Orc

Bob The Worthless's page

1 post. Alias of eljava77.




Currently running a game where a wizard was forced to pick up a pick and use it for a few rounds.
Turns out it was a Cursed Pick. As such he is now forced to use the pick in combat instead of another weapon. This could cause major havoc for his spell casting as I have several different interpretations.

1) As the cursed item forces him to employ the pick over any other weapon he cannot draw his bonded sword, and so cannot cast spells.
2) he CAN draw his bonded sword, as he is not in melee, but cannot cast spells because his other hand is holding a pick.
or
3) he can draw his bonded weapon and cast spells, because he is not in melee.

I could go a number of different ways on this. But want to see what other people think.


I'm just starting to read through the knot section, and it seems that even for a party of 5-6 characters, it's going to be quite difficult.
Do any of you who have already run it have any suggestions, or am I missing something?


One of the characters from Marvel comics is called Diablo, and he was a wacky alchemist character. Aside from sucking down potions to change his physical stats, which is well covered in the current rules, (except where he had precoated his mustache in potions and was able to lick the mustache as a last minute escape device) he also tossed around pellets to hurt/hinder his opponents.

So we've got Bombs....and they can do some things, like the madness affect etc, but what about bombs ore even call them extracts that mimic other spells...maybe something like Black Tentacles, Baleful Polymorph (or whatever it's called now), Hold Person, Daylight, Darkness, etc.

Thoughts?


So I'm looking at the paladins....and going Oh my GAWD...
smite is soooo much stronger now...it lasts till the target is dead?
you get an AC bonus against the target?! 2x level vs undead, evil outsiders or evil dragons? (I still don't get the evil dragon part....undead and outsiders at least make sense, why not evil woodchucks too?)
They get better saves...fort AND will
and haven't lost...anything.
They still have the weapons bond, the mercies, the spells etc.
I don't get it.

Barbarians, poor bstrds They can now rage for 4 rounds + their con MODIFIER.
with 2 more rounds per level.
ooooo
so at 10th level you get....29 rounds....
maybe 2 good combats. (our combats last awhile....maybe it's just us)
but still some of those rage powers are AWFUL raging climb? raging swim?
oooo that darn river makes me SO MAD!!!
who is gonna take these things? LAME.

Ya know....I really loved the beta fighters, they got a ton of feats,
and the armor bonuses were nice, the weapon training was cool.
But now that I've seen the book, hey really nerfed armor training by getting rid of the armor bonus, great we can keep the dex bonus increase (cause heavy armor fighters have TONS of dex)...and we get to move at full speed....except for dwarves who could do it anyway

ooo they added a number of feats for higher level fighters...that all seem to chain off critical hits. Which is great if you have a build for that...
but if your main weapon is a great ax, your hosed.

and they took away my favorite feats...overhand chop/backswing etc.

Is it me? am I missing something?