Nethys

Bero Blakros's page

3 posts. Organized Play character for Marc Challinor.


Full Name

Bero Blakros

Race

Human (Varisian)

Classes/Levels

Sorcerer (Tattooed Sorcerer) 4, Oracle (Dual Cursed Oracle) 1, Mystic Theurge 5

Gender

Male

Size

Medium

Age

20

Alignment

Neutral

Deity

Nethys

Languages

Common, Varisian, Sylvan, Dwarven, Thassilonian, Aklo, Infernal

Strength 8
Dexterity 12
Constitution 12
Intelligence 13
Wisdom 8
Charisma 28

About Bero Blakros

Init +8 Senses Perception +4
Defense
AC 11, touch 11, flat footed 10
HP 53 (8d6+1d8+9)
Fort 7 Ref 5 Will 9

Offense
Speed 30 ft
Melee Cold Iron Dagger -1 (1d4-1) or Alchemical Silver Dagger -1 (1d4-2)
Feats Additional Traits, Heighten Spell, Greater Spell Focus (Enchantment), Reach Spell, Spell Focus (Enchantmnet), Spell Focus (Evocation), Varisian Tattoo (Evocation), Extra Revelation (Bend the Grain)

Traits Librarian, Magical Knack, Reactionary, Seeker
Skills
Bluff +23 (+33 lying, +28 feint, +18 secret messages)
Intimidate +13
Knowledge (Arcana) +7
Knowledge (Dungeoneering) +5
Knowledge (Engineering) +2
Knowledge (Geography) +2
Knowledge (History) +5
Knowledge (Local) +2
Knowledge (Nature) +5
Knowledge (Nobility) +2
Knowledge (Planes) +2
Knowledge (Religion) +7
Linguistics +8
Perception +4
Perform (Oratory) +10
Spellcraft +14
Use Magic Device +14

Combat Gear Cold Iron Dagger, Alchemical Silver Dagger. Other Gear 2 Potion of Cure Light Wounds, Cloak of Resistance +1, Headband of Alluring Charisma +4, 3x Vial of Djezet, Pathfinder Pouch, Bang Grenade, Sleeves of Many Garments, Heightened Continual Flame (Spell Level 4, caster level 9) Wedding Ring, Handy Haversack, Pathfinder Chronicles Volumes 1, 2, 11, 14, 27 and 44, Map of the Silken Way, First Aid Gloves, Sihedron Brand (Endurance), Mnemonic Vestment, Lesser Caster's Tattoo, Cracked Pink and Green Rose Prism (Bluff), Cracked Dusty Rose Prism, Flawed Tourmaline Sphere, Mask of Stony Demeanor, Aegis of Recovery, Hammock, Spell Component Pouch, Flint and Steel, Trail Rations (1 Days), Waterskin, Wayfinder, Shadow Lodge Signet Ring, Wand of Disguise Self (2 charges), Wand of Mage Armour (7 Charges), Wand of Memory Lapse (13 charges), Wand of Endure Elements (39 Charges). Scroll Case, Scroll of Dimension Door, Scroll of Planeshift, Scroll of Scrying

Spells Known
Arcane
Level 4 6/day Dimension Door, Telekinetic Charge
Level 3 8/day Haste, Hold Person, Swipe
Level 2 8/day Continual Flame, Glitterdust, Hideous Laugher, Invisibility
Level 1 9/day Blood Money, Burning Hands, Entangle, Feather Fall, Liberating Command, Magic Missile, Touch of the Sea
Level 0 Acid Splash, Arcane Mark, Daze, Detect Magic, Disrupt Undead, Haunted Fey Aspect, Mage Hand, Mending, Message, Prestidigitation, Read Magic

Divine
Level 3 5/day Cure Serious Wounds, Dispel Magic
Level 2 7/day Cure Moderate Wounds, Lesser Restoration, Suppress Charms and Compulsions
Level 1 9/day Command, Cure Light Wounds, Kreighton's Perusal, Remove Fear, Unwelcome Halo
Level 0 Create Water, Enhance Diplomacy, Guidance, Purify Foot and Water, Scrivener's Chant, Spark, Stabilise

Special Abilities:

Bend the Grain Once per day as a standard action, you can shape or warp wooden objects. This functions as either wood shape or warp wood. At 11th level, you can use this ability to push wood away from you, as repel wood. At 7th level, and again at 14th level, you can use this ability an additional time per day.
Blackened Your hands and forearms are shriveled and blackened, as if you had plunged your arms into a blazing fire, and your thin, papery skin is sensitive to the touch. You take a –4 penalty on weapon attack rolls, but you add burning hands to your list of spells known.
Combined Spells - 1st, 2nd and 3rd A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Spells prepared or cast in this way take up a slot one level higher than they originally occupied. This ability cannot be used to cast a spell at a lower level if that spell exists on both spell lists.
Familiar Tattoo A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item. Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability (Core Rulebook 82), but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. This ability replaces her 1st-level bloodline power.
Fey Bloodline Arcana Whenever you cast a spell of the compulsion subschool, increase the spell’s DC by +2.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your obligation, whichever comes first. However, once per day, you can make a vow to yourself that grants a +4 morale bonus on any one roll you make while trying to fulfill a promise made to another individual. At 5th level, you gain a +3 competence bonus on Diplomacy, Intimidate, and Sense Motive checks while talking to an individual one-on-one. At 10th level, you can make a new saving throw each minute to resist mind-affecting effects as your subconscious searches for loopholes. At 15th level, any creature that violates its freely given word to you takes a penalty to AC, to spell resistance, and on saving throws against your attacks and abilities equal to your Charisma modifier (minimum 1) for 24 hours.
Misfortune At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it’s worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for 1 day.
Woodland Stride At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Boons:

Prince of Wolves Your experiences with the Sczarni of the Prince's Wolves have given you insight into dealing with werewolves and other lycanthropes and you are unphased by their bestial natures. Your receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal.
Distrust of Witches Having been exposed to the curses of the Jadwiga and the Winter Witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle.
Magical Scrivener Your mastery of magical illustrations allows you to empower other magical writings. When casting from a scroll you may increase the scrolls caster level by 2. When this boon is used, cross it off your Chronicle.
Sewer Sense Your time spent in Absalom's sewers has given you an innate familiarity with the complex network of tunnels and underground streams. You gain a single-use +5 bonus on any Knowledge (local) or Survival check to learn about or navigate the sewers under the City at the Center of the World. When you have used this boon, cross it off the Chronicle sheet.
Magnimarian Contact You rescued noted scholar and Magnimarian man-about-town Estani Sulemi, who now owes you a debt of gratitude. You may call upon him for assistance in the future when seeking information within the city of Magnimar. Estani can provide one of the following benefits: a +2 bonus on a Diplomacy check to gather information, a +2 bonus on a Knowledge (geography, history local or nobility) check regarding Magnimar or the city's inhabitants, a +2 bonus on Knowledge (arcana, local or nobility) check regarding Thassilon, or a +2 bonys on a Linguistics check to translate the Thassilonian language. Once you use this ability, cross it off the Chronicle sheet.
Diverse Training(1st-Level, 1 Star) Kreighton Shaine’s ability to speak at length about virtually any topic is merely an extension of his years of scholarship and his limitless capacity for extemporaneous theory-crafting. You have a talent for distinguishing his facts from his hypotheses, granting you a rudimentary understanding of countless skills. Once per scenario, you may attempt a skill check as if you were trained in that skill. Your bonus on the check is equal to three plus your number of GM stars and is modified by no other modifiers (including armor check penalty, ability modifiers, etc.).
Oft-Lectured(3rd-level, 2 Stars) The Master of Scrolls is known for his rambling, esoteric talks that favor the elf’s train-of-thought speech patterns. Where others might have lost interest, you have gleaned a multitude of academic knowledge from Shaine’s disjointed thoughts and theories. When you roll a Knowledge check at the beginning of an adventure (such as immediately after a receiving a mission), you gain a bonus on the check equal to your number of GM stars.
Forbidden Knowledge When nobody was looking, you peeked at one of the codices on the bookshelf granting you a shocking and insightful understanding of how your home world operates. When you use this boon choose one of your character classes. For 3 rounds you treat your effective class level as 2 higher than normal of the purpose of determining the effect of your class abilities. When you use this boon, cross it off your Chronicle Sheet.
Sky Citadel Scholar You gain a +1 bonus on Knowledge checks made about dwarven Sky Citadels or the Quest for the Sky. In addition you either become specialized in Knowledge (dungeoneering) or learn the Dwarven Language for free.
Spirit of the Shadow Lodge Although the Shadow Lodge has officially dissolved, you firmly believe that its core principles are an ongoing project that requires continued attention and dedication. Having banded together with a few like-minded individuals you have formed an informal coalition that embraces the true spirit of the Shadow Lodge as you have always understood it. You gain a 20% discount on all spellcasting services (round up the final price) you purchase in their entirety to heal a fellow Pathfinder or restore a Pathfinder to life. If you instead contribute gold to assist a fellow Pathfinder in purchasing such a spellcasting service, treat your contribution as though it were 20% greater.
In addition, so long as you have earned at least 6 Prestige Points as a member of the Shadow Lodge, you may continue to purchase Shadow Lodge prestige awards and boons from Pathfinder Campaign Setting: Pathfinder Society Field Guide.
Secrets of the Grave Zarta has studied the 'Grave Revelations' text and excitedly shared several of her revelations with you. When you would fail a saving throw against a necromancy spell or the supernatural or spell like ability of an undead creature you may use this boon to retroactively add 2 to the result. If this would result in a success, you successfully save against the effect. Alternatively, you may use the boon when casting a necromancy spell to increase its caster level by 2. When you use either of these benefits, cross the entire boon off your Chronicle sheet.
Confirmed Field Agent Having successfully completed and documented your Confirmation, one of the Three Masters has formally recognized you as a field agent and given you a wayfinder engraved with your name and the date of your graduation. If this is the first time you have received this boon for any of your characters you receive the wayfinder for free; otherwise you may acquire it by spending 1 Prestige Point. Furthermore, if you assign this Chronicle sheet to a character whose starting XP is 0, you reduce the Prestige Point cost of any wayfinder enhancement vanities you purchase to modify this wayfinder by 1 (minimum 1).
Explore, Report, Cooperate You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action you may consider whether a particular action you name - such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item - would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (oppose the secondary success condition) or negligible (neither contributes nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfilment of the secondary success condition the GM may respond with a phrase of five words or less. Once you have used this boon, cross it off your Chronicle sheet.
Friend of Janira Gavix The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge
Hero of the Five Kings For helping Torvix (and thus dwarves everywhere) find the Gallery of Wonders, you have gained a small amount of fame with the dwarves of the Five Kings Mountains. When dealing with any dwarf from that region from now on you gain a + 2 circumstance bonus on all Charisma-based checks.
