Borodin is about to take a swing at the Orb only to find that it moved to where he last stood. Instead of chasing it down he uses his training to recall the spell he cast on the Bodak. He moves closer to Nikolai and follows through with his casting. Three bolts of magical energy fly past the big man and strike the Orb.

damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

50% miss chance: 1d100 ⇒ 65
Yay!


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

"Hey Lady Fraeja!" The Magus points to the still form of her mount. "Your Nightmare was my plaything!"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 3, Initiative 21
HP 63/63; AC 26/15/23; CMD227; +9F, +9R, +7W AP5/7

Adjustment: Bull’s Strength (18+ rounds)
Adjustment: Resist Lightning 10 (63+ rounds)
Adjustment: Protection from Evil (8 rounds)
Adjustment: Shield (48 rounds)
Adjustment: Mirror Image (47 rounds)
Adjustment: Bless (58 rounds)
Effects: +2 to Sword (Arcane Pool Bonus)8 rounds


SwA:Arcane Strike
SA: Attack Nightmare with Augur
FA:Burn Hero Point (2/3)
MA: Move to AA8

Strike Nightmare: 1d20 + 12 ⇒ (19) + 12 = 31
Confirm Crit Nightmare: 1d20 + 12 ⇒ (19) + 12 = 31

Damage: 2d8 + 16 ⇒ (7, 5) + 16 = 28

Save vs Smoke DC16: 1d20 + 9 ⇒ (1) + 9 = 10
Hero Point reroll
Save vs Smoke DC16: 1d20 + 9 ⇒ (13) + 9 = 22

Borodin holds his breath as the noxious cloud envelopes him. As the unnatural horse lunges forward to bite him, he brings up Augur in a diagonal sweeping arc catching the creature right under the neck. Augur bites deeply and the head severs from the body, both falling to the muddy ground with a sickening thud. Borodin turns his back on his vanquished foe and joins Nikolai on the opposite side of the Orb.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 2, Initiative 21
HP 63/63; AC 26/15/23; CMD227; +9F, +9R, +7W AP5/7

Adjustment: Bull’s Strength (19+ rounds)
Adjustment: Resist Lightning 10 (64+ rounds)
Adjustment: Protection from Evil (9 rounds)
Adjustment: Shield (49 rounds)
Adjustment: Mirror Image (48 rounds)
Adjustment: Bless (59 rounds)
Effects: +21 to Sword (Arcane Pool Bonus)9 rounds


SwA:Spell Recall Scorching Ray
MA: Move to X10
SA: Cast Scorching Ray on Nightmare

Scorching Ray vs. AC11: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 4d6 ⇒ (4, 2, 3, 4) = 13
50% miss chance: 1d100 ⇒ 95

Borodin moves closer to the Orb of darkness. He uses his innate ability to recall the spell he just cast to rain more fire down upon the Valkyrie’s steed. Again a ray shoots forth from his blade and strikes the Nightmare squarely in the chest.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin manages to dodge aside the noxious fumes exhaled by the flying mount. He finally gets a closer look at the dark orb at the town center and now understands.

"Nikolai! The orb is what is keeping this place in the Shadow realm! If we destroy it, Varnhold will return to normal!"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Knowledge Planes DC20: 1d20 + 7 ⇒ (17) + 7 = 24

Fort Save DC16: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Death Collector - Round 1, Initiative 21
HP 63/63; AC 26/15/23; CMD227; +9F, +9R, +7W AP5/7

Adjustment: Bull’s Strength (20+ rounds)
Adjustment: Resist Lightning 10 (65+ rounds)
Adjustment: Protection from Evil (10 rounds)
Adjustment: Shield (50 rounds)
Adjustment: Mirror Image (49 rounds)
Effects: +21 to Sword (Arcane Pool Bonus) 10 rounds


SwA: Arcane Point to Enhance Sword
MA: Move to R10
SA: Cast Scorching Ray at Nightmare

