Lem

Blodgette Black-Knife's page

2 posts. Alias of wehrpig.


Full Name

Blodgette Black-Knife

Race

Halfling

Classes/Levels

Rogue 1 (Knife Master, Scout); HP 9/9, AC 17, Init +5, Fort +1 Ref +5, Will +0, Dagger +0 (1-4 +0 /20x2)

Gender

Male

Size

S

Age

30

Alignment

NG

Location

Taldor

Languages

Common, Halfling

Occupation

Spy, Rebel, Scout

Homepage URL

Character Sheet

Strength 10
Dexterity 18
Constitution 13
Intelligence 10
Wisdom 10
Charisma 12

About Blodgette Black-Knife

Blodgette is a dedicated member of the Irrisen resistance. Born in the Hoarwood Forest to a martial family that instilled in him the values of freedom, Blodgette dreamed one day of taking up arms against the forces of tyranny. At a young age his father, a member of the eagle knights, would venture to Whitethrone to battle the family's ancestral enemy, the White Witches of Irrisen, but he would never return. Blodgette yearned to follow in his father's footsteps, but discovered quickly that he did not have the physical stature to be a soldier. But where he lacked in strength he made up for in mental and physical agility. After much pleading, he convinced his family to allow him to travel to Whitethrone to join the nascent rebel movement. In Whitethrone he would first serve as a scout, spying on the troop movements of the dreaded White Witches. After proving his worth, Blodgette would go on to serve as an intelligence operative and eventually a spy.

Blodgette would eventually be forced to flee to Taldor after a botched operation on a White Throne palace. During a particularly dangerous mission to spy on a high ranking White Witch officer, Blodgette was discovered and confronted by the officer's personal adviser - a sniveling sorcerer named Slavarious Fork-Tongue. Blodgette would end up slaying Slavarious and escaping in dramatic fashion, but only after being identified by most of the city guards as he fled Whitethrone.

Since that fateful day, Blodgette has been cooling his heels in the Taldor city of Helden. At Helden, he has assimilated within the community as a brewer for the local tavern, where he is renown for his stout ales and strong spirits. To his surprise, Blodgette has discovered that he likes the idyllic pastoral simplicity of Helden. But occasionally, usually when he's deep within his cups, Blodgette remembers his days within the Irrisen resistance and yearns for a second chance to strike at the White Witches of Irrisen.

Stat Block:

Blodgette Black-Knife
Male halfling rogue 1

NG Small humanoid (halfling)

Init +6; Senses Perception +6

DEFENSE

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +7, Will +1, +2 vs. fear

OFFENSE
Speed 20 ft.
Melee dagger (small) +1 (1d3/19-20)
Ranged dagger (small/thrown) +5 (1d3/19-20)
Melee dagger (small/cold iron) +1 (1d3/19-20)
Ranged dagger (small/cold iron/thrown) +5 (1d3/19-20)
Melee dagger (small/alchemical silver) +1 (1d3-1/19-20)
Ranged dagger (small/alchemical silver/thrown) +5 (1d3-1/19-20)
Special Attacks Sneak Attack 1d6,
STATISTICS
Str 10, Dex 18, Con 13, Int 10, Wis 10, Cha 12
Base Atk +0; CMB -1; CMD 13

Feats Armor Proficiency, Light, Two-Weapon Fighting

Skills Acrobatics +10, Acrobatics (Jump) +6, Appraise +0, Bluff +5, Climb +2, Craft (Untrained) +0, Diplomacy +1, Disable Device +9, Disguise +5, Escape Artist +8, Fly +6, Heal +0, Intimidate +1, Perception +6, Perception (Trapfinding) +7, Perform (Untrained) +1, Ride +4, Sense Motive +0, Sleight of Hand +8, Stealth +12, Survival +0, Swim +0

Languages Common, Halfling
SQ fearless, halfling luck, keen senses, sure-footed, trapfinding, weapon and armor proficiency, weapon familiarity,
Gear dagger (small) (x4); dagger (small/cold iron); leather (small); outfit (traveler's/small); dagger (small/alchemical silver);

SPECIAL ABILITIES

Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.

Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws.

Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.

Sure-Footed (Ex) Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.

Weapon and Armor Proficiency Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

Appearance:

Blodgette is tall and stocky for a halfling. He has blonde hair and blue eyes. Blodgette's arms are completely covered with tattoos.

Personality:

Blodgette is gregarious and easy going. He enjoys having a good time and often takes celebration to an extreme. During operations he is fearless, challenging all foes without hesitation. He enjoys the challenge of disarming complex traps. He lives for finding new wealth.

Level Progression:

Feat/Rogue Talent Progression:
1. Two Weapon Fighting
2. Finesse Rogue
3. Dodge
4. Weapon Training (Short Sword)
5.
6. Combat Trick ()
7.
8. Resiliency
9. Improved Two Weapon Fighting
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.