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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu rallies and gives his opponent a toothy grin. He raises his huge fists again. "I hope you're ready for a seismic slam!" Punch (power attack): 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 28
Flurry: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 20
Confirming: 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27
Jawesome! ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Slamu lumbers into the room alongside Toctep and slams the nearer of the hideous sinspawn. Punch (power attack): 1d20 + 9 - 2 + 1 ⇒ (17) + 9 - 2 + 1 = 25
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu beams proudly when his companions praise his smashing prowess putting his sharky teeth on full display. "Slammin'! Let's keep exploring. How about this way?" Looks like north. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu practically ignores the bloody wound in his side as he continues trying to swat the squirrely goblin in front of him. "Hold still, would ya!" Punch (power attack): 1d20 + 9 - 2 + 1 ⇒ (19) + 9 - 2 + 1 = 27
Flurry: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 19
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Hearing a fight, Slamu thunders into the room. He quickly sizes up the opposition and bears down on one of the goblins with his huge fists. Punch (power attack): 1d20 + 9 - 2 + 1 ⇒ (7) + 9 - 2 + 1 = 15
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() If the cleric and swashbuckler don't have it, it's safe to assume nobody has diplomacy. =P Hearing extended conversation Big Slamu plods forward to see who the party's encountered. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Slamu continues pummeling his tumorous opponents. Punch (power attack): 1d20 + 9 - 2 + 1 ⇒ (16) + 9 - 2 + 1 = 24
Flurry: 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu turns his attention and his huge fists on the next flailing ooze. Punch (power attack): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Flurry: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Hearing the sounds of battle, Slamu hustles to the front of the formation. He halts in front of the hideous oozes and slams a huge fist into the nearest amorphous opponent. Punch (power attack): 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() "Slammin'!" Slamu says when their guide prepares to part ways. "Don't worry Tide Watcher, the Pathfinder Society takes good care of their allies. We'll make sure no nasty Thassilon monsters get out of here." The hulking sharkman lines up with his companions as they prepare to enter the ruin. He retrieves his vial of Gene Slammer and quaffs it causing his muscular bulk to swell even larger. Drinking mutagen. It'll last 40 minutes as well. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() "Jawsome!" Slamu offers in reply to the tiefling's offer. The brawny sharkman retrieves a pack-fresh healing wand and hands it over to Lutorinus. "Thanks bro. You use that on me when I get roughed up and I'll make sure you never need to use it on yourself." ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Not far from the gathering place, a hulking muscular inhuman creature clad in piecemeal metal armor struggles against a brawny sailor in an arm-wrestling bout. A breath later, he pins his opponent's arm to the surface of the stained rickety table with a resounding *crunch*. A few groan as their wagers are lost but most cheer and clap the victor on his broad back before collecting their winnings. The inhuman creature whoops and cheers in an enthusiastic surprisingly youthful voice before offering his defeated opponent a handshake in honor of a battle well fought. Breaking from the crowd, he joins the growing collection of Pathfinder agents. Now closer, it's clear he has the unmistakable head of a shark growing from his brawny shoulders. "Slammin' to meet you", he says before beaming a toothy grin. "The name's Slamu. My brothers call me Big Slamu." ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Eyes of the Ten is a bit more challenging just because it's level 12 content and higher level content is generally more complex but not drastically so. The scenarios are still fairly linear. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Thanks for running Granta. I must admit, I'm impressed that you ran four tables of the same scenario at the same time. At one point I was running two Eyes of the Ten tables at the same time and keeping them synced up was quite the chore. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() I'm confused. It looks like only two of those attacks hit dealing 7 damage (bear claw 2 and eagle talon 2). That would put Slamu's damage taken at 17 total. Juiced and bloodied, Big Slamu turns his big fists on his avian and ursine opponents. Punch (evil eye, mutagen): 1d20 + 3 - 2 + 2 ⇒ (12) + 3 - 2 + 2 = 15
Punch (evil eye, mutagen): 1d20 + 3 - 2 + 2 ⇒ (20) + 3 - 2 + 2 = 23
Starting with the bird. If the first attack drops the bird the second will be on the bear. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() With that hit Slamu should be at 10 damage. Will: 1d20 + 6 ⇒ (8) + 6 = 14 Finding the bear a worthy opponent, Big Slamu retrieves a syringe labeled *GENE SLAMMER* and jabs it into his arm. Immediately the already brawny sharkman hulks with additional layers of muscle and his pupils dilate slightly. Using mutagen for +2 strength, +2 natural armor, and -2 intelligence. His AC is 19 now (17 while the evil eye is in effect). ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu should be at 5 damage. He had 1 and took 4 more. Will: 1d20 + 6 ⇒ (4) + 6 = 10 Big Slamu finds himself distracted by the witch's witchy gaze. Despite the impediment, he rears back to slam his fists into the attacking ursine. Punch (evil eye): 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14
Punch (evil eye): 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
If Baphos needs a NPCing: Forbid action on the crossbowman forbidding his attack. Will 15 negates. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Big Slamu puts his fists up and shifts slightly into a defensive stance. "It looks like it's a fight. Jawesome!" Move action to grab shield focus. Standard to ready an attack fighting defensively. Readied Attack: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Okay! Angered by the dwarfsicle's hostility, Big Slamu rears back with his ham-sized fists for a beat down. Punch (flank): 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Fort Save for ending turn within 10': 1d20 + 7 ⇒ (16) + 7 = 23 ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Theophilus's CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5 Big Slamu takes a wide stance and slowly works his way across the icy terrain. "Careful! This ice is mighty slipper", he warns. I don't know if there's a map we need to navigate by. Have we passed any doors or passages? Does anybody want to check out the faceless statues? If not I suppose we keep moving forward. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Reflex (guidance): 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 Not sure what the DC is but I assume that fails. Big Slamu eats the brunt of the freezing breath. He brushes off the bits of frost and steps forward to slam the hostile worg with both of his meaty fists. Punch: 1d20 + 3 ⇒ (20) + 3 = 23
Punch: 1d20 + 3 ⇒ (15) + 3 = 18
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Oh, I totally forgot about the clay. "Jawesome idea Theo! On second thought, why don't we all keep an eye on it", Big Slamu offers helpfully. I don't think I've bought a wand yet. Can Slamu get a tap off the wand too? ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Saying we missed a survival check because nobody rolled feels pretty adversarial. It wasn't clear to me that was something any one of us was responsible for. At the very least you could have rolled for the table if you were trying to keep things moving. GM Granta wrote: Haltani’s help provides a +4 circumstance bonus to Survival checks to find Naldak’s Point. Everyone please roll 4 Fortitude saves vs. the cold. Does not mean the same thing as: 'Someone needs to make a survival check with a +4 bonus for Haltani's help'. ![]()
M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() What were we doing for the last three hours? Edit: Apparently this is a game where the players wander aimlessly if we don't specifically make checks. Fortitude: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() Did we make any progress toward halting the hostilities between Halvor and the witches? Fort: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
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M Streetshark Brawler 6 HP: 44/44 | AC: 17 T: 10 FF: 17 CMD: 18* | F+8 R+5 W+7 | Init +0 | Perception +12
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Mutagen 1/1 ![]() That's racist! =P Slamu catches Flink's meaning and steps in front of the angered barbarian. He cracks the knuckles on his huge fists and flexes his bulging guns a little. "Listen Halvor, you agreed to give peace a chance before you start hacking everything to pieces. If you're gunna go back on your word you're just asking for a sidewalk slam." Intimidate: 1d20 + 4 ⇒ (20) + 4 = 24
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