Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
I'm ok sky-diving back to the ground with Feather Fall as a last min backup. As soon as the group is ready Berato casts communal air walk on the non-fliers. Let's GO! :)
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
oh Lord... hypotenuse now... lol
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Ok I'm good with this if the GM is good with it. But I'm not sure if he's ok with it as much as setting us into a false calculation trap. I should rephrase and ask the GM: is Anthys correct and should that cover our trip in and out? of course, if we spend too much time there, then how do we come down other than by sky-diving... :P EDIT: I guess we 'could' sky-dive and have Farrokh feather fall the whole party when we get close to ground... I'm guessing he's able to cover all non-fliers via the creatures/level spell entry yes?
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
@GM: there seems to be some confusion as to how long it takes to get there. Could you please give us some direction on this? thanks
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
I have air walk communal but it sucks due to 10min duration. I second Adeah's idea of buying OF scrolls. Because this means we need to wait one more day bbefore heading up there, I can also realign my list of prepared spells. Let me know if you have requests/suggestions. Cheers.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
No idea Farrokh- take a look at my alias/character sheet and feel free to suggest what would work.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
I think that based on what we know and see, that the whole party needs to be air walking or overland flying. Berato doesn't have the juice for Wind Walk at level 10. So I'm guessing we rest? that, or we make big arm motions to attract the giants and their flying mounts... ...and one more thing: this is a MONTE COOK adventure. Ok... now I understand why this adventure feels like it's slightly phase-shifted from normal adventuring reality. :P
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Q: is this storm front (presumably the location of Storm Queen) moving fast or do we have time to rest and memorize multiple communal air walks / change prepared spells? Edit: I think this is becoming a bit of a logistical nightmare... surely this module doesn't intend this level of prep/minutiae for mid-level adventurers. But then again, some of these early ones were written with regular home game groups in mind and not so much PFS. I for one vote for some GMing 'plot hooks' if the GM feels like streamlining some of this towards the important parts of the adventure.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato looks at Farrokh hovering above ground, and says "You appear enspelled with permanent flight. How about you do a reconnaissance for us? if we pool our collective treasures I'm sure we can find you a potion of invisibility somewhere... assuming you can't do that to yourself already, that is..." Berato has an...
Elixir of Hiding:
A character drinking this liquid gains an intuitive ability to sneak and hide (+10 competence bonus on Stealth checks for 1 hour). ...should you wish to dart to and fro one cloud to another...
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Yes... without exploration first, I fear that a mere half hour of air walking wouldn't be sufficient to arrive to destination. Have you ever gone up five full flight of stairs? now imagine perhaps fifty times that amount. With all of our gear and armor. That's quite the climb. It may leave us exhausted on arrival. Do the mages have remote sensors or scrying capabilities which could find our arrival point first? I agree that we should teleport first, with air walk prayers active, and then finalize the gap with air walking. To do that, however, I would feel better if scouting is performed first, magical or otherwise. It would be quite the pickle if we teleport thousands of feet in the air only to bounce against some kind of antimagic shell..."
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"My communal air walk prayers will only last a short time... do you have long-term flying magics for the whole group?" replies Berato.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"We could lure them in, defeat them in battle, and then requisition their mounts for our own mission. By the size of these birds, we may need only two for our entire party."
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Perception: 1d20 + 25 ⇒ (8) + 25 = 33 After the gummy deluge, Berato closely peers into one of the largest clumps, detecting for magic as he does. Detect magic
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
GM Jhaeman wrote: You can try to forage/hunt as you go (Taking 10 with your Survival will succeed automatically), but means you move at half speed. Everything in Pathfinder is a trade-off :) Let me know how you'd like to proceed. I vote full speed. Got a bag of holding full of rations, cheese, beer, cake mix and meat. If we die from starvation, we'll be dying fat. Edit: forgot the firewood, the bread, the honey and the coffee. I think we're good.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato detects magic on the chest and opens it no magic is present.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Thank you for seeing us, Mighty Chief Grunf and Wise Cyclop. We will travel to her castle to seek an audience." On his way out, Berato checks out the last room to the north. Perception: 1d20 + 25 ⇒ (16) + 25 = 41
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"We will agree to your claim of no enmity if you tell us where to find the Storm Queen. Any additional information you have on herself or her forces will also aid greatly in believing said claim. What say you, Wise Cyclop?" asks Berato, hoping to gauge how far these two wished to avoid battle. Diplomacy: 1d20 + 17 ⇒ (9) + 17 = 26
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato searches the room. He fires off a detect magic afterwards to see if he missed anything hidden. Perception: 1d20 + 25 ⇒ (12) + 25 = 37
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato raise an eyebrow at the mephit, adding "I sure hope so as well. What kind of trolls do you usually frequent?"
