Big Slamu's page

57 posts. Organized Play character for Feral.


HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12


Mutagen 1/1


M Streetshark Brawler 6

About Big Slamu

Big Slamu is a hulking muscular inhuman creature clad in piecemeal metal armor with a surprisingly enthusiastic youthful voice.

Big Slammu
wereshark-kin skinwalker brawler (mutagenic mauler, steel-breaker) 4
CN Medium humanoid (shapechanger, skinwalker)
Init +0; Senses low-light vision; Perception +12
AC 17, touch 10, flat-footed 17 (+4 armor, +3 shield)
hp 44 (4d10+16)
Fort +8, Ref +5, Will +7
Speed 30 ft.
Melee unarmed strike +9 (1d8+6) or
. . unarmed strike flurry of blows +7/+7 (1d8+6) or
. . dagger +8 (1d4+4/19-20) or
. . bite +9 (1d6+7)
Special Attacks brawler's flurry, knockout 1/day (DC 16), maneuver training (sunder +2)
Spell-Like Abilities (CL 4th; concentration +4)
. . 3/day—charm animals (aquatic animals only) (DC 11)
Str 19, Dex 10, Con 16, Int 8, Wis 16, Cha 10
Base Atk +4; CMB +8 (+12 sunder); CMD 18 (22 vs. sunder)
Feats Improved Sunder, Improved Unarmed Strike, Iron Will, Power Attack
Traits absalom bouncer, quain martial artist
Skills Acrobatics +3, Bluff +0, Climb +5, Diplomacy +0, Disguise +0, Intimidate +5, Perception +12, Sense Motive +7, Swim +7; Racial Modifiers +2 Perception, +2 Swim
Languages Common
SQ brawler's cunning, change shape, change shape (bite), change shape (ferocity), change shape (swim 30 ft.), martial training, mutagen (+4/-2, +2 natural armor, 40 minutes)
Combat Gear mutagen[APG]; Other Gear lamellar (leather) armor[UC], +1 heavy wooden shield, dagger, amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +1, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 24 gp
Special Abilities
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Change Shape (Bite) (Su) You can choose to gain a bite attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Ferocity) (Su) You can choose to gain the ferocity ability when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Change Shape (Swim 30 ft.) (Su) You can choose to gain a climb speed of 30 feet when shifting into bestial form.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 16) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver Training
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mutagen (DC 11) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.