HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Not a bad thought. But if that doesn't work, I'll try using one of these axes." Bek picks up one of the axes to give it a go if none of the spellcasters has a useful spell.
Type of axe?
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek steps forward. "Do we know who is inside?" Barely waiting for an answer, he picks up a crowbar and begins his eerie song, thrusting it under the edge of lid and prying it upward.
Strength:1d20 + 4 ⇒ (16) + 4 = 20
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Would rather be done with it, but maybe she's got a good reason to wait until morning. Either that or just a love of drama. Surprised we're not opening it at midnight." Will save:1d20 + 2 ⇒ (16) + 2 = 18
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
After making sure the lobsterman will not face further harassment on the way to the surface, Bek kicks his way over to the jolly boat and climbs on board. "Interesting cargo. Can't wait to hear what's inside."
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
DM VoV:
Bek decides that he's seen enough for now and that the mystery will undoubtedly soon be revealed. He swims up to catch up with the lobsterman and surfaces at the same time, shifting back into his normal form and climbing up onto the ship.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Oh what the hell. I'm curious what they're bringing up at least. Bek kicks his way back down to see if he can get a closer look at the load and if the sediment around the ship settles at all by the time he gets there.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek doesn't pursue the fleeing sea devils, but looks to see if the wreck is nearby before surfacing. Once done looking he ascends with the lobsterman to make sure he is safe.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek tries to stick his foe with his ranseur once again. This time, his strike seems more true.
Attack with charge:1d20 + 6 ⇒ (15) + 6 = 21 Damage:2d4 + 4 ⇒ (2, 4) + 4 = 10 Btw, probably need to get your assessment at some point about whether raging song by an amphibious creature (Bek) underwater works on no one, only Bek or allies too.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek kicks hard and propels himself through the water, leading with his ranseur. He angles himself to crash into the sea devils by the lobsterman, bearing to the left of Tipene.
Attack with charge:1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Damage:2d4 + 4 ⇒ (4, 4) + 4 = 12
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Seeing the guano flying around and the bear on its last legs, Bek decides to forgo a bite and tries to cut into it again with his cutlass while continuing his song.
3/7 rounds of raging song used. Attack:1d20 + 6 ⇒ (10) + 6 = 16 Damage:1d6 + 4 ⇒ (2) + 4 = 6
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek continues his eerie song and then forges his way through the nasty muck to try to land a blow of his own.
2/7 rounds of raging song used. Attack:1d20 + 6 ⇒ (8) + 6 = 14 Damage:1d6 + 4 ⇒ (6) + 4 = 10
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
As soon as the fight erupts, Bek begins his song. A disturbing chant that seems to twist its tendrils into your mind and soul, but also fills you with unnatural strength.
and moves out of full attack range if he's in it right now :)
Inspired Rage (Su):
At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increase by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to Strength and Constitution increase by 2. (Unlike with the barbarian's rage ability, those affected are not fatigued after the song ends.)
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
The much less quiet Bek will go try to hide on the other side.
Stealth:1d20 - 1 ⇒ (9) - 1 = 8
And squishes loudly through the excrement while trying to do so.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Sounds like its spoiling for a fight." A low hiss escapes from Bek's mouth as he bends over, shaking for a moment. When he straightens again his face his shifted into a slightly triangular shape and sharp teeth glisten in his mouth. With an icy rasp, he asks "Shall we ambush it?" Standard action to shift into bestial form: +2 Con, Bite for 1d6.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Bek looks somewhat apprehensive about continuing. "Disgusting. But, we've come this far. Shall we at least have a closer look or is it time to head back before we catch some awful disease?"
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Just a bunch of bats I think. If we move quietly, its probably nothing to worry about." I got nothin' for swarms yet. Knowledge (nature):1d20 + 6 ⇒ (1) + 6 = 7
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Right behind Tipene. I can see a little further than most in the dark." Before proceeding, Bek has a look at the ground for tracks.
Survival (untrained):1d20 - 1 ⇒ (18) - 1 = 17
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Don't care to see if there are more easy to recover gems in the cave? We're here for treasure aren't we? If none of the rest of you want to have a look, we can return to the ship."
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Realizing that Quillin only cares about staying hidden himself, Bek grins and moves up right behind James and Tipene.
Assuming we're on a 5 or 10 foot wide path.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
Knowing he isn't the best at keeping quiet, Bek merely nods and stays back waiting to see if Quillin gives a signal to come forwward.
No special prep for me.
HP 27/27, AC 12/9/12, CMD 14, F+5 R+0 W+2, Init -1
"Bears Tipene?" Not having ever run into a bear, Bek leans over to have a look at the tracks before everyone heads for the smoke. "So that is what bear tracks look like. I'm game for finding the source of the smoke. Let's go." Survival (untrained):1d20 - 1 ⇒ (4) - 1 = 3