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
If the trolls do not move aside: Waiting for an answer, Berato stares at the troupe of trolls with disgust, akin to a military officer scowling in disapproval at soldiers who have sadly not passed the inspection. A palpable vibration of menace is felt throughout the trolls' frontline... i.e. all the way to include black Aura of Menace (Su):
At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive. ================================= If the trolls move aside: Berato nods and follows Anthys' quick soldier's steps deeper into the cave.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Tongues active Berato announces, "Please step aside trolls; we have business with the chief, not you." Diplo: 1d20 + 17 ⇒ (18) + 17 = 35
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"It's darker than in Zarta's cold, calculating heart in here..." quips Berato, casting a light spell on his shield.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato pauses, and turns to the lead bully. Speak Giant: "If Chief likes our gift, can WE still smash you?" Intimidate: 1d20 + 2 ⇒ (20) + 2 = 22
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Ok giant guards. Let's do this again. We're here to see the Chief. Tell him we have something for him and that we brought it here all the way from the southlands. Thanks." Diplo: 1d20 + 17 ⇒ (13) + 17 = 30
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Seeing Xilt leave, Berato shakes his head in dismay and re-packs the chest. He follows the party back to wherever Xilt is leading them.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato holds up a finger, puts his bag of holding on the ground, and with great effort, pulls out a chest from it. Breathing hard, he tells Xilt, "Tell them we brought a gift to the Chief. For his eyes only. If they don't let us meet him, we go back home with the gift."
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato nods to Xilt and the giant guards pretending to understand, and thumps his fist on his breastplate in agreement! he produces a few gold pieces to tip the giants.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"We are no sneaks! we are here to meet Chief Grunf. WE DEMAND TO SEE HIM NOW!" announces Berato, using giant diplomacy. Diplo, ES: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
While Farrokh distracts the younglings, Berato casts eagle's splendor on himself and bless upon the party.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Please consider Berato's last post an aid as well then; thanks
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Young giants! would you please wait for us here while we talk with your elders? We will put a good word in for you and tell them of your battle skills!" Diplomacy: 1d20 + 17 ⇒ (8) + 17 = 25
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
I can just have Berato tell them to stay put while we have boring business with the elders... does that work for everyone?
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
@GM: feel free to move the action to 'H2' as I think the young giants have no further information or tips for the party. Thank you!
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"I don't think they'll be more useful. They gave us the location of the chief and someone else called Ramma One-Eye. Can one of you gain more information on those two via divination? If not my vote is to go there directly and question them."
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
After getting Xilt's translation Berato replies, "Sure boys and girls! But not too long: we need to tell your chief that you three are strong and that you fight well!"
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato keeps encouraging the contestants and offers ale to the recovering loser.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato steps next to Xilt, shaking his head, and turning to the young giants, puts on a big smile full of whiter than white teeth, the such of which can only be grown in privileged Cheliax. Making exaggerated gestures emphasizing how BIG he thinks they are and how STRONG they all look, Berato speaks slowly, E-N-U-N-C-I-A-T-I-N-G each word then taking long pauses, nodding fiercely in agreement to Xilt so that the half-orc can have the proper time to translate each sentence completely and without leaving behind any details. "How mighty are the young ones of the Jurn Tribe! Show us your strength and show us how far you can throw these rocks! THEN: I want you two to wrestle, and I want the winner to wrestle the one with two heads. Fun first ya??? business later yeah? now FIGHT!!! GO!!!!! Animated and gesticulated diplomacy, dampened by Xilt's dry translation: 1d20 + 17 ⇒ (6) + 17 = 23 Berato pulls out some ale and takes a few sips while watching the fight.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
I'm not trying to sway them about anything. They either have the info or not. You ask and we'll back you up. Their reply to you will reveal their intent towards our party. Edit: besides, if we're gonna peak at each other's character sheet, you're part inquisitor, with stern gaze, discern lies, etc. Asking questions should be right in your alley. ;)
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
@GM: a rough map would indeed be appreciated, so as to gauge where Adeah will enter the camp from and where the party will be in hiding.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Good idea Adeah. Why don't you go ahead and seek parlay. We will be a few yards behind you in hiding should they decide to not be as honorable as you are." Berato has an Elixir of Hiding and a scroll of Obscuring Mist for such occasions...
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"I am flexible with the approach and will go with the majority vote," adds Berato.
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
@GM: is it possible to get a map showing the camp's layout and where the giants are? thanks
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
"Anyone able to scout and get us some info on what they are hunting?"
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Berato dons his sheepskin boots and ermine-fur cloak, hat and mittens that morning. "A cold wind is blowing my friends... a spurned dryad never bears anything good." Fort save, cold-weather outfit: 1d20 + 12 + 5 ⇒ (1) + 12 + 5 = 18
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Will save: 1d20 + 16 ⇒ (1) + 16 = 17
Male LG Human (Chelaxian) Cleric 10 (Torag) - Init +1, Senses: Normal Vision, Perception +25, AC 23/ touch 12/ ff 22; hp 73/73 (1/day converts bonus dmg from crit into nonlethal dmg), F+12, R+8, W+16, Speed 60 ft. CE 7/7; AoM 10/10; ToG 9/9; PT 1/1. Buffs: magic_vstmnt x2
Upon hearing Farrokh refer to her as a dryad, Berato shakes his head in disappointment, and says, "Milady, our quarrel is not with the fey, but with giants of the Jurn tribe. We wish not to play games of deception with you, but if you could help us with information about the Jurn tribe, we could be very generous unto you or your cause, and that, willingly." Diplomacy, vs fey: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36 |
