Sorshen

Beylinda Chumana's page

483 posts. Alias of Algar Lysandris.


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Posting this to all my game:

My Internet Account / computer has been hacked (randsomeware) about two weeks ago. i had to change phone number / IP /reinstall computed etc..

Just got back online. give me two /3 days to get everyone up and running and backlog of game thread


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda just raises her eyebrow as the tone used seems suddenly harsher, and her grip on her weapon tighten


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

wait for a seconde please

Beylinda will head to a western area of rubble and search there


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda will cast a detect magic and enter


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

then please do so she replied smiling


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

OOC:
Hey everyone,

i got back a few days ago but got a big cold because of temperature shock

i'll be getting up to par over the next 24h


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

internet unreliable until the 17 sorry


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Right, then lets get on our way after we finish our drinks, so where should we go to specifically ?


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Well right now she turns to taryn

I could come as a personal favor to you, if you ask me to she ends smiling


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Well Sergeant Dolom, there isn't much else to report really. The slain professor was killed for an map to the entrance of an ancien decommissioned Canith forge probably on order from one Warforge Called the lord of Blades. An other party of warforge tried to look for that place but not much would be done with the old place it was wreck. Can't really tell you about a missing person's case because right now i am currently not under any employment, and i don't think those three are either. Right now we are just kicking it back and enjoying drinks she smile

May i offer you a drink of something you are authorized to have ? she offers


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Xetovia:
Beylinda will offer no more then her name, and if Xetovia tries to prob a little deeper, she can hear some hostility regarding the theocracy


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Shopping list for the DM:

Belt of Dex +2 (4000 gp)
Pearl of power I x 2 (2000 gp)
Ring of sustenance (2500 gp)


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

DM can you put me as inactive on that other thread ? and do you need out shopping list ?


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Good luck to table 1


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

A contract is a contract. it is up to all parties to negotiate before and not after I agree with Carduus


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

beylinda stands quiety and ever watchful of the exchange that is about to happen


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

amused by the back and forth of the question and seeing that the atmosphere has lifted beylinda takes a bit back and seems to be lost in some tough

I am beylinda, arcanist she says before going back to her drink


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Sense motive: 1d20 + 2 ⇒ (3) + 2 = 5

Beylinda just looks carefully as the man exit and give a small nod to gauntlet


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Allow me to be blunt she add I personaly believe that indeed by virtue of contract one takes precedence over the other. We, as this large group, did not seek to turn this into a bidding war. What we wanted to achieve is for each group to be made aware of each other, you both have your motives and are necesarly saying all the relevant truth she looks at the assembled party and pause for a few seconds as she insist with heavily in the direction of Lady d'Vown with that last part

Trough our research it appears that copy of this item can be made, so that both of your faction can get it. While not exclusive to your faction it will mean that both and she stress that point of you will have succeed in their mission and that both group will have made good on their duties. Or we can turn over that item to a neutral group who will hold it for both your faction to have access to it for your faction's research until your top leadership can decide what to do with it

DM, Beylinda can make a other diplo if you need and will be trying to sense motive (+2) during this conversation


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Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I agree, rumors have it that there seem some internal competition and factions in House Cannith, So what it comes out of that struggle"
we rather not be a part of it and have any ill disposition as we just did we all of us were hired to do
she add with a smile

Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I am here Gauntlet, no sure who else we might be missing


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

i am a bit lost on how much cash we each got.. can some one plz tell me ?


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda doesn't need / want anything in particular... just cash :)


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

A scroll of identify would be easy to purchase and then we can get own with everything


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

beylinda looks at the procedure with arcane interest


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda isn't into stipping warfor..

Well done everyone and now let go get paid. !!


