Sable Company Elite Marine

Bonar "Bravo" Vizetelly's page

589 posts. Alias of Archpaladin Zousha.


Full Name

Bonar Terikoraz Vizetelly, AKA "Bravo" Vizetelly

Race

Human

Classes/Levels

Soldier (Starfinder Forerunner) 4 | SP 28/28 HP 32/32 RP 5/5 | EAC 13 KAC 16; Tch 11; FF 11/14 | F +4; R +4; W +4 | Speed 25 ft. | Init +3 | Perc +4

Gender

Male

Size

Medium

Age

21

Special Abilities

Grenade Expert, Trained for Trouble (Survival), Gear Boost (Bullet Barrage), Ready for Anything

Alignment

Lawful Good

Deity

Iomedae

Location

Lorespire Complex, Absalom Station

Languages

Akitonian, Aklo, Azlanti, Brethedan, Common, Vesk

Occupation

Mercenary Explorer, Starfinder, Exo-Guardian

Strength 14
Dexterity 16
Constitution 11
Intelligence 12
Wisdom 10
Charisma 10

About Bonar "Bravo" Vizetelly

Bonar "Bravo" Vizetelly
Human Soldier (Starfinder Forerunner) 4 (Career Trooper)
LG Medium Humanoid (Human)
Init +3; Senses Perception +4
Languages Akitonian, Aklo, Azlanti, Brethedan, Common, Vesk
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DEFENSE
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EAC 13 KAC 16
SP 28 HP 32 RP 5
Fort +4, Ref +4, Will +4
Defensive Abilities -
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OFFENSE
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Speed 20 ft. (4 squares)
Melee Survival Knife +8 (1d4+7 S)
Ranged Tactical Rail Gun +8 (1d8+4 P), 60 ft., Capacity 12 rounds (25), Automatic; Merc NIL Grenade Launcher (Grenadier Bracket) +8 (Damage by Grenade), 60 ft., Capacity 3 grenades; Solar Flare Grenade (Explode 1d10 E&F); Bravado Handcannon +8 (1d8+4 P), 20 ft., Capacity 1 shell, analog, free hands (1), unwieldy
Base Atk +4
Special Attacks -
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STATISTICS
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Abilities STR 14, DEX 16, CON 11, INT 12, WIS 10, CHA 10
Feats Weapon Focus (Longarms), Versatile Focus, Versatile Specialization
Skills Acrobatics +10(+7), Athletics +9(+6), Culture +8, Perception +4, Piloting +11, Survival +7
Armor Check Penalty -3
SQ Bombard Fighting Style, Grenade Expert, Trained for Trouble (Survival) 1/day, Gear Boost (Bullet Barrage)
Combat Gear Worker Formian Plate, Grenadier Bracket (3 Solar Flare Grenades), Tactical Rail Gun, Survival Knife, Bravado Handcannon Other Gear Backpack (Industrial), Bedroll, Canteen, Clothing (Travel, Uniform), Comm Unit (Personal), Hygiene Kit, Lighter, Mess Kit, Sleeping Bag, 61 Credits

Special Abilities:
Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at 1st level and each level thereafter.

Theme Knowledge (Career Trooper): You are adept at telling fact from fiction when it comes to determining enemy movements and assessing rumors. Reduce the DC of any Culture or Diplomacy check to gather or recall information about enemy troop sizes and tactics by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Piloting checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Primary Fighting Style: You have a preferred fighting style that represents the type of soldier you are. Each fighting style is composed of various style techniques that you learn as you gain experience. You must pick one fighting style upon taking your first soldier level, and once made, this choice cannot be changed.

Bombard: The bombard fighting style emphasizes attacking multiple targets, often using grenades, and leverages substantial physical strength to control large weapons with significant recoil. At higher levels, you can use launchers, missiles, and other heavy weapons.

Primary Style Technique: At 1st level and every 4 levels thereafter, you gain a style technique unique to your primary fighting style.

Grenade Expert: You increase the range increment of your thrown grenades by 5 × your Strength bonus. In addition, you’re able to salvage enough materials to create a grenade without paying for it. Creating a grenade takes 10 minutes. You can create any grenade whose item level is less than or equal to your soldier level, but this grenade is unstable and only you can use it effectively. If anyone else tries to use the grenade, it is a dud. You can have only one grenade created by this ability at one time (if you create a new grenade using this ability, the old grenade no longer works).

Trained for Trouble (Ex): You gain Culture and Survival as class skills. For each of these skills that is already a class skill for you (or becomes a class skill) from a source other than this archetype, once per day you can choose to roll a check with that skill twice and take the best result.

You can attempt Engineering, Life Science, and Mysticism skill checks to identify creatures (see page 133) even if you are not trained in those skills. You can attempt Survival skill checks to endure severe weather while moving at your full overland speed and receive the bonus you would normally receive for moving at half your overland speed. You can also attempt Survival checks to live off the land while moving at your full overland speed.

Ready for Anything (Ex): As an advance scout and planner for larger expeditions, you have trained yourself to be ready for nearly anything. This experience and expertise at planning gives you a number of abilities.

When you are able to act in the surprise round of a combat, you gain a +2 bonus to your initiative check for that combat.

When you successfully identify a creature with a skill check (see page 133), you learn one more useful piece of information than normal. When you reach 11th level in the class with which you took this archetype, you instead learn two more pieces of useful information than normal.

