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Bodo, Cleric of Ketephys's page
23 posts. Organized Play character for Chris Wilson 761.
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Full Name |
Bodo |
Race |
Gnome |
Classes/Levels |
Cleric/7 (HP: 45/45) | Init: +1 | AC: 20 T: 13, FF: 19 | Perception +9 | F: +6, R: +3, W: +9 (+2 vs Illusion) | CMB: +4 | CMD: 16 | reroll 1/1 |
Gender |
Male |
Size |
3'3" |
Age |
56 |
Alignment |
Lawful Neutral |
Deity |
Ketephys |
Languages |
Common, Halfling, Goblin, Sylvan |
Strength |
10 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
17 |
Charisma |
14 |
About Bodo, Cleric of Ketephys
Bodo
Male gnome cleric of Ketephys 7
CG Small humanoid (gnome)
Init +1 (+3 during surprise rounds); Senses low-light vision; Perception +9
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Defense
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AC 20, touch 13, flat-footed 19 (+7 armor, +1 deflection, +1 Dex, +1 size)
hp 45 (7d8+7)
Fort +6, Ref +3, Will +9; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 cold iron longspear +7 (1d6+1/×3) or
. . dagger +6 (1d3/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 cold iron longspear)
Special Attacks channel positive energy 5/day (DC 15, 4d6), hatred
Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—dancing lights, ghost sound (DC 13), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 7th; concentration +11)
. . 7/day—touch of chaos
Cleric Spells Prepared (CL 7th; concentration +11)
. . 4th—blessing of fervor[APG] (DC 18), chaos hammer[D] (DC 18), freedom of movement
. . 3rd—fly[D], prayer, summon monster III (2)
. . 2nd—bull's strength (2), feather fall[D], sound burst (DC 16), summon monster II
. . 1st—bless (2), liberating command[UC], protection from law[D], summon monster I, weaponwand
. . 0 (at will)—detect magic, read magic, scrivener's chant, stabilize
. . D Domain spell; Domains Chaos, Animal (Feather[APG] subdomain)
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Statistics
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Str 10, Dex 13, Con 12, Int 13, Wis 19, Cha 14
Base Atk +5; CMB +4; CMD 16
Feats Augment Summoning, Boon Companion[UW], Selective Channeling, Spell Focus (conjuration)
Traits devotee of the green, poverty-stricken
Skills Acrobatics +0 (-4 to jump), Craft (traps) +7, Fly +6, Handle Animal +6, Heal +13, Knowledge (nature) +11, Knowledge (religion) +11, Linguistics +6, Perception +9, Survival +9 (+11 to avoid becoming lost); Racial Modifiers +2 Craft (traps), +5 Perception
Languages Common, Gnome, Goblin, Kelish, Sylvan, Tien
SQ animal companion (crocodile named Smiley), eyes of the hawk, gnome magic
Combat Gear oil of daylight, wand of cure light wounds, wand of cure moderate wounds, air crystal, weapon blanch (silver)[APG] (5); Other Gear +1 mithral breastplate, +1 cold iron longspear, dagger, headband of inspired wisdom +2, pathfinder pouch, ring of protection +1, wayfinder[ISWG], backpack, candle (4), flint and steel, waterskin, 2,738 gp, 2 sp, 9 cp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Cleric Channel Positive Energy 4d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eyes of the Hawk (+3 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Touch of Chaos (7/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
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