Scorching Ray vs AC11: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 4d6 ⇒ (6, 5, 3, 5) = 19

As Nikolai yells a challenge to the creatures in the yard, Borodin lunges forward blade in hand. He casts yet another spell stops about half way into the muddy field and shoots a blazing hot ray from the tip of his sword. It scorches across the Nightmare’s chest as it rears back apparently ready to take flight.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin casts shield and mirror image.
Mirror Images: 1d4 + 1 ⇒ (1) + 1 = 2

”Thank the gods, we’re not too late.” Borodin draws Augur and starts to cast protective magics as quickly as he can. A few syllables and a flourish with his blade invokes a protective shield. Another casting and two facsimiles of the Magus appear next to him.

”It will be your death that has an audience, fallen one!” He calls out to ‘Lady Fraeja’. ”May it be quick but painful.”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

At the last request from Verik, Borodin replies "I spied out the most direct route to the town center devoid of zombies. There is a small alleyway I'm sure we could hide in while you cast your last protective enchantments upon us."


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin nods at his large friend. ”Nokolai is right about the Valkyrie. But there is something different about it. I could feel the evil radiating from it and the Nightmare. If we had some protections from evil, that would give us an edge. And Jemini’s blade should bite deeply into either foe.” Verik can see Borodin’s eyes moving back and forth as if remembering something, or scanning an imaginary text. ”I almost forgot, Valkyries have been known to call down lightning from the skies. Any resistance of that type would also help our cause.”

Borodin looks at his friend, readying scrolls and going through his items. It would almost be comical if the battle in the next few minutes weren’t so dire. ”By the way, a Nightmare is a mount, much like our horses. The only difference is that it can fly, their hooves spark and fire, and they can exhale smoke in combat. The smoke is thick and foul and can not only obscure vision, but sicken men as well.”

”I believe we should concentrate our attacks upon the steed first as it is more susceptible to our weapons. If we take it down quickly we can avoid the noxious breath which would leave us unencumbered to engage the Valkyrie. Thoughts?”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Knowledge Planes Valkarie: 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge Planes Nightmare: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin is still running full speed when the smithy comes into view. He knows it’s probably not a good idea to startle his friends so he begins to slow his pace slightly.
When he arrives at the doorway, he can see they’ve been busy. More zombies had wandered through during his absence and were swiftly dispatched. One is still slightly on fire from Dragon's Breath.

”Quickly! There are actually people still alive at the town center. There is a Nightmare and some sort of fallen Valkyrie about to take one of them as tribute to Vordekai. Surprise should help us greatly, but if you have some protective spells Verik, now is the time to use them. I can lead us around the hordes but we must hurry! ”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin can’t believe his eyes. That there are any people still living is amazing. Got to act fast!

He peeks over the wall and drops the roughly 15 to 20 feet as quietly as he can. He uses the narrow space between the stockade and an adjacent building to slow his descent, bounding off one surface and then back to the former. The Magus lands and is immediately running at full speed to reach his comrades before the “tribute” is selected.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

”If we are to be successful, foreknowledge is exactly what we will need. You three stay here at the smithy. I will scout ahead. If I don’t return within two hours, I won’t be coming back.”

The Magus looks around the immediate vicinity and then promptly makes his way towards what looks like the center of town. To him, it seems as if the air is getting colder…and quieter. Another block in, and the light is getting fainter, making it difficult for him to sense the foes he is sure to meet. He avoids a few walking corpses using the shadows and stealth to his advantage. He is forced to dispatch a pair of walkers whom could not have been older than 10 or 12 in life. He can feel the sorrow of his future/past rising up. The specters of his past threaten to consume him but he beats it back as if it was an adversary of flesh and bone. Once he is calm again, he resumes his mission.