When you attempt a Culture check to decipher writing (see page 139), there is no chance you will misconstrue the message (though you might still be unable to translate it), and you can take 20 (see page 133) on Culture checks to decipher writing even if you are not trained in Computers and don’t have access to a computer or downloaded dataset.

Proficiencies: Armor - Light Armor, Heavy Armor; Weapons - Basic Melee Weapons, Advanced Melee Weapons, Small Arms, Longarms, Heavy Weapons, Sniper Weapons, Grenades

Background:
"Bravo" Vizetelly was a victory baby, born to Lieutenant Caryl Vizetelly, a veteran of the Swarm War, and her husband James. Lieutenant Vizetelly was part of a collaborative effort between the Pact Worlds and the Veskarium, becoming good friends with her vesk squadmate Terikoraz "Skystrider." Unfortunately, Terikoraz lost his life in the squad's final battle, which also cost Bonar's mother her arm. In his honor, she gave her son the name Terikoraz as a middle name.

After Lieutenant Vizetelly received a medal for her valor and wounds and an honorable discharge, the Vizetellys moved to Absalom Station and settled down...for a given value of "settling down," anyway. You could take Caryl out of the military, but you couldn't take the military out of Caryl, and so Bonar grew up in a tightly controlled and regimented life, and when he grew old enough to go to the recruitment office, boot camp just seemed a natural choice.

However, Bonar had learned one valuable lesson from his mother's experiences and the loss of Terikoraz Skystrider: had their squad been better prepared, they might have beaten the Swarm attack that nearly destroyed them and Terikoraz might still be alive. While he completed his training exceptionally well, he quickly grew frustrated that the Pact Worlds' military didn't take these kinds of preparations as seriously as he did. His sergeant sensed his frustrations, but knew that if Bonar persisted he'd probably get himself in trouble. What he recommended was for Bonar to go into the private sector...in a way. He recommended the Starfinder Society, describing the Exo-Guardian wing of the organization and suggested it was there that Bonar would find his niche. As soon as his discharge papers came through, Bonar rushed to the Lorespire to apply, and soon was accepted into their Forerunner program, which Bonar found synergized with his own inclinations very well. Soon after he attended his Commencement and was now a full Starfinder. He immediately began canvassing for missions to attach himself to, figuring they'd ALL need a crack shot on their side to survive...

Personality:
Bonar sometimes appears to be a soldier without a war. He displays military precision and adherence to protocol in much of his actions, and appears to keep his thoughts and emotions to himself. In Bonar's mind, however, he believes he has aligned his feelings with the demands of a soldier: he channels his worries for his squadmates to attempting to prepare for any situation they may face, so he can ensure they all get out alive. He applies military thoroughness to his scouting and exploration missions to ensure the Starfinders get the best data possible, which in turn will make the mission easier and safer. He has a lot of respect for others with military experience of all stripes, especially from the Veskarium, and attempts to make sure that he treats all with respect, though he can sometimes act overly polite to shirren or other arthropodal species, to avoid comparing them to the Swarm. He prefers going by his callsign, Bravo, rather than his given name, due to the sheer number of bone-related jokes that were made at his expense back in Basic Training.
Description:
Bonar is the image of the heroic human soldier, almost looking like he walked out of a recruitment holo, flaxen hair in a military cut, a rugged-yet-warm face and in peak physical condition. He wears heavy, solid combat armor with the emblem of the Starfinders on one shoulder and the golden helmet of the Exo-Guardians on the other, the only marks that break up the camouflage that dominates the rest of it. He carries as much of his gear with him as possible in his backpack.
Level Progression:
Level 1:
Class Taken: Soldier (Starfinder Forerunner)
Class Feature Gained: Primary Fighting Style (Bombard), Primary Style Technique (Grenade Expert)
Stamina Points: 7
Hit Points: 11
Skill Ranks (6): Acrobatics (1), Athletics (1), Culture (1), Perception (1), Piloting (1), Survival (1)
Feats: Weapon Focus (Longarms), Versatile Focus

Level 2:
Class Taken: Soldier (Starfinder Forerunner)
Class Feature Gained: Trained for Trouble
Stamina Points: 7
Hit Points: 7
Skill Ranks (6): Acrobatics (1), Athletics (1), Culture (1), Perception (1), Piloting (1), Survival (1)

Level 3:
Class Taken: Soldier (Starfinder Forerunner)
Class Feature Gained: Gear Boost (Bullet Barrage)
Stamina Points: 7
Hit Points: 7
Skill Ranks (6): Acrobatics (1), Athletics (1), Culture (1), Perception (1), Piloting (1), Survival (1)
Feats: Versatile Specialization

Level 4:
Class Taken: Soldier (Starfinder Forerunner)
Class Feature Gained: Ready for Anything
Stamina Points: 7
Hit Points: 7
Skill Ranks (6): Acrobatics (1), Athletics (1), Culture (1), Perception (1), Piloting (1), Survival (1)

Dice:

[dice=Tactical Rail Gun]1d20+8; 1d8+5[/dice]
[dice=NIL Grenade Launcher (Solar Flare Grenades)]1d20+8; 1d10[/dice]
[dice=Bravado Handcannon]1d20+8; 1d8+4[/dice]
[dice=Survival Knife]1d20+8; 1d4+7[/dice]