Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will continue with the damage dealing! Toppling MM!: 5d4 + 5 ⇒ (2, 1, 4, 1, 2) + 5 = 15
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Oh, I was waiting to hear that Haste was already up before casting something else, but Glitterdust is fine. Now that the minotaur is nice and shiny Bizzle will cast Toppling Magic Missile: 5d4 + 5 ⇒ (2, 1, 3, 2, 2) + 5 = 15 and hopes to get him to lose his footing! CMB Trip: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Ho! Good idea! I should do this more often! Before trying to open the door, Bizzle will cast Comprehend Languages, Fly and use his ioun stone to cast Protection from Evil on himself. Bizzle will offer to cast Invisibility or Fly on others if they wish to have it. Bizzle will also cast Haste right before the party actually opens the door as well.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
I said in position to catch the three closest enemies but it seems wherever it went worked out just fine! Oh! Yes, yes! We're the good guys! I'm sure we can get you outta there soon enough! Now, can you understand me? What have you seen here?
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Oh my! No, I don't have those type of spells! However, I can make them tumble! Bizzle will cast Hungry Pit underneath the three enemies grouped together nearest the party. DC 22 Reflex. Pit is 50' deep if they fail and fall. Hungry! Bludgeoning Damage: 4d6 ⇒ (1, 3, 2, 4) = 10
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Hoho! A maze! What fun! Bizzle doesn't seem to mind just how much time the party had to waste in order to find the way. Perception: 1d20 + 16 ⇒ (9) + 16 = 25 Anytime that the party pauses to collect themselves Bizzle will cast Detect Magic, just in case he is able to find something interesting.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Perception: 1d20 + 16 ⇒ (10) + 16 = 26 Ha! Maybe they knew we were coming and scramed! Flight over fight and all that, ya know!
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Well, I'm not so sure I like it so brisk! Bizzle will scan the area with Detect Magic, in case something notable has been hidden from view.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle shakes his head and decides that he should join the battle, casting Magic Missile: 5d4 + 5 ⇒ (1, 4, 1, 2, 3) + 5 = 16 to strike the nearest drake.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Dr. Strang wrote:
Yes, true. She surrendered, completing the suggested task. I'll add a diplo roll then. Diplo: 1d20 + 20 ⇒ (19) + 20 = 39
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
She'll do as I say. Lower your weapons. Yes, take the advice of my human friend here. Relocate away from the Centaurs and stop bothering them. Leave, take your people and do not come back. Do not seek revenge against them. We will not harm you or your pets as long as you agree to do so.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Know Arcana: 1d20 + 12 ⇒ (11) + 12 = 23 Bizzle believes that it is his turn to cast Haste on the party!
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will follow Vrald, curious about the area the party finds themselves in. Perception: 1d20 + 16 ⇒ (6) + 16 = 22 Bizzle will also cast Detect Magic in the area.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle seemed to like the effect of his previous missiles so he tries them again! Missiles!: 5d4 + 5 ⇒ (1, 2, 2, 3, 4) + 5 = 17
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Will: 1d20 + 13 ⇒ (14) + 13 = 27 Bizzle decides to fire Magic Missiles: 5d4 + 5 ⇒ (3, 3, 4, 1, 4) + 5 = 20 at the singing harpy!
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will cast Glitterdust on the two harpies that are close together. DC 19 Will. Bizzle will then move behind a rock, hoping to gain cover, just in case.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Oh, I like this guy. Straight and to the point! Haha! Bizzle will walk up with the bold human, ready to aid him with Fly if the need arises.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Perception: 1d20 + 16 ⇒ (3) + 16 = 19 Bizzle will offer to cast Invisibility if the time comes to use it.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will help with the Spellcraft needs. Here are some rolls. Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Well, I do have earplugs, hopefully that will help the cause. I can also cast Fly if needed. Also, I could attempt Deep Slumber on one if they were to be close enough to attempt it.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Well, that was simple enough! Do we have time to return these items and head to the next task?
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Ho! No need to be hostile, no indeed! And who wouldn't want aid from the Drunk God? Eh? Amirite? Auto assist.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Hoho! Yes, this Landel seems to be a good place to start! Bizzle will happily engage in a toast to the success of the group's ventures.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Yes, quite a situation you have found yourself in! Seems we have some work to do, especially with a sorcerer in the mix! Oh! Wait, I'm a scorcerer also! Haha! Bizzle appears to be excited about the notion of seeing another sorcerer in action.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Here I am, thanks for the PMs. PFS # 79644-1
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
PFS # 79644-1
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle decides to place a Hungry Pit underneath the woman and her duplicates! If I can, I'll position it where the orb might be able to fall into it as well, if that's a thing. Reflex DC 22, 50' deep, plus bludgeoning damage if in the pit: 4d6 ⇒ (4, 4, 2, 2) = 12 Plus the falling damage.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle continues to stay invisible and targets the human again! Magic Missile: 5d4 + 5 ⇒ (3, 4, 4, 2, 3) + 5 = 21 I was going to cast something else but didn't realize how far away she was now. Bizzle then changes his position again, staying in the air as he does.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Rognak wrote:
I almost did this same thing myself but decided to concentrate on the woman instead.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Man, that just NEVER works. So disappointing. Bizzle will strike the woman with Toppling Magic Missile: 5d4 + 5 ⇒ (1, 2, 4, 2, 1) + 5 = 15 in hopes to knock her prone Trip: 1d20 + 10 + 7 ⇒ (1) + 10 + 7 = 18 He'll then move again, continuing to stay invisible.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will suggest to the woman, You really should not aid the giants in any way. Why don't you simply sit this one out. Really, just go to the stairs and take a seat and stay there. Suggestion, DC Will 24 Bizzle will then move a bit, not wanting to stay in the same place.
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will use Fleeting Glance acts like Greater Invisibility and then air walk up as high as he can go for his movement. I'm not sure how high I can go with a 40' move speed?
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
OK, knowing that we'll go with the Mage Armor, Protection from Evil, Communal, and then Haste. Party buffs: Protection from Evil, Haste
Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Bizzle will take the time to tap himself with his wand of Mage Armor. He'll cast Comprehend Languages on himself if he has time for prep, just in case. Bizzle will also offer to cast Haste and/or Protection from Evil, Communal if the party desires. All this depends on how many time we have to prepare.
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