Bojd d'Tharashk's page

56 posts. Alias of Dreaming Warforged.


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Please note that I'll be away starting tomorrow and returning Wednesday. I will likely be unable to post regularly. Please bot me as needed.


"Oh, we're not worried. 500 gp if we get documentation. An extra 500 if we get him to confess. Aaaand another 500 gp for the astrolab. Deal?" offers Bojd, extending his thick hand and a confident smile to the Halfling.


"Right: Astro-labe... Well, we can certainly look into it. We'll start with Pierce's contact. I also know a few people at Morgrave. Can I keep the drawing? It will help us identify the object if we come by it. Now... I hate to bring this up, but..."

And Bojd let's the word hang, hoping the woman will catch his meaning.

He means money :)


+1!


Bojd just nods at Pierce, keeping his eyes on the Halfling: "Mmmh... I'm a little confused with your story, Professor. Perhaps you could provide us with more details about how you got your... astrolab? stolen? You were drugged you say? Was this in Xen'Drik? Also, why didn't you report this to the authorities?" he asks, studying the woman's reaction.

Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20


Bojd's features stiffen in the slightest when he's cut by Jynn, but the investigator has gotten somewhat used to his colleagues... quirks.

He raises an eyebrow as Jynn mentions Pierce and takes a better look at the corner and smiles: "Please Pierce, do come in." he says warmly and moves to shake the Warforged's hand: "Welcome to the Wandering Eye as well. It's nice to see you found the place without any trouble."


Bojd's wide shoulders meander to the pretty Halfling, wondering why someone from Morgrave would be in need of startup investigators. "What can we do for you?" he simply says, after going through million of cheaper variations in his mind.


Two Winks, No Sleep!


Please note I'll be away from Friday to Wednesday, with little chances for posting. Bot me if needed.


Up to you really. That being said, I'm flexible with handwaving and taking some time to integrate a new player.

Thanks for letting us know where things stand. Very much appreciated!


"Oh! Mystery solved it seems... Now, listen here, you put that blade down and surrender, or I'll bloody the floor with your yellow guts!" offers Bojd, but seeing his opponent steel himself, he shrugs, points his tip forward and says: "En garde!" before darting forward, his sword a blur.

Rapier: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 4 ⇒ (6) + 4 = 10

AC 20 with Shield.


Please note I'll be away for Eastern from Thursday to Monday, with little if no posting possible. Feel free to bot me as needed.


"Ma'm." Bojd mumbles with the tiniest of bows as he rushes past the two women and after the fleeing goblin.

Do you want us to make some kind of roll for the chase?


Bojd doesn't say a word, just grins, and runs after the Goblin.

Pursuit!


Bojd looks at the Goblin with an encouraging smile: "Now, that was better! Don't you think it was better? Did it feel better? Ready to drop that sword and talk?"

Sword: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 4 ⇒ (4) + 4 = 8


"Ok, we started on the wrong foot. Let's try this one more time..." says Bojd, dancing around the goblin with his sword, then lunging in a flash.

1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (1) + 4 = 5


Bojd makes a mental note of the name dropped by the gnoll, wondering how truly dumb that brute was, signaling his boss, as well as the hidden goblin so easily.

Protected by his shield of spirits, he rushes the goblin, almost as soon as he emerges from the wall, shedding the cane from the sword with a flick of the wrist and aiming the sword at the heart in a graceful lunge...

Charge: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d6 + 4 ⇒ (2) + 4 = 6

... that almost cost him his life as he slips and almost stabbed through his own chin!

AC 18 with charge and shield.


"Fair game? We are no fair game to be fleeced, but investigators looking into the strange disappearances that have befallen this troop! Now, state your business here and what you know of these disappearances, and perhaps we can part ways without bloodshed, but with an understanding!"

Intimidate: 1d20 + 12 ⇒ (10) + 12 = 22


"Now, now, can we all just calm down? I'm sure this is just a misunderstanding..." offers Bojd, hoping to calm things down. They had no way of knowing whether those people were involved in the disappearance yet.

