Bard

Bizzle Goodwager's page

746 posts. Organized Play character for RyckyRych.


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Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Indeed, tyty!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Indeed, haha! What the Doctor says is true! All of your troubles are over!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Detect Magic to see if anything is of note.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will continue with the damage dealing!

Toppling MM!: 5d4 + 5 ⇒ (2, 1, 4, 1, 2) + 5 = 15
Fall Down!: 1d20 + 10 + 7 ⇒ (12) + 10 + 7 = 29

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh, I was waiting to hear that Haste was already up before casting something else, but Glitterdust is fine.

Now that the minotaur is nice and shiny Bizzle will cast Toppling Magic Missile: 5d4 + 5 ⇒ (2, 1, 3, 2, 2) + 5 = 15 and hopes to get him to lose his footing!

CMB Trip: 1d20 + 10 + 7 ⇒ (8) + 10 + 7 = 25

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

So, Haste is up, right?

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Boooon!: 1d4 ⇒ 3

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Ho! Good idea! I should do this more often!

Before trying to open the door, Bizzle will cast Comprehend Languages, Fly and use his ioun stone to cast Protection from Evil on himself. Bizzle will offer to cast Invisibility or Fly on others if they wish to have it. Bizzle will also cast Haste right before the party actually opens the door as well.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I said in position to catch the three closest enemies but it seems wherever it went worked out just fine!

Oh! Yes, yes! We're the good guys! I'm sure we can get you outta there soon enough! Now, can you understand me? What have you seen here?

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh my! No, I don't have those type of spells! However, I can make them tumble!

Bizzle will cast Hungry Pit underneath the three enemies grouped together nearest the party. DC 22 Reflex. Pit is 50' deep if they fail and fall.

Hungry! Bludgeoning Damage: 4d6 ⇒ (1, 3, 2, 4) = 10

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Uh-oh, this doesn't look good!

Bizzle will again cast Haste for the party!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Hoho! A maze! What fun! Bizzle doesn't seem to mind just how much time the party had to waste in order to find the way.

Perception: 1d20 + 16 ⇒ (9) + 16 = 25

Anytime that the party pauses to collect themselves Bizzle will cast Detect Magic, just in case he is able to find something interesting.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Ha! Maybe they knew we were coming and scramed! Flight over fight and all that, ya know!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, I'm not so sure I like it so brisk! Bizzle will scan the area with Detect Magic, in case something notable has been hidden from view.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle shakes his head and decides that he should join the battle, casting Magic Missile: 5d4 + 5 ⇒ (1, 4, 1, 2, 3) + 5 = 16 to strike the nearest drake.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Dr. Strang wrote:

She was given a suggestion... she followed it... and this point the magical compulsion should be gone.

Yes, true. She surrendered, completing the suggested task. I'll add a diplo roll then.

Diplo: 1d20 + 20 ⇒ (19) + 20 = 39

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

She'll do as I say. Lower your weapons.

Yes, take the advice of my human friend here. Relocate away from the Centaurs and stop bothering them. Leave, take your people and do not come back. Do not seek revenge against them. We will not harm you or your pets as long as you agree to do so.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

That's it, call off the drakes and surrender so that we can spare the bloodshed!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I suggest that you call off your pets and surrender peacefully!

DC 24 Will

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Know Arcana: 1d20 + 12 ⇒ (11) + 12 = 23

Bizzle believes that it is his turn to cast Haste on the party!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will follow Vrald, curious about the area the party finds themselves in.

Perception: 1d20 + 16 ⇒ (6) + 16 = 22

Bizzle will also cast Detect Magic in the area.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle seemed to like the effect of his previous missiles so he tries them again!

Missiles!: 5d4 + 5 ⇒ (1, 2, 2, 3, 4) + 5 = 17

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Will: 1d20 + 13 ⇒ (14) + 13 = 27

Bizzle decides to fire Magic Missiles: 5d4 + 5 ⇒ (3, 3, 4, 1, 4) + 5 = 20 at the singing harpy!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will cast Glitterdust on the two harpies that are close together. DC 19 Will. Bizzle will then move behind a rock, hoping to gain cover, just in case.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Oh, I like this guy. Straight and to the point! Haha! Bizzle will walk up with the bold human, ready to aid him with Fly if the need arises.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Bizzle will offer to cast Invisibility if the time comes to use it.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will help with the Spellcraft needs. Here are some rolls.

