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Oh I see now. Now I am understanding and thanks for the clear insight Tatiana as I misunderstood the original 'problem' per say.


Janus and Tatiana

I agree with the need to have a solid list however my opinion below differs some in regards to the Four Swords.

We can always make something akin to the King/Queens guard from game of thrones.

By becoming defenders of the Ruler of the nation, as our system of government isn't concrete, wouldn't it be beneficial to have them give up there rights to titles and lands? Because if they were barons or landed lords then they wouldn't be completely focused on defending the ruler and may have the chance to slip in their duties or be twisted by third parties.

Hence I would say the creation of a specific Royal Guard would be beneficial. Something like the Musketeers for lack of a better example. Then you would have.

Untitled, save for their Royal Guard ranks, specialized swordsmen/archers what have you that are solely dedicated to defending the kingdoms ruler and performing assignments as dictated by their ruler. Thus the creation of a Secret service that can perform more duties then just bodyguard work.

It's a simple choice, choosing the esteemed position of Defenders of the Realm and Her Lady/Lordship. Which means they surrender all titles and rights to lands or holdings as their sole duty will be protecting and serving the ruler of the realm in all capacities as dictated by Him/Her.


Barbarian bard? Hmmm both classes I am fairly unfamiliar with so that's why i didn't think of that combo. Which seems pretty good. :)


Paladin of Baha-who

I don't believe any of the playtest classes are allowed. Bloodrager sounds neat and I have looked at it but that wasn't one of the paizo items I could use as it isn't a finished product.

I could be wrong.

Thank you though for your input still it is valuable.

Blackbloodtroll

I was looking to make a melee combatant and will be making several characters to present for the selection process.

I was told at one point I could exchange swim speed for climb speed and being from the mountains would be an interesting story twist. I believe that should work well. Thanks Blackbloodtroll! :)

This battle-bard though has me really wondering, as does the barbarian build so please keep it coming guys. This is great stuff! Thanks so much for the help!


The bard sounds interesting and fits far better then the magus. Will look into it more especially as it would work for a leadership role better.

I appreciate the help very much guys. :)

Hello Corsario. :) just getting ideas so I can get this going.


I haven't heard of battle bards before. ^.^;


Blackbloodtroll

River Kingdoms is a must.

Savage Skald and Thundercaller look really neat.

Retaining Bardic Knowledge would be nice. I will have to see what builds I can come up with to make it work. Thanks again! :)


Battle Oracle could work though.

Will work on that as well, thanks! :)


Blackbloodtroll

Paladin won't work as it doesn't fit Lizardfolk/is too focused for their kind.

I don't know if alchemist will be acceptable but I will give it a shot.

As Deadmanwalking stated. It appears that an out of theme lizardfolk will find only rejection. So I am coming up with three builds and presenting them so combat isn't held up longer then it needs to be.

Kinda frustrating but their game their rules.

Edit

Thanks for reminding me as well. Leadership is required as is having a higher Cha stat but it is a bonus feat so it won't effect the class build much. Dump stats will be held to real life standard. So if I dump Int I will have to act completely like Thog.

Low wisdom will mean my character acts Naive, space caselike. Etc. you get the point. So yeah I can't drop anything under 10. lol


Blackbloodtroll

All paizo material is allowed.

ACG not allowed.

No feats that require training, oriental, arabian in nature either...

CRB feats only.

Deadmanwalking Barbarian - power attack, superstition rage and beast toem. I will look into that. It sounds very interesting and thank you. :)

I understand the Magus was out of theme but being an Outcast from his society I was going for something Unique but without the Magus Arch, dervish feat a magus dex build just doesn't appear viable now. *shrugs*

Paladin of Baha-who?

My primary goal was to build a Lizardfolk outcast who focused primarily on dexterity, intelligence with sword wielding specialty and magic using.

The idea is that he will eventually become a Baron (in the campaign I am joining) and rule over his own kind. This is a ways off but nonetheless I am in a party where being a sub-optimal build is to be the weakest link.

But I am struggling for a different concept that will play off his natural attacks well. Especially because I joined combat and then the DM changed his mind on the build so I am rushing to come up with something suitable and of course I have writers block/lack of knowledge on what to do that will make an actually decent character.

Originally I wanted to be away from the Aragorn, Conan the barbarian stuff because it seemed to obvious to me but I am forced to go that route. Oh well =/.


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A Taldor Adventure path should be nuext...

Taldor reborn or something game of thrones like. >;-)

Use some kingdom building rules and tons of UC. :)

I am going to pull out my materials on Iobaria and start putting something Kingmaker like together. See how hard it will be. Cant tackle Numeria as j lack the new books. :( so broke.