Borodin ventures further into the darkness. He creeps up to a wagon, using it for cover while he scans ahead. Half way up the block he can see another mass of zombies like the one that almost overwhelmed the group minutes ago. He ducks back behind cover quickly. He knows he cannot survive an encounter such as that alone. He skulks across the intersection and down the block to make sure the next avenue is clear leading to the town center. No luck. There are zombies all over. He comes back to the previous intersection looking around for a way out and realizes the answer is right in front of him. The wagon is stocked full of lamp oil. Perfect!

With a quick gesture, Borodin lights the oil wagon on fire, hoping to attract the zombie horde. It works, a little too well… The mass of zombies lunge toward the wagon, many caught on fire and destroyed, like a moth to a candle flame. He sprints down the street and again turns toward the center of town.

The immediate threat gone, Loginov slows his pace in favor of stealth. He is now within sight of the palisade that protects the heart of town and is close to reaching the gates themselves. The hairs raise on the back of his neck, the only warning danger is approaching.

He ducks as a clawed hand tries to rip out his throat. So intent on his goal was he, that Borodin did not see another large group of zombies pressed up against the closest building. He draws his mace and dispatches a few more but he is driven back, away from the stockade. He ducks into a building and bars the door, a large drinking establishment by the looks of it. He bars the door and dashes upstairs looking for a way to the roof.

I should have done this earlier. He thinks to himself as he leaps across a small gap between the bar and the closest building to the wall. He keeps his momentum up and leaps the final distance to the top of the stockade wall, barely making it. He pulls himself up and flips over the wall, executing a quiet roll on the second floor parapet.

He makes his way quietly along the second level before finding a good place to observe the heart of Varnhold. He calms his breathing and begins to watch….


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

"Thank you, I guess?" he responds with a smile.

Borodin looks around at the carnage and the few remaining undead moaning in the square. It is then that he notices that all his comrades are covered in ichor.

He steps back into the smithy for a moment and returns with some blankets that he dispenses so the rest can clean themselves. "I noticed these before. I don't think the former proprietor will have need of them."[//b]

As he removes most of the gore he asks Verik [b]"Do we have adequate healing available? After that exchange I wouldn't be surprised if we had to do without."


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin walks out of the smithy on the opposite side of the Bodak, mace still flaming. "Hey Nik, nice shot but could you have let that bastard come to us so we ALL could have attacked it?" He puts his mace away and points to the building with his thumb "I almost skewered myself in there."


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Grasping Dead - Round 5, Initiative 28
HP 5/63; AC 20/13/17; CMD 17; +7F, +7R, +5W AP6/7

Effects: +1 and flaming to Mace (Arcane Pool Bonus) 6 rounds


SA:Drink Potion
MA: Move into building

Cure Light Wounds Potion: 1d8 + 1 ⇒ (2) + 1 = 3

Borodin uncorks the potion in his hand and gulps it down. He knows it won’t heal him much but it could be the difference between life and undeath.

He can still hear Nikolai and the giant beast clashing in the small alley with no clear path around. The Magus kicks in the door of store front he is hiding behind, warily looking for more creatures to attack him. Raw blades and iron tools suggest this was a smithy, as Borodin enters he can see tool and an unfinished project littered on and around a large anvil.

He pushes through the interior looking for a path that will take him to a flanking position of the Bodak on the far side of the alley.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Grasping Dead - Round 4, Initiative 28
HP 5/63; AC 20/13/17; CMD 17; +7F, +7R, +5W AP6/7

Effects: +1 and flaming to Mace (Arcane Pool Bonus) 7 rounds


SA:Cast Magic Missile at Bodak
MA: Pull Potion from Haversack

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

Borodin has his back to the wall but can clearly tell that there is not sufficient room in the alley for both Nikolai and him to fight side by side without risk of hitting one another. Instead Borodin casts three bolts of magical energy down the alley at the Bodak while trying to avert his eyes from the foul gaze.

