About Bojd d'Tharashk
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BOJD d’THARASHK
Male Human Investigator (Psychic Detective) 2
CG, M, Humanoid (Brelish)
Init +4; Senses Perception +4, Trapfinding +1 Perception and Disable Device
DEFENSE
AC 16, touch 12, flat-footed 14 (armor +4, dex+2)
HP 15 (2d8 +2 Con); DR --
Fort +1, Ref +4, Will +1.
Immune
Resist
Spcl Def. Trapfinding.
OFFENSE
Speed 30
Melee MWK Sword Cane +5 (1d6+4; 20/x2) Concealed; SwA to unsheathe
Melee Longspear +4 (1d8+4; 20/x3)
Melee Dagger +4 (1d4+3; 19/x2)
Range Dagger +3 (1d4+3; 19/x2 inc. 10 ft)
Spcl Att. Inspiration (FrA, 4/day, +1d6, any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill; ImA: can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration).
SPELLCASTING
Dragonmark of Finding
Least (1/day): locate object
Psychic Spells Known:
0 (known 5+2 FC, DC 13): dancing lights, detect magic, mage hand, message, prestidigitation, sift, telekinetic projectile.
1 (2+1/day, known 3, DC 14): detect thoughts, sow thoughts, shield.
OTHER
Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 10; (20 pt
buy, +2 Str.)
BAB +1 ; CMB +4; CMD 16
Feats B-Least Dragonmark of Finding, H-Focused Study (Skill Focus (Linguistics)), 1-Orator.
Investigator’s Talents
Action Points
Traits Reactionary, Second Chance, The Bookworm (campaign trait: Discourse Analysis: You've specialized in the analysis on subtext, penmanship, and writing style within written message. In short, you know how to read between the lines and learn about the writer through his or her writing. You gain a +1 trait bonus to Linguistics and can use Sense Motive to learn information about the writer of a written message).
Skills (Investigator 12, Intelligence 6, Human 2, Background 4)
Armor Check Penalty: YY
Acrobatics (Dex) +4 = 2+2
Appraise (Int) +7 = 1+3+3
Bluff (Cha) +4/+12 = 1+0+3 / to tell a falsehood or conceal information
Climb (Str) +7 = 1+3+3
Diplomacy (Cha) +4/+12 = 1+0+3 / to change the attitude of a creature
Disable Device (Dex) +9 = 2+2+3+2 MW tools,
Disguise (Cha) +4+2 = 1+0+3+2 Kit
Escape Artist (Dex) +6 = 1+2+3
Intimidate (Cha) +4/+12 = 1+0+3 / to force a creature to cooperate
Knowledge (local) (Int) +8 = 2+3+3
Linguistics (Int) +12 = 2+3+3+3+1 trait
Perception (Wis) +4 = 2-1+3
Profession (Inquisitive) (Wis) +4 = 2-1+3
Sense Motive (Wis) +3 = 1-1+3 Can be used to analyze text (trait)
Sleight of Hand (Dex) +6 = 1+2+3
Stealth (Dex) +6 = 1+2+3
Swim (Str) +7 = 1+3+3
Use Magic Device (Cha) +4 = 1+0+3
Languages Common, Intelligence (Giant (Droaam), Gnoll, Undercommon), Linguistics (Gobleli (Darguun), Draconic)
SQ
EQUIPMENT 500 Gold, plus either one masterwork item or assorted scrolls adding up to no more than 350 GP total.
Worn or carried gear
-Chain Shirt (100 gp, 25 lbs)
-MWK Sword Cane (345 gp)
-Longspear (5 gp, 9 lbs)
-Cold Iron Dagger (4 gp, 1 lb)
-Signal whistle (8 SP, -)
-Sleeves of Many Garments (200 GP)
Pouch, Belt (1 gp, 0.5 lb) spent: 495.54
- GP 4
- SP 4
- CP 6
Adventurer's Sash (20 gp, 3 lbs)
-Waterproof Bag (0.5 gp, 0.5 lb)
-Crowbar (2 gp, 5 lbs)
-Caltrops (1 gp, 2 lbs)
-Marbles (0.1 gp, 2 lbs)
-Chalk (0.01 gp)
-Earplugs (0.03 gp)
-Flint and steel (1 gp)
-MWK Thieves Tools (100 gp, 2 lbs)
-Disguise Kit (50 gp, 8 lbs) (10 uses)
-Grappling Hook (1 gp, 3 lbs)
-Silk Rope (50 ft) (10 gp, 5 lbs)
-Cigars (1 sp, 0.2 lb)
DESCRIPTION
Bojd is a tall man of darker Brelish complexion. Lean, and muscular, he carries himself in an unassuming way. His luscious black hair turned silver on the Day of Mourning and his silvery eyes normally filled with defiance are now often lost in thoughts or looking at something beyond this world. His deep voice sports a mix of accents edging a Brelish signing staccato.
