Grand Necromancer

Berine Eidelweiss's page

5 posts. Alias of Blazichaos.


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Silver Crusade

GigglingNinny wrote:
redcelt32 wrote:
Berine Eidelweiss wrote:

Hello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.

A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.

A lot of this sort of thing was covered in the agendas and motivations sections for different factions in my thread, but I think the one you may be looking for specifically is Capital Venture aka Deal with the devil
There is a conversion of those Venture Capital notes for the 2nd Edition Kingmaker rules too: Kingmaker Venture Capital

YEEEEEESSSS, this is the exact document! And honorable mention to this one which is the original, thank you so much everyone for helping me find this! May [INSERT PREFERED GOD] bless you with [INSERT GODS MAJOR BLESSING]!

Silver Crusade

Hello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.

A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.

Silver Crusade

Combat/mechanical curses
- Curse of Chaotic magic: (Spell-caster) Whenever you cast a spell, the type of damage is rolled randomly.

- Curse of Chaotic form: Your form becomes magical and ever-changing, each hour you gain a resistance equal to your level in a random damage type and equal vulnerability in two others (maybe opposite of resistance instead of also random) until the next change.

- Curse of empathy: (care using this one) Half of any damage you deal is also done to you

- Curse of loneliness: You must make a Wisdom save whenever someone else uses an action which includes you (Healing you, using you as flanking buddy, etc)

Combat/RP impact hybrid

- Curse of Game logic: (Preferably on armor wearers and females ;))You don't get usual armor bonuses, you get +2 ac if wearing medium armor, +4 ac if wearing light armor or +6 ac if your wearing extremely skimpy armor.

- Curse of Sentient magic: Your magic is literally got a mind of its own and you have to convince your spells to do stuff, add a diplomacy check to cast spells (Crit failing meaning presumably it takes a go at you... maybe add a bonus for crit succeeding to balance), let the banter between the mage and their own magic ensue.

- Curse of darkest fears: whenever your in the dark, you start to take periodic damage... For when you think that character needs to tow down the edginess.

Non-combat curses:
- Blessing of Opposite day: Everything you say is opposite to what you mean ("hot" becomes "cold" and "They're coming from the south" becomes "They're coming from the north" or even "the north is all clear")

- Curse of the "womanizer" (male only): Women are sure that you objectify them... every... single... one... Including people you never met.

- Curse of the stud: (male only): Women interpret 90% of what you say as flirting with them (and react depending on their personality).

- Curse of the Confused draconian: All dragons find you oddly attractive.

- Curse of the Bards: As above but instead EVERY sentient none humanoid finds you attractive... have fun with that.

- Curse of nuts: Your followed everywhere by a group of squirrels... It only keeps getting bigger.

Silver Crusade

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Wait... if legendary training allows you to do reality breaking things without the "aid" of magic (such as surviving in a void without water, food or air or allow you to uppercut scary monsters 20 feet into the air)... WTF is legendary SPELLCASTING gonna look like?

Silver Crusade

I actually really hope the next race preview is humans. Because while you may say "they're just the basic choose a stat, feat and a skill per level race."

But now since it appears EVERY race gets that choose a stat +2 (and can use it to negate their penalty). I'm REALLY curious to see what they will be like. Do they get +2 to two stats? Do they get only a +2 BUT all other stats (maybe even including the chosen +2 stat) get a +1 bonus? How will the "+1 skill rank per level" convert? will you just get one proficiency up at the start (talking about the new "proficiency level" system)? will you get one every x levels? (although to be fair, the base template of the races seems to be MASSIVELY trimmed and turned into the feats so the skills may be moved to that).

Not to mention what racial (I know they're called "ancestral" but i'm just going to use racial) feats they'll will have access to. Since the elves have something for a skill which they can swap every day. Humans might have the pathfinder 1ED feat (which name of which book I can't remember :( ) which allows them to once per day, gain a combat feat they don't have and are capable of learning for 1 round, to show the ingenuity and versatility of humans (although considering how you seems to get feats at EVERY level it could be they just make it similar to elves except its a feat instead).

Because how the other races are being handled to be more versatile it will be interesting to see how human will either "one up" to stay the versatile kings OR if they will actually have a sort of "direction" for human like maybe more imperial (for example) in nature (although I doubt this will be it since humans have always been known as the "no great strengths, no great weaknesses" race which can be made to fit anything)