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As Arron already mentioned.

Remember that Iobaria is extremely difficult to 'Settle'in due to the terrible diseases that afflict that land. It would add a high lvl of stress for the group and clerics/healers would be a must have for sure. Especially since the diseases strike large towns harder then nomadic groups.

But with how many ghost towns there are and how many isolated communities it would be really easy to expand or start off and slowly annex towns into your dominion.

Dotting this for future reference. :)

Also love the idea of Arcadia but I thought there were no books out for it yet?


Thanks Guys!

You brought up some points I didn't think about and I had the blinders on when I didn't separate the Melee Touch / Consider Sunder attempt.

So in one instance it works on unattended objects because it would be considered a melee attack involving touch ac.

The sunder though wouldn't work as its a CMB. Makes sense and removes the possible abuse IMO.

Thanks again and I will monitor this thread for further posts.

Basically I am creating a Urban wrecking Lizardfolk, who can literally destroy support beams or walls on buildings and cause some structural issues for those encroaching on her homeland. :)


Additional info.

This is for a lvl 6 Nature oracle with the Wrecker Curse.

At lvl 5 they get, as part of the curse, the ability to reduce damage reduction by their level to objects they sunder. The wording though kinda got me.

Wrecker words it As part of a Melee Attack...

However Erosion Touch is a Melee Touch Attack. So I was unsure if there was a difference because Erosion touch is part of a an melee attack to sunder an object which falls in line with the lvl 5 wrecker ability.

Again thanks for the help!


James Jacobs wrote:
Blade wrote:

James,

Question on Oracles Curses and Revelation abilities:

Two questions that are interrelated.

Would Erosion Touch work with Wrecker's melee attack ability for sundering objects?

Or is a melee touch attack different then a Melee attack?

Thank you for your help!

That's a good question for the rules boards. As a general rule, though, two different supernatural attacks don't really work together that way, since most of them require a standard action to use and thus can't combine. If one of those DOES just modify another attack, then try it out. If the GM thinks it's too good, the option to switch back always exists.

I originally asked James as I was unsure if there was a difference between as part of a melee attack and Melee Touch Attack.

Thanks for the help, it would be an interesting combination. If it works.


James Jacobs wrote:
Blade wrote:

James,

Question on Oracles Curses and Revelation abilities:

Two questions that are interrelated.

Would Erosion Touch work with Wrecker's melee attack ability for sundering objects?

Or is a melee touch attack different then a Melee attack?

Thank you for your help!

That's a good question for the rules boards. As a general rule, though, two different supernatural attacks don't really work together that way, since most of them require a standard action to use and thus can't combine. If one of those DOES just modify another attack, then try it out. If the GM thinks it's too good, the option to switch back always exists.

James,

Gotcha and thanks for your quick reply I will ask the rules board. :)

Grant


James,

Question on Oracles Curses and Revelation abilities:

Two questions that are interrelated.

Would Erosion Touch work with Wrecker's melee attack ability for sundering objects?

Or is a melee touch attack different then a Melee attack?

Thank you for your help!


Halfling Cavalier
4d6 - 1 ⇒ (3, 1, 3, 3) - 1 = 9 (-1)
4d6 - 1 ⇒ (1, 2, 4, 3) - 1 = 9 (-1)
4d6 - 1 ⇒ (3, 4, 3, 1) - 1 = 10 (+0)
4d6 - 1 ⇒ (2, 1, 1, 2) - 1 = 5 (-7?)
4d6 - 1 ⇒ (1, 2, 5, 1) - 1 = 8 (-2)
4d6 - 2 ⇒ (5, 5, 5, 2) - 2 = 15 (+7)

Point Total = -4

lol..... I rolled so bad I have surplus points to spend! Not really... Yeah I will have to put my highest roll into dex... apparently I will be the first archer cavalier! xD

Just playing with the dice roller, lets see if I can get LOWER rolls!:

4d6 ⇒ (5, 3, 4, 2) = 14
4d6 ⇒ (1, 5, 4, 3) = 13
4d6 ⇒ (4, 3, 3, 6) = 16
4d6 ⇒ (6, 1, 1, 5) = 13
4d6 ⇒ (6, 3, 5, 1) = 15
4d6 ⇒ (6, 5, 1, 3) = 15

4d6 ⇒ (1, 5, 3, 3) = 12
4d6 ⇒ (3, 3, 2, 3) = 11
4d6 ⇒ (2, 1, 6, 5) = 14
4d6 ⇒ (4, 6, 4, 3) = 17
4d6 ⇒ (6, 6, 1, 1) = 14
4d6 ⇒ (2, 1, 6, 1) = 10