Diplomacy: 1d20 + 12 ⇒ (8) + 12 = 20


Perception: 1d20 + 4 ⇒ (4) + 4 = 8


That really sucks...


Bojd runs after Selmy, hoping this doesn't turn into a habit of his...


"What happened Selmy? And did I just see a gnoll howl then retreat?!? A good costume you think? What's going on here?!" Bojd asks, visibly displeased with the loss of control on events.


Bojd calls on the dead voices to protect him, and spirits start dancing around him, shielding him from danger, as he steps in the room, asking: "Selmy, everything all right? What's going on?" drawing his sword from his walking cane and placing it in front of him for added protection.

Cast shield, draw as part of move.


Bojd rushes behind Selmy, alarmed.


Selmy wrote:

[Dice=Perception]1d20+6

"We still have another room to check." Selmy grunts as he starts looking through the room. When he finds the clothes stuffed in the crates he pulls them out and notices how modern the styles are.

"And look at this! Clothes from the missing girls maybe?" Throwing the clothes on top of the crates the Shifter immediately heads to the room on the opposite side and swings the door open, hoping to find more clues about what happened either to the abducted women or the missing investigators.

"That probably means they never claimed them after their performance. A bad sign... But also a sign that there is more to this than a marketing stunt!" Bojd summarizes with an inquisitive grin.

"Lead on Selmy, your eyes are better than mine..." he offers, deciding to spend more time around here.


Perception: 1d20 + 4 ⇒ (8) + 4 = 12

"Nothing here... How many levels can we access with this lift?" aks Bojd, looking at the levers used to operate the lift.

Disable Device?: 1d20 + 7 ⇒ (1) + 7 = 8


Bojd gives Quill an approving smile and steps in the lift: "Sounds better than theatre!"


Selmy wrote:
"We should inspect the lifts these other investigators used." Selmy grunts after getting the rest of the group up to speed. "And I think sooner rather than later. Unless you all actually want to sit through the first act?"

"Yes, I'd prefer that..." replies Bojd with a knowing grin. "Where is that lift?"


Bojd turns to his companions: "What do we do? I have nothing to offer. The place doesn't seem rigged in a mechanical way, which leaves magic I guess... Perhaps we should cover above, below and behind the stage? I'd like someone on the stage, but it might be too much to ask..."


That went well... thinks Bojd to himself as he watches the girl rush off.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19

"Sour drinker... So, looks like others have hired competition! I wonder which House... Deneith most likely. Oh well, now we have two reasons to solve this little puzzle!" he says with a grin.

He looks to his companions, then to their guide and says with glee: "Let's see that pit now!"


Somewhat peeved as their investigation into the underbelly of the stage is interrupted, Bojd exhales, but manages to force a warm comforting smile on his lips instead of a scowl. He approaches the young woman and says softly, with controlled eloquence: "Are you all right? I couldn't help but hear your dispute..."

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


Ah, ok!

Here is a bit about Bojd:

You don't know about the voices, nobody does. What you know is that Bojd's scholarly hunter mien has eroded a lot after Thronehold. Furthermore, Bojd is now given to absent spells where he seems... distracted.


I think we're mostly supposed to figure out how we've met each others prior to the start of the game, no?


I'm from Canada. I work in education, in my forties. I only PbP, though I used to play regularly, until life commitments made it too complicated.

Bojd spent some years at Morgrave on a House Tharashk scholarship, then went to work at Throne hold.

What most know, is that he's not working for House Tharashk, but he usually changes topic when asked about the details.

One of the few people who knows is Selmy, whom he met during his return trip from Thronehold.

Not sure how he would have known or met the others though.


GM Aest wrote:
Thanks. They won't be in every post, but they seemed well-received in my Kingmaker game, so I try to use them when applicable.

