Hi all!
I've been running Iron Gods for over a year now and, after a lengthy hiatus, am picking up with book 4 of the series. I have read this chapter of the AP a couple times, but I would really appreciate thoughts and suggestions that could help me run this part of the adventure more smoothly.
The party consists of- Human Magus, Human Rogue, Android Wizard, Human Mystic Theurge (witch/cleric), Human Bloodrager, and Human Skald. The Skald and Bloodrager are what I would consider optimized characters.
I haven't deviated from the storyline of IG except for a couple of things- They picked up a Ratfolk friend from Scrapwall during that part of the adventure, as well as using a combination of magic and science to implant Nargin's (Worm that Walks) personality into a new android body. They also used diplomacy to redeem Illaris Zaleshi.
They like to collect people apparently...Anyhoo.
I also ran a mini adventure that consisted of a sudden surge in a very potent drug in Torch (starspore) being spread by the Technic Leauge in an effort to bring the people to heel. They were able to drive them out, but events during the adventure garnered them not only a nemesis, but the need to abandon Torch completely. They decided to refurb the Choking Tower for this and, since the Technic Leauge agent had specifically targeted Val, Khonnir decided to go with them.
I guess my real question is how much I've shot myself in the foot with that last bit? I haven't read the later chapters recently, so I can't recall if they have to return to Torch for anything that Khonnir might be involved with.
I apologize if this is long winded, but any assistance would be appreciated. Thank you!