He favors dark brown tunics of leather or thick wool, cut at the shoulder to allow fluid movements, under which he wears ample white shirts, worn to the neck, with a "cravate" of white silk. Over these, a fine mustard coat sporting strands of silvergreen protects him from the weather. A pouch on his side carries his precious pipe and tobacco.
PERSONALITY
A lot happened in the years leading to the signing of the Treaty of Thronehold. Bojd, fuelled with a passion and looking for a cause, sought to embrace the causes of his House and of his country, and got burned for it. A traitor for some and a hero for others, he sees neither when he looks in the mirror, just an easily manipulated youth.
The voices in his head have deeply troubled him. Together with the dragonmark on his shoulder, they mark him as destined for greater things. The thought fires and frightens him, for he thought the same thing when he set for Thronehold. Perhaps he is still a pawn, but in a larger game with higher stakes? Yet, deep down, he is a Tharashk, descending from a long line of ruthless hunters, and he intends to improve his status, from pawn to at least bishop, playing every powerhouse against one another and taking what they have to offer.
BACKGROUND
He still remembers her green eyes and her opiating scent… They had met during his studies at Morgrave; its doors suddenly swung open with the sudden appearance of the Mark of Finding on his left shoulder. She was at first just a pretty face in the hallways, then a reason to take an extra course in mega-archaeology, but nothing more, until they met again in Thronehold.
His studies in linguistics had been sponsored by his House, but as the war suffocated out, he was sent to Thronehold where he worked on code-breaking, with the rare excitement of joining veteran hunters in tracking a war criminal, or assembling evidence for a conviction. His loyalties had thus far lied with House Tharashk, until he met her again.
Kassandara was a clerk in the Brelish embassy. In the heat of the political intrigues shaking the continent, their kept passion lit in a blazing fire. Bojd used his House immunity to slip across each nation’s quarter. He used his dragonmark to collect information, in particular on Droaam negotiators, who made the mistake of using the most exotic, and therefore unique and easy to track, helmets, weapons, or dresses.
She disappeared the morning of his summon. Droaam had been expelled from the treaty negotiations and, he was then told, House Tharashk had potentially lost an important source of revenues. His superiors suspected he had something to do with the expulsion of Droaam, which led to a long and difficult forced stay in the Shadow Marches, until they decided to leave the matter be.
Shamed, deemed a traitor, Bojd moved to Breland, where he was received as a hero and a valuable asset for the Dark Lanterns, but he never saw Kassandara again.
As for the voices, these started on the Day of Mourning. Everywhere he goes, he hears them whispering in his head, guiding his steps towards an unknown destiny.
MOTIVATIONS
With a story such as his, Bojd secretly looks for fame and fate, but fears what may come with them. At the moment, he is relieved to spend his time and energy in building something small, with friends, to bring small solace to a few. Deep down, he wishes he can help his House consolidate its relations with Droaamites in Sharn and secure lucrative mercenary contracts. This way, some of his recent sins may get atoned for. Better yet, he may rise in status, move from pawn to bishop, and finally get a glimpse at the full board.
CONNECTIONS
Bojd has a daughter, Sabine, and an ex-wife, Lydja. He's had a few very short lived relationships, as he's good with words, but not so much with everything else about a relationship. The only one that stuck around long enough to know the real Bojd (then run away and get a job with House Deneith) was Lydja. That was before the Mark appeared. They both still live in Sharn, but Bojd rarely get in touch with them anymore, except when he gets miserably drunk, or on Sabine's birthday.
Bojd has kept good relations with Morgrave professors. One in particular, Doctor Fergen Duvol, a specialist of pre-Galifaran artefacts, has kept tabs on him, while Doctor Semx Orvignol, an artifex, has had nothing but complaints about Bojd and his lack of 'proper respect.'
Also of note, Bojd has had a tumultuous affair lasting a full year with a Tharashk enforcer named Rakel who enjoyed his 'lack of martial spirit as a nice change...' Needless to say, Bojd did not enjoy the depiction.
These days, Bojd stays at the gutted hotel of a former Cyran noblewoman named Kabryel ir'Sulvo. Lady Sulvo lost her husband with the fall of Cyre and dilapidates his estate in trying to maintain Cyre's lost splendour. Bojd has found himself attracted to her spiral of destruction in an echo of his own struggles.