Secrets of Creation Among the fragile texts in Jormurdun you found treaties on the enchantment of magic arms and armor. Once per day you can cast magic weapon as a spell-like ability with a caster level equal to your character level. In addition whenever you cast greater magical weapon or magic vestment you treat your caster level as one higher. If you wield a weapon or wear armor augmented by either of these spells you treat its caster level as one higher (unless the spell has already benefited from this boon).
Sky Key Core You assisted the Pathfinder Society in the recovery of a strange relic known as the Sky Key, though it appears this is just one piece of a large device. Each time you earn Sky Key Component boon, you also recover one spent Prestige Point.
Mendevian Commendation You have received a medal for your service to Mendev and the Fifth Crusade. For every Mendevian Commendation you have you gain a cumulative +1 bonus on Charisma based skill and ability checks made to influence crusaders of Mendev (maximum +3)
Wartime Knowledge You have taken the first great steps in mastering the art of warfare. When you command armies using the Mass Combat rules, your army gains a +1 bonus to DV, OM and morale.
Friend of the Family You have not only saved the Blakros Museum, but you have also saved Pendleton Blakros, son of the Fabulously well-connected Dhrami Blakros. The family celebrates your accomplishments with a grand dinner held in your honor, introducing you Absalom's most noteworth nobles and granting you a permanent +1 bonus on Diplomacy and Knowledge (nobility) checks made within Absalom. You have also proven yourself clever and resourceful enough to marry or be adopted into the Blakros Family allow you to purchase the Blakros Family Member vanity[/b]
Library Card You have proven yourself a valuable tool to the Dark Archive and gain access to restricted or dangerous information. You may use this boon to buy a tip or scrap of forbidden lore from the Dark Archive's sages granting you a +5 circumstance bonus on a single Knowledge skill check or a Diplomacy check made to gather information. This ability allows you to make a single Knowledge skill check untrained. When you use this boon, cross it off your Chronicle Sheet
Reading the Threads You have had additional time in which to study A Thread of Silver an incomplete guide to crash sites near Starfall in Numeria. When using the book as a dungeon guide, you increase its accuracy by 1 and gain a +2 competence bonus on optional skill checks made to increase its accuracy further.
Harvestman's Bane Word spreads of your involvement in the elimination of the cult of Zyphus in Taldor. You gain a +2 bonus on Intimidate checks against worshipers of Zyphus.
Greenheart's Blessing The peaceful and benevolent spirit of Galdron Greenheart infuses you when you set it to rest in the shrine beneath the Green Market. A small fraction of the luck and fortune in business that imbues the market stays with you as a result and brings you success for the rest of your life. You receive a +2 bonus on all Day Job checks.
Oread's Favor You have earned the recognition of a large group oread geniekin. This boon may be used in conjunction with other boons to grant one or more of your characters access to oread-related options.
Lissalan Library Amid the Feasters of the Heart's prized possessions is a collection of ancient volumes on their faith. When consulting these books, you gain a +2 circumstance bonus on Knowledge (religion) checks regarding Lissala and her ancient cult.
Sigil Wafer You ate a sigil wafer the physical result of a Lissalan ritual containing a potion of an unwilling victim's soul. This grants you a +2 profane bonus to Charisma. Ingesting a sigil wafer is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an attonement spell. If such an alignment shift would result in an evil alignment, you may no longer play the character in the Pathfinder Society Organised Play campaign.
Ocher Rhomboid Ioun Stone You activated an ocher rhomboid ioun stone an evil item that radiates the associated aura, but gives you a bonus feat - Additional Traits. Activating an ochre rhomboid ioun stone is an evil act that shifts your alignment one step toward evil unless you receive the benefits of an attonement spell. If such an alignment shift would result in an evil alignment, you may no longer play the character in the Pathfinder Society Organised Play campaign.
Rune of Life Your effective Constitution score for determining when you would die from hit point damage increases by 7
Sky Key Component (Numeria) You recovered on of the five lost components of the strange relic known as the Sky Key. this piece once belonged to Toggrim, whose descendants now live in Chesed.
Starmetal Stockpile During your adventure in Numeria you found a large amount of rare skymetals (Pathfinder Campaign Setting: Technology Guide 56-57). You can check the box that precedes this boon in order to purchase a single weapon or suit of armour made of horacalcum, noqual or siccatite at its listed cost. You can only purchase one such item using this boon, even if you later sell the weapon or armor.
Blaispear Hero By solving the recent abductions in Karcau without stepping on anyone's otes you have upset the unfair Ustalav notion that Pathfinders are merely troublemakers. Blaispear Plaza and its famous statues of heroes strethc before the Cloisoi Theater, and several of its granite pedestals remain vacant; however, the people of Karcau have agreed to create a statue in your image to display here. If your Fame score is lower than twice your XP total when you gain this boon, your Fame score increases by 1. If your Fame score is instead lower than your XP total, your Fame score increases by 2.
Pathfinder's Excellence (Magic) Before casting a spell or using a spell-like ability, you can check one of the boxes precceding this boon in order to roll twice for any caster level checks to overcome spell resistance and on caster level or concentration checks made to cast a spell in an impeded area (such as a fire spell underwater or a place with the impeded magic trait). Any members of the Aspis Consortium or foes directly in the Consortium's employ suffer a -2 penalty on any saving throw against the spell.
As a standard action, you can instead check two boxes in order to recall a spell that you have already cast that day. The spell is the prepared again, just as if it had not been cast. Once you check the last box, cross this entire boon off your Chronicle sheet.
Pathfinder's Excellence (Skill) Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is one attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum +1). Once you check the last box, cross this entire boon off your Chronicle sheet.

