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redcelt32 wrote:There is a conversion of those Venture Capital notes for the 2nd Edition Kingmaker rules too: Kingmaker Venture CapitalBerine Eidelweiss wrote:A lot of this sort of thing was covered in the agendas and motivations sections for different factions in my thread, but I think the one you may be looking for specifically is Capital Venture aka Deal with the devilHello! Im a GM whose starting a kingmaker game soon, and a loooooong time ago, I remember coming across a document which looked amazing to set up the scene around the Stolen lands.
A big part that appealed to me is it changed how starting a kingdom worked, instead of just getting resources, you have to talk to a bunch of different politcal people/parties, each with their own expectations/obligations and (often secret) motivations in order to gain resources to found the kingdom. Some parties who would give you considerable resources to have their religion as the main/only one, others wanted your loyalty while others wanted you to simply not take the deal with another group. Seemed like a really good way to get the party into the "local" (on a massive kingdom level of course) politics of Golorion. But for the love of Iomedae I can't find the damn document again and was wondering if what I described rings a bell for anyone.
YEEEEEESSSS, this is the exact document! And honorable mention to this one which is the original, thank you so much everyone for helping me find this! May [INSERT PREFERED GOD] bless you with [INSERT GODS MAJOR BLESSING]!