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![]() Matthew Morris wrote:
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![]() Axebeard wrote: Oh, and prepare a lot of the spell "Litany of Righteousness." It's useful against anything that shares a language with you, and it's much, much better than Divine Favor, especially because your CL = level-3. thanks for the double posts of advice, will look into them, game starts this friday ![]()
![]() Jumping into a Carrion Crown Campaign at level 5
stats at level 5
feats
planned build from here on out is
traits
going with weapon bond (sheild) haven't had a good run with undead ever actually so I am thinking boosting saving throws would be a good idea.
right now with 10,500 in gear i am purchasing:
My question is, without double slice or channeling smite, is my dps going to be enough? Otherwise I would replace the saving throw feats, and toughness with
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![]() if you are looking at two weapon fighting with sword and shield, here is your default build Level 1 two weapon fighting, improved sheild bash, double
for your stats i would take a plus one dex at level 4
would get a morning star as a secondary weapon, and a two handed weapon to have as a last resort i would get a heavy spiked steel shield of bashing asap ![]()
![]() i think you have the basis of a good build there, and as you level it only gets better. the high strength, high crit main hand and a spiked light shield in the off hand is a solid damage combo. when you get shield mastery, switch to an enchanted heavy spiked shield of bashing...should put you at a 2d6 with an offhand weapon that has no penalties. Weapon training heavy blades and close as your first two weapon training options Two weapon warrior archetype is okay, but my personal opinion is to not give up armor training for the one round dodge bonus. You want to get as much out of your plate as soon as possible, and since you are looking at a 19 dexterity, armor training is huge early. Also look into quick draw/power attack. It is for those times when you can charge, then drop as a free, and draw as a free, that way you get your big swat in with a two hander and then immediately become a whirling ball of steel ![]()
![]() Staffan Johansson wrote:
Rules have little to do with the story and it is still another ap in Varisia. Its still the AP and setting and the realms were more then the sword coast, dalelands, and cormyr. If it is the frontier of Golorian that means there is much more richer history in other regions to explore and build around. Just played tomb of the Iron Medusa and that was a huge twist to the Taldor aristocracy in a stand alone adventure that rocked. I am not saying I hate Varisia, i like the locals and the flavor alot. my Human Sorceror on Runelords is built around Thassilonian mystery's and the excitement of adventuring in unexplored country. But its like going on vacation to the same place over and over again, sooner or later you start wanting to see new things. The four adventure run of Falcon's Hollow that set up the lumber consortium could use another visit. Absalom could have a nice city campaign built around it. Or explore more of the relations between Cheliax and Andoran that was briefly shown in Tower of the Last Baron. You could explore the cult of Razmir.Just seems like they have brainstorming sessions and someone gets a good idea that they want to focus on, and since Varisia has the most depth they continue to use it because they can make the story fit. It not a bad thing, its just not always a great thing. Very interested in what the Shattered Star could be...got me thinking there is a runelord attachment to it. ![]()
![]() My only issue is that it is in Varisia again, and that is not much of an issue. There are so many other countries that could be used but they keep reaching for the well of Varisia. This makes 4.5 aps (curse, SD, Runelords, Shattered Star, and Jade Regeant) that have ties there. What about some other areas where a cool ap could take place like Nex or Belzken, maybe the World Wound.
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![]() First unless I am understanding the above to posts incorrectly, your stat builds don't allow for two weapon fighting with only a 14 dexterity, a 15 is needed. Also if we are talking about planned characters, stats will more then likely be skewed to have best end results as early as possible. lets assume 20 point build human fighter
In all honesty weapon selection doesn't matter it comes down to hitting and number of attacks.
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