Balabar Smenk

Binjion Franks's page

37 posts. Alias of AlKir.


Full Name

Binjion Demarius Franks

Race

Human

Classes/Levels

Cleric / 1

Gender

Male

Size

Height: 5' 7" Weight: 170lbs

Age

46

Special Abilities

Divine Spells, Channel Energy

Alignment

True Neutral

Deity

Pharasma

Location

Darkwood Vale

Languages

Common (Taldane), Elven, Goblinoid

Occupation

Healer and Embalmer

Strength 10
Dexterity 9
Constitution 11
Intelligence 15
Wisdom 18
Charisma 15

About Binjion Franks

Current Effects

Spoiler:
Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise c ompletely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modif ier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

Uses of Channel Energy Remaining: 4


Physical Description

Spoiler:
In his prime, Binjion was in top physical condition. These days, however, he has grown quite a bit in the middle. A shock of curly white hair adorns either side of his head, yet refuses to grow upon his crown. Deep lines accentuate his face. He looks like a man that has spent a good deal of his life in worrisome contemplation. We wears a wide brimmed, tri-corner, travelling hat and keeps a dark brown oiled traveler's coat pulled over his scale armor. A club hangs at his belt. A simple oaken piece carved with little nubby knots all over it's striking surface. A dagger's hilt is barely perceptible from within the folds at the opening of his coat. A great wooden shield with Pharasma's swirling energy symbol carved upon it's front hangs braced to his left arm. The stock of a light crossbow is visible above his left shoulder and a bristling group of bolt fletchings are visible over his right.

Defenses:

Spoiler:
AC: 16 (+5 Armor, +2 Shield, - 1 Dex)
(Touch 9, Flat Footed 16)
CMD: -1

HD: 1d8
HP: 8/8 (9 non-lethal)

Fort: +2
Reflex: -1
Will: +4

Combat

Spoiler:
Movement: 20 feet Run 60 feet (Medium Armor, Heavy Load)
Base Attack Bonus: +0
Combat Manuver Bonus: -1
Melee:
Dagger +0 Attack 1d4 Damage 19-20/x2 Piercing
Club +0 Attack 1d6 Damage x2 Bludgeoning
Ranged:
Light Crossbow -1 Attack 1d8 Damage 80 ft Range 19-20/x2 Piercing
Dagger -1 Attack 1d4 Damage 10 ft Range 19-20/x2 Piercing
Club -1 Attack 1d6 Damage 10 ft Range x2 Bludgeoning

Racial/Class Features

Spoiler:
extra feat at 1st level, 1 bonus skill point per level, Favored Class: Cleric, Channel Positive Energy (1d6, DC 12) 5/day, Divine Magic, Orisions, Domains (Knowledge, Repose)

Traits:

Spoiler:
Anatomist (+1 trait bonus on all rolls to confirm critical hits), Caretaker (+1 trait bonus on Heal checks)

Feats:

Spoiler:
Turn Undead, Skill Focus(Knowledge Religion)

-+-+-+-+

Skills:

Spoiler:
Armor Check Penalty: -9
Diplomacy +6
Heal +9
Knowledge (History) +6
Knowledge (Religion) +9
Knowledge (Local) +6
Profession (Embalmer) +8

Equipment:

Spoiler:
(Weight in pounds): Total Carried: 86lbs
Dagger (1)
Club (3)
Light Crossbow (9)
x 20 Crossbow Bolts (2)
Scale Mail (30)
Heavy Wooden Shield (10)
Backpack (2)
Bedroll (5)
Torches x3 (3)
Waterskin (4)
Flint and Tinder (-)
Silver Holy Symbol of Pharasma (1)
Healer's Kit [10 uses] (1)
Cleric's Vestments (6)
Embalming Tools (5)
Trail Rations x4 (4)
Vial of Antitoxin (-)
PP: 0 GP: 2 SP: 3 CP: 7
Jewels/Art:

Magic & Spells

Spoiler:
Knowledge Domain
Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 20.
Domain Spells: Comprehend Languages
Repose Domain
Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for 4 rounds. You can use this ability 7 times per day.
Domain Spells: Deathwatch

Spells (* Denotes a Domain Spell, Bolded spells have yet to be cast.)
Orisons: Stabilize, Guidance, Mending
1st: Bless, Shield of Faith, Comprehend Languages*


Background/History
Spoiler:
In his current community he fills the role of both undertaker and deliverer of babies. He has a concerted hatred for the undead as they disrupt his god's balanced view of life and death. This was fueled by the death of his brother and sister at the hand of a pack of ghouls when Binjoin was a child of 7. In fact, he has taken an oath to a secret society of Undead Hunters to pursue an eliminate any such threats to the fabric of reality. Understanding of magic and the supernatural, Binjion, however, places great trust in the powers of logic and reason. Although deeply rooted in the divine, he is a man of science. (Not that that word is in use or has been coined yet) Think Ben Franklin with divine power. He does not refer to himself as a priest and although he gives thanks to Pharasma for the healing aid bestowed, he refers to himself as a "doctor".

Experience
Spoiler:
100xp