He turns back again, looking into the square full of the undead and pulls a potion from his haversack.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Grasping Dead - Round 3, Initiative 28
HP 22/63; AC 20/13/17; CMD 17; +7F, +7R, +5W AP6/7

Effects: +1 and flaming to Mace (Arcane Pool Bonus) 8 rounds


SwA: Arcane Strike (+2 damage)
SA:Attack Horde with Mace

Mace Attack vs AC18: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

Nearly in a panic now, Borodin pulls his arms free with all his might. He rips the arms off the two closest zombies, their hands still grasping his wrist and bicep as he swings his mace back and forth. He smashes a few skulls to his left then shatters the torso of a once attractive woman who is trying to tear out his throat. The undead still clamor for him and he continuously swings his cold iron weapon, killing as many foes as he can.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

The Grasping Dead - Round 2, Initiative 28
HP 22/63; AC 20/13/17; CMD 17; +7F, +7R, +5W AP6/7

Effects: +1 and flaming to Mace (Arcane Pool Bonus) 9 rounds


SwA: Arcane Strike (+2 damage)
SA:Attack Horde with Mace

Mace Attack vs AC18: 1d20 + 8 ⇒ (5) + 8 = 13

The horde continues to tear at Borodin. It is all he can do to keep his feet planted on the ground. He tries to lash out with his mace, but the press of rotting flesh pins his arms in and he is unable to land any effective blows.


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Zombie Horde - Round 1, Initiative 28
HP 63/63; AC 20/13/17; CMD 17; +7F, +7R, +5W AP6/7

Effects: +1 and flaming to Mace (Arcane Pool Bonus) 10 rounds


SwA: 1 Arcane Point for +1 and flaming to Weapon
FFS: Move to H5
SA: Attack Horde with Mace

Mace Attack vs AC18: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6

Borodin draws his mace and leaps forward to the building closest to the giant zombie. The horde is already advancing, hungry to kill the only living souls present in the square. The Magus is almost overcome by the stench but manages to channel some of his energies into his weapon. It pulses with a cold white glow and the head bursts into flames.

He strikes repeatedly at the slow moving mass of undead, trying to ignore the putrid flesh, some which sloughs off their bodies even before he strikes them. Corpses are falling, burning, and yet still they come. Borodin calls out to Nikolai. ”Are you just going to stand there, or are you going to get angry!?”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Knowledge Planes: 1d20 + 7 ⇒ (13) + 7 = 20

Borodin leads the group towards the town center, all the while on the look-out for threats and clues as to what happened here. They cross the line from rain to stillness and the hairs on Borodin’s neck stand on end.

”Is this it? Have we crossed the threshold into his realm? Perhaps this is what happened to the rest of the inhabitants here. They sought the safety of the walls and trapped themselves in this, this shadow of reality.”


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Will save DC 17: 1d20 + 6 ⇒ (15) + 6 = 21

After their recent experience with Mordekai, this spectre seems somewhat tame in comparison. He gives the creature a wide berth but makes no aggressive actions against it.

"Jemini, Verik. Can either of you banish this thing?"


Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin pulls his blade but does not attack.

"I don't know. If we back off, will it follow? Or is it tied to this location?"

Full Name

Xanderghul

Race

Grippli

Classes/Levels

Arcane Trickster | hp 104 / 104 (healthy), AC 23, touch 19, ff 16, CMD 23 | Fort +9, Ref +9, Will +12 (+2 vs. confusion, insanity) | Init +9, Perc +15, darkvision 60ft, (mythic power 9/9)

Size

6' 1", 170lbs

Age

10,008 years (physically 14)

Alignment

Lawful Neutral

Deity

Himself

Occupation

Pathfinder Venture-Captain, Cult Leader

Strength 10
Dexterity 16
Constitution 18
Intelligence 20
Wisdom 12
Charisma 7

About Xanderghul

The Religion of Xanderghul

Xanderghul's Parables

Appearance:

Xander's natural appearance is that of a lithe and burly orange-skinned hobgoblin. Still being a wizard, but an adventuring wizard, Xander wears close-fitting cool-toned robes along with his magical boots and greaves. He carries a machete and an iron staff which orbits around him during battle.

