Tenzekil Braybittle (Bleachling)

Blind Morrow's page

5 posts. Alias of monjebleu.


Full Name

Arazial Sudmaeos Quaggenti

Race

Dread Gnome

Classes/Levels

Witch (Gravewalker) 1 / Antipaladin (Lord of Darkness) 1

Gender

Male

Size

3'5"

Age

65

Alignment

Neutral Evil

Deity

Asmodeus

Languages

Common, Gnomish, Sylvan

Strength 5
Dexterity 14
Constitution 16
Intelligence 17
Wisdom 11
Charisma 16

About Blind Morrow

Background and Personality:
We found something by the woods sir.

Some sort of strange Gnomish Cult of Asmodeus, sir.

Yes sir, living in the caves.

No sir, there were no casualties. They were all dead sir. Except one. Little bugger seemed to have poisoned their water supply, sir. Completely insane, sir.

We're holding him for questioning, sir. Oh, and he had this on him.

It's some sort of doll, sir. Our mages say it radiates necromantic energies, sir. Been stuffed with tiny fingers, sir. I'd say gnome fingers, but none of the corpses were missing theirs.

Your the first to talk to him since his capture, sir. Here you go, sir.

Arazial Sudmaeos Quaggenti, at your service. Sudmaeos is my middle name, it's an anagram see. Sumaeos. Asmodeus. HaHAH! All of us gnomes do it. Did it.

I had to poison them, they all betrayed the Dark One. That's Asmodeus. They were going to summon a demon. Bad. You know how I know? There's a rhyme, they taught it to me.

Demons are bad,
Devils are good,
Something something something,
Children's fingers are so hard to cut off and stuff into pretty little dolls.

Well maybe that's not how the rhyme goes. No, no, no, that's right. That's how I go. HaHAH! I had to kidnap and cut off all the fingers of those little human babies. That wasn't Asmondeus told me to do that though, no, no, no, NO, NO! DON'T ASK SO MANY QUESTIONS it was the Shining and Beautiful one that had me cut off the fingers and stuff them in that little doll so I could make his faerie friends come and dance and play and worship Asmodeus with me. I'm his ambassador you know, between him and Asmodeus. I'm the ambassador of
***mutters something in Gnomish.***
Yes, a faerie prince he is, come to make us all happy and wonderful. If I can just get him an' Asmodeus to play nicely and I also ate the children's eyelids they were hard to cut without tearing and WHERE ARE YOU GOING SIR I COULD SHOW YOU THE FAERIE SHOW YOU MY ASMODEAN FAERIE MAGICS, MAKE YOU BEAUTIFUL! Fine, be that way. I'll just have to make a new doll, new poppet, new child.

He knows his stuff about Asmodeus sir, but the "faerie prince" sir, he made that up, our scholars find no records of it. He seems to have confused gnomish Asmodean witchcraft and self-taught necromancy with faerie magic. He's delusional sir, I don't think we can keep him alive much longer.

I'll have him shipped to Branderscar right away, sir. Hail Mitra.


Characteristics:
Gnome Male
Gestalt - Witch (Gravewalker) 1 / Antipaladin (Lord of Darkness) 1
Alignment - Lawful Evil
Size - Small
Height - 3'2"
Weight - 140
Eye Color - Dark Red
Hair Color - Grey, lightly tinted Purple
Skin Color - Pale

Defense:
Init +2; Senses Perception +0, darkvision 60 ft., scent (vs. children/young animals)
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 13
Fort +5, Ref +2, Will +1

Offense:
Speed 20 ft.

Spells:
Spell-Like Abilities Detect Good - at will
Gnome Magic (bleed, chill touch, detect poison, touch of fatigue) - 1/day

Statistics:
Base Attack +1; CMB -3; CMD -1

Feats:
Extra Hex (Child Scent)
Skill Focus (Bluff)

Skills:
Bluff +10
Intimidate +8
Knowledge (Arcana) +7
Knowledge (Planes) +7
Craft (Alchemy) +7

Traits:
Crime: Murder
Fiendish Confidence (Asmodeus): +1 Intimidate

Special Abilities:
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Detect Good (At will) (Sp) You can use Detect Good at will.
Smite Good (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Child Scent (Ex) Scent, but only for the purposes of sniffing out children or young animals.
Aura of Desecration (Su)At first level, a gravewalker can create a 20-foot-radius aura of evil power. This aura increases the DC of channeled negative energy by +1 and the turn resistance of undead by +1. At 3rd level and every 2 levels thereafter, the radius of the aura increases by 5 feet, to a maximum of 70 feet at 20th level.

Spell Poppet Each gravewalker carries around a gristly, inanimate poppet stitched from human skin and stuffed with shards of bone, fingernails, and grave dirt. A gravewalker’s spells come from the will of evil spirits residing in the poppet, and its ability to hold spells functions in a manner identical to the way a witch’s spells are granted by her familiar. The gravewalker must commune with her poppet each day to prepare her spells and cannot prepare spells that are not stored in the poppet.
This ability replaces familiar.

Eternal Hope Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces defensive training and hatred.
Fell Magic Gnomes add +1 to the DC of any saving throws against necromancy spells that they cast. Gnomes with Wisdom scores of 11 or higher also gain the following spell-like abilities: 1/day—bleed, chill touch, detect poison, and touch of fatigue. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Wisdom modifier. This racial trait replaces gnome magic.
Knack with Poison Some gnomes have an instinctive understanding of poisons and their uses. Gnomes gain a +2 racial bonus on Fortitude saves against poison and a +2 bonus on Craft (alchemy) checks to make poison. The bonus on Fortitude saving throws against poisons increases to +4 if the gnome accidentally poisons himself when applying or readying the substance. This racial trait replaces illusion resistance and obsessive.
Darkvision Some gnome strains have lived in the underground depths for so long they have given up on light entirely and gained darkvision with a range of 60 feet. This racial trait replaces low-light vision and keen senses.