Vanities:

Blakros Family Member You are a member of the well-established Blakros noble family, granting you a comfortable townhouse in Absalom's fashionable Petal or Ivy districts and a small staff of servants to care for it. You gain +1 bonus on Knowledge (nobility) checks and may use that skill to make Day Job rolls. In addition, while in Absalom, your family connections grant you a +2 circumstance bonus on Bluff, Diplomacy and Intimidate when dealing with other members of high society.

Serket, Greensting Scorpion Familiar:
N Tiny Magical Beast
Init +3 Senses Darkvision 60, Perception +4

Defense
AC 20, touch 17, flat footed 18
HP 26
Fort 2 Ref 5 Will 6

Offense
Speed 30 ft
Melee Sting +5 (1d2-4 plus poison)
Space 2-1/2 ft Reach 0 ft.

Statistics
Str 3 Dex 16 Con 10 Int 6 Wis 10 Cha 2
Base Atk +0 CMB +1 CMD 7 (19 vs trip)

Feat Weapon Finesse

Skills
Climb +7
Perception +4
Stealth +15

Special Abilities
Poison Sting-Injury; save Fort DC10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save
Alertness While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Personality:

Update this

History:
Bero's early childhood was as fairly normal for someone brought up in a Varisian caravan. At the age of four, his mother died and his younger sister was born. His father carried out as best as he could and eventually the family recovered. At the age of seven the caravan came across a party of adventure's under attack by goblins who then turned on the caravan. During the fight, a goblin attacked bero, but was stopped by one of the adventures. The goblins turned on the elf, and although she fought bravely, she was soon overcome and one of the Goblins went in for the killing blow. It was at this point Bero cast his first cantrip, stopping the goblin and saving the elf.

Yolandlara took the close call as a sign to give up and join the caravan and eventually married Melshanto, Bero's father. Meanwhile Bero tried to learn all he could about magic and further his study. Inspired by tales of the past he used tattoos to try and focus and enhance his spell casting. However it was slow going trying to learn magic on his own, until he met Asmodia.

Asmodia was a traveller, who had left Cheliax to learn what she could about magic and was exploring the ruins in Varisia. She was intrigued by Bero's talents and decided to teach Bero how to further improve his own magical skills, and the teachings of Nethys. For reasons unknown to Bero Asmodia left as suddenly as she appears. Taking a leaf from Asmodia's book, he decided that exploring the past would help and set of to join the Pathfinders to do just that.

Since joining the Pathfinder's Society, Bero has often found him self on the same mission as Kal, a Paladin of Ragathiel who keeps and eye on Bero in more ways than one. Bero has been praying, and rather arrogantly expected, to receive the gift of divine magic from the uncaring yet all-Seeing Eye however he has instead awakened a more natural source of magic which he believes comes from a similar source as the sorcery awakened in his youth. Still the fact that the paladin brings with it the attention of the General of Vengeance, the burns that won't heal from when his powers awakened and the feeling in his stomach when he lies, he is starting to worry that the powers may have a much more troublesome source.

Chronicle History:
04/05/14 - Intro Game: First Steps Part 1: In Service To Lore
04/05/14 - #5-11: Library of the Lion
24/05/14 - #5-08: The Confirmation
01/06/14 - #1-29: The Devil We Know Part 1: Shipyard Rats
01/06/14 - #1-30: The Devil We Know Part 2: Cassomir's Locker
08/06/14 - #2-21: The Dalsine Affair
15/06/14 - #1-37: The Beggar's Pearl
26/06/14 - #5-19: The Horn of Aroden
26/06/14 - #5-21: The Merchant's Wake
26/06/14 - #6-00: Legacy of the Stonelords
27/06/14 - #5-22: Scars of the Third Crusdae
27/06/14 - #5-24: Assault on the Wound
05/10/14 - #6-02: The Silver Mount Collection
05/10/14 - #0-03: Murder on the Silken Caravan
02/11/14 - #6-03: The Technic Siege
09/11/14 - #3-08: Among the Gods
30/01/14 - #4-06: The Green Market
01/02/14 - #6-09: By Way of Bloodcove
08/02/14 - #5-99: The Paths We Choose
01/03/14 - #6-07: The Valley of Veild Flame
13/03/14 - #4-08: The Cultist's Kiss
20/03/14 - #4-10: Feast of Sigils
03/04/14 - #4-12: The Refuge of Time
04/04/14 - #4-20: Words if the Ancients
04/04/14 - #4-26: The Waking Rune
07/06/14 - #2-25: You Only Die Twice
20/06/14 - #2-12: Below the Silver Tarn
11/07/14 - #6-20: Returned to Sky
11/07/14 - #6-23: The Darkest Abduction
11/07/14 - #6-97: Siege of Serpents