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Round 3

Casting the same Spell Arcane Reservoir (swift): +1 CL SF Shocking Grasp: 1d100 ⇒ 66 Beylinda Moves Against the Yellow Warforged Fighting Def

Spell Strike Light Mace: 1d20 + 5 - 4 + 3 ⇒ (20) + 5 - 4 + 3 = 241d6 ⇒ 5 + Shocking Grasp: 4d6 ⇒ (6, 2, 6, 3) = 17

Crit Conf Spell Strike Light Mace: 1d20 + 5 - 4 + 3 ⇒ (19) + 5 - 4 + 3 = 231d6 ⇒ 4 + Shocking Grasp: 4d6 ⇒ (3, 6, 1, 3) = 13

You've Missed ! she yells at saber as the zip zap to yet an other ennemy

+3 to hit included for "metal" from the spell / Ha yet an other High Score for wizard damage :)

Current AC 22


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

DM: hopefully not too much action change: Same action but move 30ft to engage red warforged


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Round 2

Casting a Shocking grasp spell SF: 1d100 ⇒ 87 Arcane reservoir (swift): +1 CL beylinda moved in to attack the warforge
fighting defensively

Spell strike Light mace: 1d20 + 5 - 4 + 3 ⇒ (18) + 5 - 4 + 3 = 221d6 ⇒ 4 + Shocking Grasp: 4d6 ⇒ (3, 2, 5, 4) = 14

I got your back Gauntlet ! Those who can need to Start Focusing their attack on their leader ! she yells

+3 to hit included in the spell for "metal" [Not bad damage for a Wizard :) ]

Current AC 23


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

DM:
Spell failure should i wait before posting round 2 after saber ?


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Round 1

Beylinda will recall a shield spell from her bonded object and cast the spell and move right behind gauntlet drawing her weapon

SF: 1d100 ⇒ 35

current AC 21


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

beylinda readies her weapon and arm herself for this particular confrontation


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

the easier is just to backtrack exactly the way we came and just be ready for any ambush


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda drops down the rope as soon as it is her turn


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

no real combat action for the moment. just waiting for her turn to go down the rope


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Hello to all

I am once again in the market for replacing a player:

Campaign:(Started in 2013 and still playing)
Red Hand of Doom Recruitment tab

Rule Set: ADD 3.5
Books allowed: Phb, Phb2, DMG, All complete, All Race of, DragonMagic, Spellcompendium, All Environmental, No psionics, No Race of Ebberon+Faerun
32 point Buy,
Alignment: All except, CE, NE, LE
Race: Elf or 1/2 Elf
Class: No dragon shaman /(on the top of my head)
Level: 6th, 5000 gp
Hp / level: 1/2HD +1hp (round down)

Looking for 1 or 2 Characters

DM Note: Enemy are intelligent,organized and ruthless, if you fall they WILL try to finish you off. NO NPC has resurrection spell available in Elsir Vale. If you die you might be able to play a NPC(as is) if unlocked in the story.

(you will be a upcoming member of an elven camp/town and therefore should be a class that is somewhat integrated in the community


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Agreed Gauntlet. lets get to it


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

There might be a secondary entrance as well. Can people please look on the side and top of the structure while i examine the doors please ?

Beylinda will cast a detect magic, check the journal for any commande phrase or manipulation top open the double door, look for security measure etc

KN Arcana: 1d20 + 7 ⇒ (13) + 7 = 20

UMD: 1d20 + 5 ⇒ (17) + 5 = 22 to try an emulate the correct magic needed to "command" the door to open using the symbol she brought with her


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

don't forget to roll the hp you are gaining from the fountain

Now that this is done lets continue with our exploration of the place


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I have a minor scartch left over, but i believe some are still wounded, so go and drink up


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Sharn - City of Towers - 998 YK - Ninth Day of Dravago - Dorasharn Tower - The Ruins of Dorasharn

Beylinda approces

KN Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

This liquid is magical in its properties to have been buried this long and retain its color. The font itself may be magical. currently i do not know what it does. but i am sure it has to do with magical potions

he says and cast a Cast a detect magic


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Well it was supposed to be a research / production facility, so it stands to reason that it would be large she replied taking a place in the middle of the group


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Round 1

Having nothing more that could affect the swarm Beylinda double moves out of its path


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

i have a flask of Alchemist fire she says pulling it out


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Anyone got Fire, preferably some alchemist fire ? she tell those in front


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

I'll bring the rear and have a light spell in use for those who need it


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Beylinda will go last and with the use of her light spell makes the trip down


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

Here use my grappling hook and use it here to ancher the rope she says handing it over to the minotaur


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

i got my 50ft rope as well she says handing it out


Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)

probably not that easy; but wished it was :)

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