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21
Spellcraft: 1d20 + 17 ⇒ (13) + 17 = 30
Spellcraft: 1d20 + 17 ⇒ (3) + 17 = 20

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, I do have earplugs, hopefully that will help the cause. I can also cast Fly if needed. Also, I could attempt Deep Slumber on one if they were to be close enough to attempt it.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Well, that was simple enough! Do we have time to return these items and head to the next task?

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Doesn't matter to me, whatever you guys want.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Ho! No need to be hostile, no indeed! And who wouldn't want aid from the Drunk God? Eh? Amirite?

Auto assist.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Hoho! Yes, this Landel seems to be a good place to start! Bizzle will happily engage in a toast to the success of the group's ventures.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Yes, quite a situation you have found yourself in! Seems we have some work to do, especially with a sorcerer in the mix! Oh! Wait, I'm a scorcerer also! Haha! Bizzle appears to be excited about the notion of seeing another sorcerer in action.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Here I am, thanks for the PMs.

PFS # 79644-1
Faction : The Exchange
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Ho! So what adventure do we have in store for ol' Bizzle today?

Liberty's Edge

Oh I know that, I haven't changed the other game quite yet as I've been too busy to remember. Bizzle will stay here.

Liberty's Edge

OK, seems there is no limit so I'm good to go here.

Liberty's Edge

IIRC we can only sign up for one game per GameDay, correct? If so, I may end up dropping out of this one as I see there is a Lyrics of Extinction game posted now. That is the only Season 0 game I have yet to play so I really would like to check that one off the list.

Liberty's Edge

I don't see a spot there to do so, the link brought me here.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Thanks again! Hopefully I'll catch another of your games soon!

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

PFS # 79644-1
Faction : The Exchange
Day Job : Profession (Gambler) Day Job: 1d20 + 8 ⇒ (7) + 8 = 15

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle decides to place a Hungry Pit underneath the woman and her duplicates! If I can, I'll position it where the orb might be able to fall into it as well, if that's a thing.

Reflex DC 22, 50' deep, plus bludgeoning damage if in the pit: 4d6 ⇒ (4, 4, 2, 2) = 12

Plus the falling damage.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle continues to stay invisible and targets the human again!

Magic Missile: 5d4 + 5 ⇒ (3, 4, 4, 2, 3) + 5 = 21

I was going to cast something else but didn't realize how far away she was now.

Bizzle then changes his position again, staying in the air as he does.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17
Rognak wrote:

"I can play that game also." Rognak said as a mass of tentacles erupted from the surface before he moved away from where he had been flying.

[dice=Black tentacles]d20+15;d6+4
cast black tentacles, centered on the human hit CMB 25 for 7

I almost did this same thing myself but decided to concentrate on the woman instead.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Man, that just NEVER works. So disappointing.

Bizzle will strike the woman with Toppling Magic Missile: 5d4 + 5 ⇒ (1, 2, 4, 2, 1) + 5 = 15 in hopes to knock her prone Trip: 1d20 + 10 + 7 ⇒ (1) + 10 + 7 = 18

He'll then move again, continuing to stay invisible.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will suggest to the woman, You really should not aid the giants in any way. Why don't you simply sit this one out. Really, just go to the stairs and take a seat and stay there.

Suggestion, DC Will 24

Bizzle will then move a bit, not wanting to stay in the same place.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

OK, sounds good. I just want to be able to see over all the walls and such.

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will use Fleeting Glance acts like Greater Invisibility and then air walk up as high as he can go for his movement. I'm not sure how high I can go with a 40' move speed?

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

OK, knowing that we'll go with the Mage Armor, Protection from Evil, Communal, and then Haste.

Party buffs: Protection from Evil, Haste

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle will take the time to tap himself with his wand of Mage Armor. He'll cast Comprehend Languages on himself if he has time for prep, just in case. Bizzle will also offer to cast Haste and/or Protection from Evil, Communal if the party desires.

All this depends on how many time we have to prepare.

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