Iron Dragon

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Sovereign Court

.......Please cancel my subscriptions. :(

Sovereign Court

Hi all,

I'm running a home brew campaign for a group of LV10+ players who had gone to the dark side.

In my campaign magic weapons/items are very rares, and the players can not make them. At first I designed a quest, to let them earn some magic weapon/armor/item. It was designed to help them; but as the turned evil they started to use rogue tactics.

Their social abilities became Intimidate checks and Initiative rolls and i know that they will kill the Blacksmith if he does not give the magic items for free.....

Here is where I'm needing help. I don't have too much experience in D&D (only 3 Years) and after reading a lot, still can't get to create the NPCs i want for the Blacksmiths. If any of you have ever made one or have a good idea about how to do it, please share it here.

I tend to like things to be as thematic as possible and using the following as a guide.

1- There will be 2 Blacksmith
2- They should be son race of Dwarfs or Elemental or Both.
3- They should be able to craft most magic items that are forged (i.e Craft Magic Weapons and Armor)
4- They should be able to Beat 6 Lvl10-13 PC players.

They will be working in the "Great Forge" a chamber made of black stones with rivers of molten lava (Mush like Ultima VII - Pagan: Obsidian Fortress), inside a somewhat magically active Volcano.

Sovereign Court

Blackscorp wrote:

Cosmo,

on date Mon, May 12, 2008, 08:28 AM is asked for my subscriptions to be Suspended in THIS Thread.

Now the real life, has stopped blocking my gaming life and i would like my subscriptions reinstated also could you provide me with whatever option i have available to catch up with the Adventure Path and/or Game Mastery Modules?

Nothing Yet?? Is there no love for me??? :(

Sovereign Court

Jason Bulmahn wrote:


...Do the monk Ki abilities fit with the flavor of the class? Are there any themes that are missing from this ability?

Ki abilities fit the Flavor just perfect.

I wouldn’t say that themes are missing, just incomplete. For instance, The Mystic aspect of martial arts could be worked a bit more or The wrestling part, actually there is really no good reason to grapple mid battle.

I think the actual problem with monks, is that people conceive them in too many different ways.

Jason gave us an excellent and flavorful too to fix this [Ki Points]. I know many of you hate the apple work, but it's not like Monk has many things to think about.

It is possible to create, Ki Abilities Trees similar to Rage Powers that would be picked as levels are gained that if well done can give the flexibility and power needed; but more so a place to be.

I would like to emphasize that since "Ki" is a "kind of energy", some of the Ki abilities should generate some king of Force effect.

Here’s an example of a potential Ki ability (or a feat, not sure):

Name : Force Fist.
Speed : Full round action
Cost : x Ki points.
Range : Single Target between 10 and 25ft. away.
Description :
Make a Ranged attack that deals xdx/x Monk Level of force damage. On a successful hit you can Spend 1 additional Ki point to bull rush the target 5ft. away.

Based on Animes/Video Games/Movies/Legends/Some-Not-so-Serious Martial Arts stiles, you can see how much this kind of ability is ingrained into the popular perception of an Unarmed combatant.

I would like to see others post their opinion regarding this point, and also their own suggested Ki abilities.

(Please someone came with an ability that justify doing a grapple mid combat.)

Sorry if it doesn't sound coherent, my English as you can see is not the

Sovereign Court

Hi,

Due to real life circumstances I need all of my Subscriptions to be canceled. I’m not going away from paizo, so as soon as things settle themselves, I’ll be placing my subscriptions again.

Ps.
You really need to implement a method for users to put their subscriptions on hold.

Sovereign Court

we started running RotRL a pair of week ago. My group had 7 player all of then first timers.

All went well, tough but well, until they got to the Glasswork... when they faced the 12 goblins in the furnace, the DM factor started to work against them, lets say there where to many critical on my side.

After 3 rounds they started to panic and scatter. Enough to say that only 3 of them survived and 3 of the goblins escaped.

The survivors were beaten and decided to recover and recruit first, before going to investigate deeper in the Glasswork.

-What do you suggest would be the best way to introduce the new Players?

- Any idea on how let them know about Thistletop?
- Would it be possible to save Amiko?
- What would happens with Kaijutsu's properties?
- can anyone recommend possible side quests to level then a bit or at least help them polish their skills?

All and any help will be greatly appreciated.