Race |
KAC 16 EAC 15 | F +1 R +6 W +2 (+2 vs. poison, disease, mind-affecting, sleep) | Perc +5 SM +3 | |
Classes/Levels |
Init +5 | Speed 30 ft | Active Conditions: --- |
Gender |
NG Android Spacefarer Operative 1 | SP 5/7 HP 10/10 RP 5/5 | |
About Blake-03
Blake-03
Male spacefarer android operative 1
NG Medium construct humanoid (android)
Init +5; Low-light vision, Darkvision 60 ft, Perception +5
DEFENSE
KAC 16 EAC 15
AC vs. CM 14
SP 7 HP 10
Fort +1, Ref +6, Will +2 (+2 vs. disease, mind-affecting, poison, and sleep)
OFFENSE
Speed 30 ft.
Melee unarmed strike +1 (1d3 B) or tactical baton +1 (1d4 B)
Ranged azimuth laser pistol +5 (1d4 F, 80 ft, burn, 15/1) or tactical semi-auto pistol (1d6 P, 30 ft, 9/1)
STATISTICS
Str 12, Dex 18, Con 13, Int 12, Wis 10, Cha 8
Base Atk +0
Languages Common, Eoxian
SQ constructed, flat affect, operative’s edge (+1), specialization (ghost), theme knowledge (spacefarer), upgrade slot
Combat Gear second skin, tactical baton, azimuth laser pistol (20 charges), tactical semi-auto pistol (9 bullets)
Other Gear personal comm unit (80 hours), hacking toolkit
Bulk: 0.5 / 6
Maximum Bulk
Credits: 27
SPECIAL ABILITIES
Operative’s Edge (Ex): +1 insight bonus to Initiative and all skill checks.
Trick Attack: You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed.
EXPENSES
CHRONICLES