Bioboygamer's page
Organized Play Member. 55 posts. No reviews. 1 list. 1 wishlist. 2 aliases.
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Bill specifically stated that the skeletons were created in an area affected by Desecrate. So, unfortunately, it is very possible for him to have this many undead.
As for having him take a more passive role, like healing? The last time he created a cleric, he ended up making a character that was better at ranged combat than the party ranger.
Dave Justus, I am currently a player in the campaign, but I was previously the GM. I advise the current GM, formerly one of the players. I have definitely heard complaints from all the other players, stretching back several campaigns.
TPK, part of the issue is that the other players tend to not pay attention to tactics at all. Have you ever heard of a wizard who refused to use any of their 1st level spells? There's just such a large gap between Bill and the other players. Not necessarily a gap in experience, but more of a gap in effort.
DM_Blake,the first character Bill used was a blaster sorcerer, and e utterly annihilated any opposition via the use of Scorching Ray and building his character around increasing his effective caster level.
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Helcack wrote: The reason for that I believe is you could make the cards out of special materials to overcome DR. But then why not just make darts out of those materials? That way, they'd still be useful as weapons if you can't use a swift action to enhance them.
In fact, what would be the problem with specially-made cards bypassing DR if they were made of the right material? They're no different from other similar weapons, and they don't even have the benefit of having a 50% chance to be intact if the attack misses!
Besides, who in their right mind would waste valuable materials on that fancy of a deck of playing cards? If you honestly think that painstakingly forging a one-time use 52 (or 54, with the jokers) card deck out of adamantine, then you are only a few small steps away from the Mithral Waffle Iron, and I fear nothing can save you.
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Scythia wrote: Magda Luckbender wrote: In the old Beatle's movie Yellow Submarine George Harrison picks up a Portable Hole. This may be where Gary Gygax got the idea for this item. It turns out to be quite useful for shenanigans with a Wall of Force.
As GM I've encountered several tricked-out portable holes. What people said above. I'm pretty sure they appeared in Warner Brothers cartoon shorts before that. At least that's where I first saw them. You know, if a Portable Hole worked like in those cartoons, where you could put it on a wall and walk through to the other side, it would actually be an extremely viable item.
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ZanThrax wrote: Bioboygamer wrote: average GM will just allow players to stuff as much stuff into a Bag of Holding as they want I'm not at all sure I accept your premise. Most GMs I know don't even pay attention to item weight or carrying capacity, so ignoring the limitations on a Bag of Holding isn't really that big of a deal in comparison. As long as you can justify carrying stuff with "It's in my Bag of Holding", most GMs seem to just handwave away carrying capacity...
I suspect that it has something to do with them not wanting to mess up WBL, since if the players can't actually bring the treasure hoard with them, it doesn't actually do them any good, and the GM can't design the treasure so that they can only carry as much as their WBL, since a player might leave something behind in order to carry more loot.
Long story short, most GMs I've seen just ignore carrying capacity altogether as long as you have some kind of Bag of Holding.
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Tiny Coffee Golem wrote: Bioboygamer wrote: Also, If you need to transcribe something really fast. Say, if you're infiltrating an enemy stronghold and need to return with vital information without actually taking the book/scroll/paper out of the stronghold.
For, say, a rogue taking the Minor Magic rogue talent, this is a pretty good option. I don't get what you mean. The book has to be with you when you scribe. 5 feet to be specific. It's still a fantastic way to copy information from the evil wizard's journal if he has some kind of alarm spell on it that goes off when the book is touched.
Alternatively, since the copy is in the caster's handwriting by default, it could be used to render something written in messy handwriting readable.
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Also, If you need to transcribe something really fast. Say, if you're infiltrating an enemy stronghold and need to return with vital information without actually taking the book/scroll/paper out of the stronghold.
For, say, a rogue taking the Minor Magic rogue talent, this is a pretty good option.
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Mr.Fishy wrote:
Also is the GM new? GM's are like people a GM with 1 year's experience is a baby and one with 10 years is a toddler, Mr. Fishy has nearly 20 years and he still has a rough night time and again.
Less than a year. Yeah, we're really, really new. As a matter of fact, this is literally the first Pathfinder "Campaign" either of us have ever had, so with that in mind, he's doing surprisingly well.
FrodoOf9Fingers wrote: @bioboygamer & Wildfire Heart
You guys seem to be at odds against each other a lot on the forums. Do you actually enjoy playing together? Perhaps you should find different groups to play in (if thats an option)?
Actually, we've been friends long before we started playing Pathfinder!
The only reason it seems like we disagree so often is that we only really use the forums when we can't agree on something in person. So basically, it's just selection bias. The reason you see us arguing so much is because when we're not arguing, we don't post as much.
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NobodysHome wrote: Rynjin wrote: NobodysHome wrote: Rynjin wrote: Call the police and have them kick him out of the house.
Maybe he'll even fight back, and be removed as a problem in the longer term. =)
OK, gotta get back to work, but let's be serious for a moment.
What's more childish? Using the rules a player establishes himself to punish the player and "educate" him that playing in a selfish manner sucks, or calling the police to remove a mostly-harmless man-child from your house?
I was speaking more about calling the police to remove someone who's using the threat of violence to stay. Accepted. I just think the pat answer of, "Kick him from your group. Otherwise you're a wimp and deserve what you get," is a bit over-used.
Social groups are rarely that simple.
In this case, the problem is that he's the one whose parents give rides to 3/4 of the group.
Also, the reason we couldn't just let his character die of his own weakness is that the other members of the group would inevitably risk life and limb to keep his character safe, even if he probably wouldn't do the same for them.
Our problem player knows most of the members of the group from a young adult social group they all attend. Our GM, Wildfire Heart, doesn't attend that group, and as such has less of a social connection to him than the rest of the group.
Besides, on more occasions than I can count, our "problem player" has been the only reason we had enough people to play, since he's easily the most consistently available person.
And honestly, I'd feel kind of bad kicking him out. He may not be mature enough to play on the same level as the rest of the group, but due to reasons that I'd rather keep private, it's not really his fault.
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So, one of my players has, through some combination of feats and traits and other things that I probably should have looked at more closely before I OK'd their character sheet, managed to basically make their character faster than a speeding bullet, more powerful than a locomotive, and able to blow through encounters in a single round. Their character has an ungodly initiative modifier and has a move speed of 60 ft. per round, along with more potential spells and spell-like abilities than any reasonable 3rd level character should have. At the same time, the other characters in the party are almost underpowered, even compared to a normal character, so anything that would challenge the first player would annihilate the others.
Does anyone have any idea how I could possibly turn his high initiative bonus, crazy movement speed, and seemingly unending list of spell-like abilities against him, without killing the rest of the party?
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