Really enjoying it as well.


"Is there a space under the stage? If so, we should probably have a look down there..." adds Bojd, satisfied.


Bojd's hand move to his beard, scratching it softly as he listens to the young woman's tale, his mind trying to make sense of the fright she experiences. As she adjusts her cigarette, the powerful hold of tobacco sets in and he mimics her movement, reaching for his pipe and lighting it expertly.

"My colleague is right, and so are you... We need room to work, and you need discretion. Tell me, what sort of people walk around the stage before and during the performance? Do they wear identification? Are they well known to everyone, or is it more of a pandemonium, where a few inquisitives properly dressed may move unnoticed?" he asks, his gaze peering through the woman's eyes while his full smile reassures her.


I'll be far from computers from Friday morning until Monday morning. Please bot me as needed.


Bojd nods at the woman, then hands his ticket over to the ticket-lady, asking her with a heavy voice and a warm smile: "How's business tonight? Lots of patrons of the arts?" before moving past her and towards the waving woman, to whom he bows deeply: "You requested our help?"


Bojd splits from the group with a thin smile and walks his way with measured steps to the Theater District, where he looks for theater owners or staff lounging in the rare rays of sunlight left in the day. He starts with small talk and mention the mysterious newspaper review.

Gather Info: 1d20 + 4 ⇒ (5) + 4 = 9


Great! I'll put it on my sheet.


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"I wish you could come Jesaeli..." says Bojd, casting a fierce glance at Tavick to remind him they're lucky to have her clean for them.

"I would like to know more about this show. Do we have the Chronicle? Perhaps there is a critique of the performance?" he mumbles, looking around through the piled papers for the newspaper.

"In any case, getting ready sounds good. I'll give my clothes a scrub and pick a clean shirt..." he says, wondering if there are any left. "And then I'll spend some time in the district, see what I can learn. We should meet in front of the Atrium then?"


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Trait suggestion:

Discourse Analysis: You've specialized in the analysis on subtext, penmanship, and writing style within written message. In short, you know how to read between the lines and learn about the writer through his or her writing. You gain a +1 trait bonus to Linguistics and can use Sense Motive to learn information about the writer of a written message.


Somewhat away for the weekend. Bot as needed :)


Zohruk wrote:

Aest, this might sound like a silly request, especially coming from one of the Designated Lurkers, but I figure what the heck, I'l make it anyway.

Those long strings of "=" you use to make separator lines, is there any way you can break those up to put some spaces in them? I ask because my mobile browser sees that as one "word", and thus renders the page wide enough to fit that whole thing, with the side effect that the text shows up eye-bleedingly small.

Just figured I'd ask. "Shove off, ya tusk-mouthed monster, I'll do it however I please" is an acceptable response (if not my preferred one). :)

Thanks,
Zohruk

Tough crowd!


Bojd slept in that morning, or pretended to, given the noise Jesaeli made. The shift from familiar sounds to unfamiliar ones pulled him out of his semi-state of reverie and pushed him into his pants.

His face puffy from having just risen, he drags a shirt on the recently cleaned floor as he steps in the room, eyeing Selmy with the ticket: Does it say how much they'll pay?" he asks. Time had been hard for the former Tharashk hunter, and life had been... expensive.

He steps behind his colleague and takes a better look: "Can't say more in a letter? I'm in then! Did I hear the urchin got a Wroat for her pains? At least there is the smell of gold, if not the real thing."


Black Clouds and Silver Dance Shoes!


Oh yeah, traits...

I'm The Bookworm. As such, I wouldn't mind something having to do with cyphers or with investigation. Some traits offer a +1 to Linguistics and some other situational bonus, which could be used to decypher, or to tell a few things from the person who wrote the note, allowing a sense motive check?

Also, keep in mind I used two feats to build a lot of synergies with my Linguistics check.


From Ultimate Campaign: Contacts for sure, and reputation and fame.

I love your format for episodes!

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