Resources:

Holy Strike: 7/7
Genius Insight: 1/2
Educated Metamagic: 5/7
Inspiration: 5/5
Dimension Door: 2/3

Spells:
5th: 0/2
4th: 1/3
3rd: 2/3
2nd: 3/5
1st: 5/6

Spell Points: 6/6

Combat Tactics:
If possible to cast it on everyone including himself, Xanderghul will open battle with mythic haste. He will also cast sense vitals if he believes the combat will last longer than five rounds.

Xander opens up with initial probing attacks. If opponents are still healthy or grazed after 2-3 rounds of facing the frontline, he opens up with his powerful offensive spells, adding metamagic if possible and utilizing Wild Arcana if opponents are resistant to illusion.

He uses his dimension door SLA to return to safety at Ary's side if he finds himself surrounded.

He uses blinding ray or chronal aggression at range, depending on the strength of his foes, and then closes to use regal blade and scarlet eye's perfection with his machete. He attacks from flanking whenever possible. If foes still stand, he casts phantasmal killer, feeblemind, or another powerful disable on whomever he perceives to be the biggest threat. He then employs magic missile or burst of radiance to finish foes off.

Mythic Tradition:
'As a nascent divinity, Xanderghul automatically attracts followers from among people who share his portfolio and his perspective. Unfortunately, this means he's vulnerable to certain kinds of magic - his status as a deity of trickery means force magic affects him more strongly. In addition, his connection to the plane of his birth means those of lawful or good bent find it difficult to trust Xanderghul.'

Boons Mythic Exemplar (Divine Countenance), Beloved (orphans and outcasts)
Drawbacks Vulnerability (force), Oracle Curse (demonic)

Professor Xander
Male hobgoblin Legendary illusionist 9 / stalker (vigilante) 1 / VMC Spheres Warpriest / archmage 3
LN Medium outsider (native)
Init +9; Senses Perception +14, darkvision 60ft.
Aura good, law (strong)
--------------------
DEFENSE
--------------------

