Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Well Sergeant Dolom, there isn't much else to report really. The slain professor was killed for an map to the entrance of an ancien decommissioned Canith forge probably on order from one Warforge Called the lord of Blades. An other party of warforge tried to look for that place but not much would be done with the old place it was wreck. Can't really tell you about a missing person's case because right now i am currently not under any employment, and i don't think those three are either. Right now we are just kicking it back and enjoying drinks she smile May i offer you a drink of something you are authorized to have ? she offers
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Allow me to be blunt she add I personaly believe that indeed by virtue of contract one takes precedence over the other. We, as this large group, did not seek to turn this into a bidding war. What we wanted to achieve is for each group to be made aware of each other, you both have your motives and are necesarly saying all the relevant truth she looks at the assembled party and pause for a few seconds as she insist with heavily in the direction of Lady d'Vown with that last part Trough our research it appears that copy of this item can be made, so that both of your faction can get it. While not exclusive to your faction it will mean that both and she stress that point of you will have succeed in their mission and that both group will have made good on their duties. Or we can turn over that item to a neutral group who will hold it for both your faction to have access to it for your faction's research until your top leadership can decide what to do with it DM, Beylinda can make a other diplo if you need and will be trying to sense motive (+2) during this conversation
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
I agree, rumors have it that there seem some internal competition and factions in House Cannith, So what it comes out of that struggle"
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Round 3 Casting the same Spell Arcane Reservoir (swift): +1 CL SF Shocking Grasp: 1d100 ⇒ 66 Beylinda Moves Against the Yellow Warforged Fighting Def Spell Strike Light Mace: 1d20 + 5 - 4 + 3 ⇒ (20) + 5 - 4 + 3 = 241d6 ⇒ 5 + Shocking Grasp: 4d6 ⇒ (6, 2, 6, 3) = 17 Crit Conf Spell Strike Light Mace: 1d20 + 5 - 4 + 3 ⇒ (19) + 5 - 4 + 3 = 231d6 ⇒ 4 + Shocking Grasp: 4d6 ⇒ (3, 6, 1, 3) = 13 You've Missed ! she yells at saber as the zip zap to yet an other ennemy +3 to hit included for "metal" from the spell / Ha yet an other High Score for wizard damage :) Current AC 22
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Round 2 Casting a Shocking grasp spell SF: 1d100 ⇒ 87 Arcane reservoir (swift): +1 CL beylinda moved in to attack the warforge
Spell strike Light mace: 1d20 + 5 - 4 + 3 ⇒ (18) + 5 - 4 + 3 = 221d6 ⇒ 4 + Shocking Grasp: 4d6 ⇒ (3, 2, 5, 4) = 14 I got your back Gauntlet ! Those who can need to Start Focusing their attack on their leader ! she yells +3 to hit included in the spell for "metal" [Not bad damage for a Wizard :) ] Current AC 23
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Hello to all I am once again in the market for replacing a player: Campaign:(Started in 2013 and still playing)
Rule Set: ADD 3.5
Looking for 1 or 2 Characters DM Note: Enemy are intelligent,organized and ruthless, if you fall they WILL try to finish you off. NO NPC has resurrection spell available in Elsir Vale. If you die you might be able to play a NPC(as is) if unlocked in the story. (you will be a upcoming member of an elven camp/town and therefore should be a class that is somewhat integrated in the community
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
There might be a secondary entrance as well. Can people please look on the side and top of the structure while i examine the doors please ? Beylinda will cast a detect magic, check the journal for any commande phrase or manipulation top open the double door, look for security measure etc KN Arcana: 1d20 + 7 ⇒ (13) + 7 = 20 UMD: 1d20 + 5 ⇒ (17) + 5 = 22 to try an emulate the correct magic needed to "command" the door to open using the symbol she brought with her
Hp 16/16 AC 18 / T 15 / FF 13 (-1 Perc; +4 Init; Fort +2, Ref +5, Will +2)
Sharn - City of Towers - 998 YK - Ninth Day of Dravago - Dorasharn Tower - The Ruins of Dorasharn Beylinda approces KN Arcana: 1d20 + 7 ⇒ (17) + 7 = 24 This liquid is magical in its properties to have been buried this long and retain its color. The font itself may be magical. currently i do not know what it does. but i am sure it has to do with magical potions he says and cast a Cast a detect magic
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