Black Dragon

Bog's page

Organized Play Member. 52 posts. No reviews. No lists. No wishlists. 1 alias.




7 people marked this as a favorite.

I didn't really like the opening scene of this AP. The writer probably wanted to introduce the newly formed adventuring party with something else besides the cliché CR1/3 monster ambush, which is something I approve of. However, as written, I don't imagine the puzzle box working in this way. The puzzle is essentially just an anagram and as a non-native English speaker I couldn't possibly have solved it, since I have never heard of the word 'Lucre'. The entire encounter would just boil down to an Intelligence check == boring.

This is really unfortunate. I love puzzles and I love unorthodox scenario's even more, so I created an alternative Paradox Box as a nice puzzle oriented intro for this AP. The design goal was to be able to give the players something they can actually interact with and to take away from the focus of miniature battlegames, yet be easy enough to solve to not distract to much from the game.

Have fun with these :)

Just make sure your players have not played the Baldurs Gate 2 PC game already.


Just a friendly bump. Will play again in a few day and I'm still curious about this.


Not the effect the two have on eachother, but as a comparison;

to me, it seems as the Globe of Invulnerability and the Antimagic Field Spells are near-identical (that is; for low level parties). The description of the GoI-spells state that all spells and spell-like effects are suppressed in the field, same as the antimagic field.

Does this mean that the Globe of Invulnerability can also be used to dismiss all 'Conjuration (Summoning)' effects? What about other effects (Mage Armour, Bull's Strengt, +1 Equipment (=CL3)) that are in the area of the GoI spell when it is first cast, are those automaticly negated? Or should a save or check be rolled for them?
Because, if I remember correctly, you can't actually force an Abjuration effect onto something, it has to be brought inside the effect, not the other way around.

What about an +1 (=CL3) Axiomatic (=CL7) Longsword (for example) that is brought into an Lesser Globe of Invulnerability. Is the Enhancment bonus negated, but not the special quality?