Is there anything or an FAQ (if not its needed)
When a combat starts, if you are not aware of your opponents and they are aware of you, you're surprised.
Sometimes all the combatants on a side are aware of their opponents, sometimes none are, and sometimes only some of them are. Sometimes a few combatants on each side are aware and the other combatants on each side are unaware.
Determining awareness may call for Perception checks or other checks.
The Surprise Round
If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.
Combatants who are unaware at the start of battle don't get to act in the surprise round. Unaware combatants are flat-footed because they have not acted yet, so they lose any Dexterity bonus to AC.
So It says Opponents, and some DMs would say that if 1234 vs abcd. If 3 was stealth, and only a noticed him, then no surprise round. Other would say There is a surprise round, But only for 3 vs bcd.
This is one character i cooked up. Any sugestions for Mecanics, or Roleplay ideas please post.
Alchemical Power Component
This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
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I think you guys are right, that most of the bases are covered. Barb I think would be kinda boring, I would play it if they party needed DPS, but it doesn't seem like it dose from my talks with people.
A Ranged type character seems like a good option...
I have played an Investigator before in emerald spire, and it was fun with all the self-buffs. I differently was not min-maxed, but I was 'buff maxed' lol. So the idea of a 'mad bomber' seems interesting. I thought the alca fell off at higher levels?
A Pure archer, or even an elven arcane archer could be a fun option, as could as fireball wizard.
I am going to start playing in the next few weeks (want to get prepared) A sword and shackles game, jumping in on Book 4.
Here is the info I got:
The DM Hates summoning, and has banned the zen archer allowed (my friend made one for society broke the game got banned in the home game), no summoner (hates summoning) and no magus (same friend broke the game with lvl 5 30ish ac got banned in home game)
I am really not sure what to make... If u got any advise or builds or what have you then let me know.
So if i read it and understood it, in PFS my compain comes with max tricks already?
"Hello, fellow saurian shaman. I am Xorb, a 12th-level Seeker. I would be happy to offer some insight, for the path before you is filled with trials! Let me take a few moments to reflect and collect my thoughts."
What are peoples favorite spells?
I have to agree with this completely, as someone that has Autism, thats how i process things. Everything is a "pattern" to me. Thats how a navigate social situations. I have trained my self to do it fast, and I make a lot of observations. Some times I am way off, some times I am spot on. Take the new information i gained, and modify my patern.When friends ask me for details of how i think/what i observe, the amount of effort/forethought I put into conversations and why/how i say stuff it freaks them out. I bring up evidence of advents that happened weeks before in what they say is surprising detail to bring to why I said/believe something. Every case of Autism is different.. For me I see the world in black and white its hard to see stuff in gray. Also I Don't really get emotional in arguments... it seems illogical to get emotions involved in in a Logical form.
Its hard for me to understand why people get angry at times also... I also really completely on my intelligence (my iq=135 (another thing is that typical with autism, they score extremely high in one area of intelligence, but low in others, and then it averages out to be what ever. the average person is close on all aspects of his scores. For me I score extremely high on comprehension and average and below average in all others.)) to process threw all the confusing social situations out there...
So yea, you could role play something like this, for a low charisma character and high Int.
I have not been really successful in DMIng before. And I am doing a 1 on 1 campaign with a friend.
He sent me this... and I am like Horse Dung!!...
"Name: Quellon [Quell-uhn] Griner
Tactics 101: Tark spends four thousand three hundred and eighty words talking about combat maneuvers. Still not done.
Its a one on one thieves guild campaign.
I need expand on this I think. I would like to get some phrases and a mind set for him... IF anyone has any suggestions for him that would be great.
I Know i am stealing a minor character from a book, but please don't mention the book name as I don't want any spoilers for people who have not read it.
My Idea: A almost middle age man(Don't want penalties) who Goes from village to village, trading town to trading town, farm house to farm house. Traveling around in almost a circle visiting the common folk, healing them of there wounds, listening to there woes, helping train there animals.
If anyone has any other ideas to add to this, that would be good.
Growth dom power:
Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Is the dmg 1d6 +1(caster lvl/2)
Or (1d6+1)*1/2caster level
Rogue: Add +1 to the number of times per day the rogue can cast a cantrip or 1st-level spell gained from the minor magic or major magic talent. The number of times this bonus is selected for the major magic talent cannot exceed the number of times it is selected for the minor magic talent. The rogue must possess the associated rogue talent to select these options.
Thats a reason to play a elf...nice ;)
With the chill touch spell, Do u do all attacks agaisnt that target in one standard action, or do u have to spread it out over mutiple turns?
If its all one standard action seems like you would run out of Omph.
Ill respond more later... But for now...
There is also the copy from a master method where the recommend cost is far cheaper then a scroll... Depends if u want to be a a dick with the cost or not.
You can add the sneaky to the short swords, It does +4 to hit and dmg when sneak attacking.