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Sekket wrote:
Ezra Cain wrote:
Ok, I don't math well, so the riddle about how to find the correct sequence of fire curtains to go through is boggling my mind. I have no idea how to explain or GM how characters are supposed to figure out the 4, 2, 1 sequence. Yes, I get half and three times, etc. but no idea how it works. Anyone simplify this? Feel free to post a link to a thread if this has already been covered. Thanks.

Hi there,

I'm DMing this adventure and I decided to replace the 4-2-1 thing entirely. I replaced it with a puzzle of my own. My players played through it last week and they really enjoyed it!
In my version, the animal carvings on the ceiling and the ability to teleport between rooms is removed. If a player uses Dimension Door or otherwise enters one of the rooms in the Hazneh in another way than through the walls of fire, the Brass Men spawn as normal.
The walls of fire are colored, and each of them is a separate layer of a Prismatic Wall. The PCs need to go through them in order, from red to violet. If one enters a colored wall that follows the one he previously went through in sequence, he goes through unharmed (you may start over from violet to red). Otherwise, it suffers the effect of the layer, as per the spell. I devised the colors so that even if one screws up and goes through the wrong wall, there is always a "valid" exit to the room. The violet layer, instead of Plane Shifting the victim, sends it to a random room determined by a D6. From 1-5, it sends the PC to one of the five rooms with no red exit (which means they are forced to go through a dangerous wall). On a 6, it teleports the victim into the magma vortex, as described in the adventure for going through a number 3 door.
Final note : if you go through a "dead end", it loops back to the opposite side. For example, going through the cyan wall in A1f makes you exit through the orange wall in A1g. Going through the indigo wall in A1h makes you exit through the violet wall in the same room. Going through the red wall in A1d...

So i am not far off from starting The Impossible Eye and was thinking of using your idea as it seems better than the books puzzle. Do the players start off in A1a, because if so then there is not a red door to pass through and they would automatically take damage from what ever colour of prismatic wall they go through.

A little help here would be great.

Thanks.


Hello Mr Nelson,

Is the directors cut of end of Eternity still available and would it be possible to maybe get a copy please.

My Email:
Boden1990@hotmail.co.uk