AC 23, touch 19, flat-footed 16 (+3 armor, +3 Dex, +2 deflection, +1 natural, +4 dodge)
hp 104 (1d8+9d6+42)
Fort +9, Ref +9, Will +12 (+2 vs. insanity or confusion)
Immune slow ; Defensive Abilities hard to kill, recuperation, 20% miss chance (all magic) Weaknesses vulnerable to force
--------------------
OFFENSE
--------------------
Spd 30ft.
Melee +1 cold iron evil outsider bane machete +9 (1d6+1 plus bane/19-20)
. . . or cold iron dagger +9 (1d4/19-20)
Ranged evil outsider bane light crossbow +9 (1d8 plus bane/19-20)
Special Attacks mythic power (9 points, surge +1d6), blinding ray (9 HD), extended illusions, holy strike (7/day), arcane identification, genius insight 2/day, educated metamagic 7/day, inspiration 5/day, finesse training, sneak attack +1d6
Spell-like Abilities
At will - light (CL 5th)
3/day - dimension door (60ft.) (CL 10th)
Divine Source (CL 6th)
3rd - magic circle against chaos, magic circle against evil
2nd - align weapon (law or good only)
1st - protection from chaos, protection from evil
Warpriest Spherecasting (CL 2nd, concentration +4 (+6 to cast defensively), MSB +2, MSD 13)
Consecrations - Serendipity, Undo Harm
Words - Hallow*, Freedom*
Alter Time - Haste, Slow
Spheres Time, Fate
Wizard Spells Memorized (CL 9th (11th illusion), concentration +15 (+17 to cast defensively))
5th (2/day) - sending
4th (3/day) - shadowform, phantasmal killer
3rd (3/day) - onieric horror, insect scouts, invisibility sphere
2nd (5/day) - burst of radiance, invisibility, limp lash, mirror image
1st (6/day) - jump, comprehend languages, color spray, charm person, ventriloquism
0 (4/at will) - detect magic, read magic, dancing lights, ghost sound, prestidigitation, mage hand, message, mending
Specialized School illusion Opposed Schools conjuration
Maneuvers (IL 5th, 4 prepared)
Stances - Riven Hourglass Stance
Strikes - Chronal Aggression (DC 17), Rapid Strike
Boosts - Time Skitter, Scarlet Eye’s Perception, Regal Blade
Counters - Flickering Defense
--------------------
STATISTICS
--------------------
Str 8, Dex 16, Con 16, Int 20, Wis 14, Cha 7
Base Atk +5; CMB +5; CMD 23
Feats Scribe Scroll, Breadth of Experience, Selective Spell, Spell Focus (illusion), Spell Focus (abjuration), Bouncing Spell, Endurance, Flickering Step, Leadership
Arcane Discoveries Intelligent Design (stealth), Resilient Illusions, Opposition Breakthrough (abjuration), United Spell Focus
Mythic Feats Mythic Spell Lore (invisibility, haste, phantasmal killer), Sacred Geometry (Reach, Persistent), Fabulous Figments
Mythic Path Abilities archmage arcana (wild arcana), Eldritch Breach, Divine Source (Good, Law), Divine Countenance
Traits Arcane Temper, Student of Philosophy, Abyssal Eavesdropper
Drawbacks Pride
Skills Athletics [5] +8, Acrobatics [4] +10, Bluff [5] +6 (+13 to lie), Diplomacy [5] +6 (+13 to convince), Disable Device [5] +12 (+14 with tools), Knowledge (arcana) [10] +20, Knowledge (dungeoneering) [1] +11, Knowledge (engineering) [3] +13, Knowledge (geography) [5] +15, Knowledge (history) [10] +20, Knowledge (nature) [1] +11, Knowledge (nobility) [2] +12, Knowledge (local) [1] +11, Knowledge (planes) [10] +20, Knowledge (religion) [2] +12, Linguistics [7] +15, Lore (apotheosis) [2] +12, Perception [10] +15 (+16 vs. traps), Sense Motive [4] +9, Spellcraft [10] +18, Stealth [10] +23, Survival [8] +13 (+15 to avoid becoming lost), Use Magic Device [7] +9
Languages Common, Abyssal, Infernal, Celestial, Thassilonian, Hallit, Varisian, Giant, Gnome, Protean, Azlanti, Goblin, Dwarven, Ancient Osiriani, Elven
SQ sneaky, path of the mage (prodigy), bonded object (staff of freedom’s command), automatic bonus progression (resistance +3, armor/weapon attunement +2, deflection +2, mental prowess (Int) +2, physical prowess (Con) +2), arcane school (illusion), amazing initiative +1, beloved by orphans and outcasts, trapfinding +1, athletics sphere (rope swing)

Combat Gear
potion of longstrider, potions of cure light wounds (2), wand of blindness/deafness (6 charges), wand of nondetection (18 charges), wand of greater invisibility (9 charges), staff of freedom's command (10 charges)

handy haversack
right pocket: blessed book, ivory plaque focus (mnemonic enhancer), true seeing ointment (250gp), 250pp, 90gp, thriae honey of cure serious wounds (8 spoonfuls)
left pocket: scroll of comprehend languages, scroll of summon boat, figurine of wondrous power (bronze griffon), toy figurine of a keelboat
main pocket: travelers' any-tool, silk rope, grappling hook, bedroll, blanket, canteen, journal, inkpen, ink

Worn Gear
+2 silken ceremonial armor, wayfinder, hat of disguise, evil outsider bane machete, spell component pouch, mwk cold iron dagger, righteous medal of clarity, spellguard bracers (3/3), battle-strider boots (3/3), shirt of prestidigitation, ring of sustenance, mwk thieves' tools

