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Bob65000's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Verces is tidally locked with one side always in sunlight. So I would assume that there would be a constant wind of cold air flowing from the dark side, near ground level, towards the sunlit side. Along with very hot air flowing at higher altitudes towards the dark side.
This sounds like an approach from orbit to the terminator could be a rough ride. Wind shear, lighting, possibly hail moving in any given direction. But then fly in too low over the Outlaw Kingdoms could be just as hazardous.
Air defense would probably have any planet side space ports near the edges of the temperate zone. An area of warehouses, bars and cheap hotels. The sort of place to meet marginalized people who just need you to run a quick errand.
There maybe space ports closer in, but that is for important people or those with money. Basically not you and your crew, at least not at the beginning.


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A news and rumors sheet put out every few months as a free down load. This would only have to be a few paragraphs for each one and could be a page or two. With maybe some advertisements at the end.
This would help me come up with some plot ideas. In a world where I can do almost anything, I have trouble focusing one thing at a time.

More art work.


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The augmented referring to the un-augmented as 1.0 or Base Model.


86) Mildly radioactive, it will take 4.5 years for it to reach its half life. Strange little alien put down some spell work to protect your crew.

87) Demo ship to display cutting edge technology. Part metal, part organic and part magic. No service support and only a handful of people understand how it works.

88) Shirren ship that has odd growths popping up all over. Your crew is constantly having to lance them. No other Shirren ship will dock next to you for fear of catching a Ship Transmitted Disease.


Thanks for getting me straightened out.


Can you tell me if these are correct?
At Level 1, the Occultist picks two Implements, each one has a Resonance Power, a Base Focus Power, and you pick one Focus Power from the list.

At level 1, you pick one knack and one (level 1) spell from each of the two chosen Implement schools. So that would be two knacks and two level 1 spells. If your intelligence modifier is high enough (from the core rule book) you get one extra spell at level 1 and pick it from either of the two chosen Implement schools.


Ok, thanks. I just needed a reality check. I have a tendency to over think things.


Just to beat a dead horse one more time.
Clouded Vision, Your eyes are obscured, making it difficult for you to see. You cannot see anything beyond 30 feet, but you can see as if you had darkvision.

To break this down: You cannot see anything beyond 30 feet (This is an inclusive statement, all vision is 30 feet), but you can see as if you had darkvision (I am assuming that this kicks in when its dark, that in normal lighting you can see in color and with little to no light everything is black and white; and that it does not mean everything is in black or white even in daylight).

Does anyone have experience in how this is effectively played?


Ok, Thanks. Looks like practice makes perfect.


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My kids are using the Pregen characters Merisiel (Rogue) and Lirianne (Gunslinger) for Pathfinder Society. I have the pregen sheets for Level 1, 4, and 7.
Is there a level one sheet for these pregens that are in the character sheet "format" found in the back of the Core Rule Book? That would make the jump to level 2 easier.
I can convert them over myself, they would be the third and fourth sheets I have filled out. My first character sheet was painful, the second was tedious. We are moving to another house and the kids keep asking when we are going to play again.


What is a Save or Suck caster?
Is this two separate types of caster or just one type that is great 50% of the time.


FractalLaw wrote:
Bob65000 wrote:


For Traits, Defender of Society (+1 AC when wearing medium or heavy armor). This is found in the Faction Guide and in the Adventure Path: Shattered Star. The Shattered Star is a free pdf download. Would that justify my use of the trait or would I have to buy the Guide?
There are two versions of Defender of the Society. The one from Shattered star does not require a fighter level, while the one from the Faction Guide does. Only the one from the Faction Guide is legal, so that is the resource that you'd need.

Thanks for letting me know. There are so many available books and guides that it is difficult to sort through them all.


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Thanks to everyone for your help, I think I am ready for the final copy of my character sheet. This makes me a One Trick Pony, but I should learn to do the one trick well first before making something like a shaman sorcerer with a ray gun and stylish boots.


So trying to sum up, I should go with, STR 17, DEX 13, CON 14, INT 12, WIS 11, CHA 8. When I get to 4 level add one point to STR to make it 18.
The +1 on INT would give me one more skill point per level.

For Feats, Power Attack(-1 to hit, +3 to damage with 2 handed weapon)which I have to state before use and itlast one turn. Weapon Focus (Great Axe), +1 attack bonus, which applies any time I am using a Great Axe.

For Traits, Defender of Society (+1 AC when wearing medium or heavy armor). This is found in the Faction Guide and in the Adventure Path: Shattered Star. The Shattered Star is a free pdf download. Would that justify my use of the trait or would I have to buy the Guide?
For the second Trait, I can pick the Faction Grand Lodge and choose Observant for a +1 on Perception, and put a skill point in it.

I should also get a composite bow with +4 strength when I can afford it, and maybe a sling for now because my strength bonus applies to the damage. So the idea with the sling is that the damage is 3-7 and a short bow is 1-8 damage.

For skills, Climb, Survival and Perception.


Its for Society organized play.


I am working on making a 1st level character, a half orc fighter and could use some feedback. RPG games are new to me and I thought a fighter would be a good place to start.

If I did the point buy correctly I have, STR 16, DEX 14, CON 14, INT 10, WIS 12, CHA 10. I also have 150 gold for equipment and need to pick skills, feats and traits.

I can afford scale mail, a great axe, short bow, a dagger and miscellaneous gear. I am assuming that would be enough to start with.
I get two skill ranks, one feat and a bonus feat (combat) as a fighter. I get +2 intimidation as a half orc.

For skills, one rank in each of Climb and Survival.

Feats, Weapon Focus (Great Axe), +1 attack bonus; Toughness, +3 hp.

Character traits, I am using the Pathfinder RPG Character Traits pdf. It appears that I get to pick two, and they have to be from different types. There is so much there that I am lost as what to pick.

Deft Dodger for the +1 on reflex saves maybe? I could work anything from the combat traits into the backstory. As for picking one from Faith, Magic or Social, I could work in, Skeptic +2 on saving throws vs illusions, Poverty Stricken +1 on Survival checks or Rich Parents, 900 gold(or in this case one rich parent).
The first two would always be there and the boost from Rich Parents would be one time only. So I don’t think the extra cash makes that much of a difference. I could I think pick up a faction trait, such as Perception from the Grand Lodge which reads “You gain a +1 trait bonus on all checks with the chosen skill, and the chosen skill is a class skill for you.” Which I think is +3 as a class skill, +1 as a misc mod, +1 as an ability mod, for a +5 with no ranks.
I want to be good at dealing damage and not dying, but I also do not want to be easily tricked into walking off a cliff or chopping up my team mates.

The character sheet list homeland, I am not sure what to put there. Some place with deep forest and Orcs. Is this your place of birth or where you are now?

I would appreciate your feedback.


Thanks for the help.


I am new to Pathfinder and RPG games. I played an intro to Pathfinder last week at a convention, using a pregen character. So I know almost nothing and need some help.
I am working on making my first character. I thought I would go with a fighter, as it seems straight forward and I could get a feel for the game without a lot of extra things to keep up with.
I need to pick a race.
Half Orcs get Orc Ferocity, which I do not fully grasp. I am not sure how its use would play out. Is this something that I would actually use? Is it truly amazing when it is used?
Your thoughts please?