This scenario is killing our group. :( I've been a supporter of the 30 blessing limit for most scenarios. This one doesn't scale with the blessings deck though.
Our 4 player group MUST acquire a boon every other turn without loosing any boons to succeed. A six player group allows for only one failure per player. This is of course without giving boons or multiple explores which could help but certainly can't count on.
Frustrations are starting to run high so I'm looking for a house rule to smooth things out. I considered reducing the goal target based on the number of players. Or setting a combined goal for the team to hit as a group. Really fond of this last option.
Has anyone tried any alternative rules for this one?