Bog |
7 people marked this as a favorite. |
I didn't really like the opening scene of this AP. The writer probably wanted to introduce the newly formed adventuring party with something else besides the cliché CR1/3 monster ambush, which is something I approve of. However, as written, I don't imagine the puzzle box working in this way. The puzzle is essentially just an anagram and as a non-native English speaker I couldn't possibly have solved it, since I have never heard of the word 'Lucre'. The entire encounter would just boil down to an Intelligence check == boring.
This is really unfortunate. I love puzzles and I love unorthodox scenario's even more, so I created an alternative Paradox Box as a nice puzzle oriented intro for this AP. The design goal was to be able to give the players something they can actually interact with and to take away from the focus of miniature battlegames, yet be easy enough to solve to not distract to much from the game.
Just make sure your players have not played the Baldurs Gate 2 PC game already.