Stored Gear at Home
spellbook, Osirian book on shabti, blood crystal (5lbs.), Brae-Hagen's spellbook, Faelin's spellbook, Chorussina's spellbook, books on demonic anatomy, unidentified wand, wand of entangle (CL 1st, 19 charges), scribing supplies (59.5gp), the Lymirin Discourses, powdered opal and diamond (100gp), scroll of plane shift (Material Plane)

blessed book (294/1000 pages):
5th: shadow evocation, possession, suffocation#, create mindscape#, overland flight#, passwall#, polymorph#, contact other plane#, wall of force#, sending#, burn corruption#, phantasmal web#, feeblemind#, nightmare#

4th: boneshatter, shadow conjuration, telekinetic charge#, shout, greater invisibility, phantasmal killer*#, dimensional anchor#, enervation#, mnemonic enhancer#, shadow projection#, bestow curse#, shadowy haven#, shadowform#, lesser globe of invulnerability#, lesser geas#, mischievous shadow#

3rd: dispel magic, wall of nausea, battering blast#, beast shape I, major image#, displacement#, force punch#, haste*#, fireball#, nondetection, shadow enchantment, tiny hut#, fly#, invisibility sphere#, onieric horror#, blood biography#, clairaudience/clairvoyance#, illusory script#, arcane sight#, clay skin#, tongues#, greater thunderstomp#, remove curse#, explosive runes#, twine double#, insect scouts#

2nd: see invisibility, symbol of mirroring, burst of radiance, mirror image, limp lash#, resist energy#, blood transcription#, invisibility*#, raven's flight#, minor image#, bull's strength#, light prison#, sense vitals#, locate object#, knock#, scorching ray#, detect thoughts#, spider climb#, whispering wind#, false life#, visualization of the mind#, misdirection#, darkvision#, blindness/deafness#, psychic reading#, Aram Zey's focus#

1st: protection from evil, shield, heightened awareness, handy grapnel, magic missile, disguise self, shadow trap, silent image, alarm#, ray of sickening#, ear-piercing scream, endure elements#, detect secret doors#, enlarge person#, hydraulic push#, comprehend languages#, vanish#, color spray#, thunderstomp#, corrosive touch#, ray of enfeeblement, shadowfade#, floating disc#, sure casting#, youthful appearance#, charm person#, jump#, ventriloquism#

0-level: resistance, detect magic, read magic, detect poison, dancing lights, flare, light, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, arcane mark, prestidigitation, mage hand, message, mending, open/close

Staff of Freedom's Command:
CL 9th, Aura Moderate Enchantment, 10 lbs.

This 4-foot long iron staff is engraved with a mosaic pattern reminiscent of broken chains.

The staff allows the use of the following spells.

• liberating command (1 charge)
• freedom's toast (2 charges)
• break enchantment (4 charges)

Any good creature that is freed from a magical status effect by a spell cast with this staff receives a +2 bonus to will saves against compulsion effects from evil sources for the next 24 hours.

Staff of Freedom's Command has a consciousness and Ego. Now redeemed, the Staff's alignment is NG and motivated to venture forth and free slaves. The Staff no longer has any preference for one deity or race, but it does not function at all for non-redeemed slavers and bestows -2 negative levels upon any Evil wielder.

Future Xander:
FEATS:

#1 - Mind Strike
#2 - Quicken Spell

Slots: 13th, 17th

TALENTS:

#1 - Retry
#2 - Creation Sphere
#3 - Expanded Materials
#4 - Forge

Slots: 11th, 12th, 16th, 20th

NEW SKILLS:

Craft (sculpture)
Profession (administrator)
Perform (comedy)

MYTHIC:

#4 - Beyond Morality
#5 - Component Freedom
#6 - Divine Source
#7 - Sanctum
#8 - Perfect Lie
#9 - Divine Source
#10 - Slayer’s Cyclone

MYTHIC FEATS:

#3 - Many Forms
#4 - Dual Path (trickster)
#5 - No One of Consequence