Bizzle Goodwager
Male gnome sorcerer 10
CN Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +16
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Defense
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AC 16, touch 15, flat-footed 14 (+2 deflection, +2 Dex, +1 natural, +1 size)
hp 62 (10d6+20)
Fort +9, Ref +11, Will +13; +2 vs. illusions
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Offense
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Speed 20 ft.
Melee mwk cold iron morningstar +4 (1d6-3)
Spell-Like Abilities (CL 10th; concentration +17)
1/day—dancing lights, ghost sound (DC 18), prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 10th; concentration +17)
At will—fleeting glance (10 rounds/day)
10/day—laughing touch
Sorcerer Spells Known (CL 10th; concentration +17)
5th (4/day)—hungry pit[APG] (DC 22)
4th (6/day)—black tentacles, dimension door, poison (DC 21)
3rd (8/day)—deep slumber (DC 24), fly, haste, suggestion (DC 24)
2nd (8/day)—glitterdust (DC 19), hideous laughter (DC 23), invisibility, communal protection from evil[UC], web (DC 19)
1st (8/day)—comprehend languages, entangle (DC 18), feather fall, grease, liberating command[UC], magic missile
0 (at will)—acid splash, daze (DC 21), detect magic, detect poison, disrupt undead, light, mage hand, message, prestidigitation
Bloodline Fey
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Statistics
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Str 5, Dex 14, Con 14, Int 14, Wis 14, Cha 24
Base Atk +5; CMB +1; CMD 15
Feats Combat Casting, Eschew Materials, Greater Spell Focus (enchantment), Improved Initiative, Lightning Reflexes, Spell Focus (enchantment), Toppling Spell[UM]
Traits i know a guy, suspicious
Skills Acrobatics +5 (+1 to jump), Appraise +8, Bluff +14, Climb -1, Diplomacy +20 (+22 to gather information), Disguise +9, Escape Artist +5, Fly +6, Heal +4, Intimidate +9, Knowledge (arcana) +12, Knowledge (engineering) +7, Knowledge (local) +6, Knowledge (planes) +5, Linguistics +7, Perception +16, Profession (gambler) +10, Ride +4, Sense Motive +9, Spellcraft +17, Stealth +8, Survival +4 (+6 to avoid becoming lost), Swim -1, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Profession (gambler)
Languages Abyssal, Ancient Osiriani, Common, Draconic, Dwarven, Elven, Gnome, Goblin, Infernal, Sylvan, Thassilonian
SQ gnome magic, woodland stride
Combat Gear extend metamagic rod (lesser), oil of daylight, potion of cure light wounds, potion of cure moderate wounds, scroll of air bubble, air bubble, air bubble, air bubble, air bubble, air bubble, air bubble, scroll of communal protection from evil, scroll of communal resist energy (CL 7th), scroll of darkvision, wand of cure light wounds, wand of dominate person (CL 10th, 3 charges), wand of lesser restoration (17 charges), wand of mage armor (50 charges), wand of magic missile, wand of magic missile (CL 5th, 12 charges), antiplague[APG] (2), antitoxin (2); Other Gear mwk cold iron morningstar, clear spindle ioun stone, amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +4, feather step slippers[UE], handy haversack, headband of alluring charisma +4, ring of protection +2, wayfinder[ISWG], bandolier[UE], bedroll, belt pouch, blanket[APG], candle, canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, glass cutter[UE], hot weather outfit[APG], ink, inkpen, loaded dice, superior[APG], parchment, signal whistle, trail rations (3), wrist sheath, spring loaded, wrist sheath, spring loaded, 6,843 gp, 6 sp, 5 cp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fleeting Glance (10 rounds/day) (Sp) As a standard action, turn self invisible as greater invisibility.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Laughing Touch (10/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Toppling Spell Spell with the force descriptor knocks targets prone.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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Became fascinated with games of chance and then learned that some games have an element of skill to them (like current day poker). Bizzle has become obsessed with chasing "the big score" and is always on the lookout for ways to increase his wealth, mostly so he can afford to play in "the big games".
Has Pathfinder Tales : The Worldwound Gambit chronicle, giving +1 to Planes checks regarding demons.
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Snowmask Induction : Endure Elements (Cold only, above 0 F)
Explore, Report, Cooperate
Friend of Janira Gavix : +1 Knowledge in Grand Lodge
The Favor of Cartahegn
Shard of Greed
Shard of Pride : +2 to Skill Checks, can't Aid Another or gain benefit
Dragonkiller
Savior of the Shadowblooded : +2 Diplo with fetchlings
Riftwarden Magic
Return the Favor : Free Body Recovery
Old Loyalties : Reduce PP cost of vanity
Kaer Maga Contract
Ocher Rhomboid Ioun Stone
Master Smith's Service
Oread's Favor
Dralneen's Gratitude
Outstanding Bounty
Redoubt's Repairs
Curse Removal
Averaka-Trained