Baron Hannis Drelev

Benjamin Regalianus's page

30 posts. Alias of polyfrequencies.


Full Name

Benjamin Regalianus

Classes/Levels

Tayir HP: 14/14 | AC 23 Touch 14 Flat 19 | CMD 17 | Fort + 2, Reflex +7, Will +1 | Speed 20 ft, Fly 80 ft (avg) | Init +4 | Per +5, LLV | Active: None

Gender

Male Plumekith Aasimar Divine Hunter 1 | HP 10/10 | AC 19 Touch 14 Flat 15 CMD 16 | Fort +4 Ref +6 Will +4 | Speed 30 ft | Init +4; Per +8, SM +4 | Active: None ||

Size

Medium

Age

24

Alignment

NG

Deity

Sarenrae

Location

The Tusk Mountains

Languages

Common (Taldane), Celestial, Draconic, Sylvan

Occupation

Soldier

Strength 14
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 18
Charisma 10

About Benjamin Regalianus

Benjamin Regalianus
Garuda-Blooded Aasimar Divine Hunter of Sarenrae 1
NG male medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8

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Defense
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AC 19, touch 14, flat-footed 15 (+4 armor, +4 Dex, +1 shield)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +4
Resist acid 5, cold 5, electricity 5

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Offense
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Speed: 30 ft.
Melee: cold iron kukri +4 (1d4+2/18-20), silver light mace +4 (1d6+2), or scimitar +3 (1d6+2/18-20)
Ranged: composite (+2) longbow +4 (1d8+2/x3)
Special Abilities: Animal Focus (1/day)
Spell-Like Abilities (CL 1st)
1/day - see invisibility
Hunter Spells (CL 1st; concentration +5)
1st (2/day) entangle, obscuring mist (DC 15)
0 (at will) create water, detect magic, guidance, mending (DC 14)

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Statistics
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Str 14, Dex 18, Con 14, Int 14, Wis 18, Cha 10
Base Atk +0; CMB +2; CMD 16

Feats: Precise Shot; EitR: Weapon Finesse
Traits: Empathic Diplomat (region), Illuminator (religion)
Skills: Acrobatics +10, Diplomacy +10, Fly +6, Handle Animal +4 (+4 with animal companion), Knowledge (nature) +6, Knowledge (religion) +6, Perception +8, Perform (dance) +1, Profession (soldier) +8, Ride +8, Stealth +8, Survival +8; armor check penalty -1
Languages: Common (Taldane), Celestial, Draconic, Sylvan
SQ: animal companion, animal focus, celestial resistance, nature training, orisons, skilled (acrobatics, fly), wild empathy (+5 or +1)
Gear: mwk buckler, mwk chain shirt, cold iron kukri, silver light mace, composite (+2) longbow with 40 arrows, scimitar; hunter's kit (backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, spell component pouch, torches (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae), bell net, bell tripwire trap, blanket, chalk, crowbar, drill, earplugs, fishing kit, gear maintenance kit, grappling hook, hammer, hammock, pitons (4), saw, shaving kit, shovel, signal whistle, soap, spring-loaded, wrist sheath, twine, 8 cp

Special Abilities:
While most hunters heed the call of nature and fight to protect its bounty, some are inspired to serve a higher power. These divine hunters use faith to aid them in their struggles, and their faith infuses their animal companions, making these companions champions of their deities.

Alignment: A divine hunter’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. A divine hunter can otherwise be of any alignment.

Class Skills: A divine hunter gains Knowledge (religion) as a class skill, but she does not gain Knowledge (dungeoneering) as a class skill.

Spells: A hunter casts divine spells drawn from the druid and ranger spell lists. Only druid spells of 6th level and lower and ranger spells are considered to be part of the hunter spell list. If a spell appears on both the druid and ranger spell lists, the hunter uses the lower of the two spell levels listed for the spell. For instance, reduce animal is a 2nd-level druid spell and a 3rd-level ranger spell, making it a 2nd-level hunter spell. Likewise, detect poison is a 0-level druid spell and a 2nd-level ranger spell, making it a 0-level hunter spell.

Animal Companion (Ex): At 1st level, a hunter forms a bond with an animal companion. A hunter may begin play with any of the animals available to a druid. This animal is a loyal companion that accompanies the hunter on her adventures. This ability functions like the druid animal companion ability (which is part of the nature bond class feature). The hunter’s effective druid level is equal to her hunter level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the companion’s statistics and abilities. A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype instead of standard tricks. The animal companion can use skirmisher tricks when commanded, a number of times per day equal to half its Hit Dice plus its Wisdom modifier.

If a hunter releases her companion from service or her animal companion perishes, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. While the hunter’s animal companion is dead, any animal she summons with a summon nature’s ally spell remains for 1 minute per level instead of 1 round per level. A hunter cannot have more than one summon nature’s ally spell active in this way at one time. If this ability is used again, any existing summon nature’s ally immediately ends.

Animal Focus (Su): At 1st level, a hunter can take on the aspect of an animal as a swift action. She must select one type of animal to emulate, gaining a bonus or special ability based on the type of animal emulated and her hunter level. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments. The hunter can emulate only one animal at a time.

The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter’s minutes of duration per day-it remains in effect until the hunter changes it. The companion’s aspect can be the same aspect the ranger has taken on or a different one. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.

If the hunter’s animal companion is dead, the hunter can apply her companion’s animal focus to herself instead of her animal companion. This is in addition to the normal one she can choose, and (as with a companion’s focus) remains in effect until the hunter changes it instead of counting against her minutes per day.

Nature Training (Ex): A hunter counts her total hunter level as both druid levels and ranger levels for the purpose of qualifying for feats, traits, and options that modify or improve an animal companion.

Wild Empathy (Ex): A hunter can improve the initial attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person. The hunter rolls 1d20 and adds her hunter level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the hunter and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. The hunter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a -4 penalty on the check.

Animal Companion:
Tayir
Roc Elemental Companion (Fire)
NG Medium animal (fire)
Init +4; Senses low-light vision

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Defense
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AC 23, touch 14, flat-footed 19 (+4 armor, +4 Dex, +5 natural)
hp 14 (2d8-2)
Fort +2, Ref +7, Will +1

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Offense
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Speed: 20 ft., Fly 80 ft. (average)
Melee: 2 Talons +5 (1d4+2), Bite +5 (1d6+2)
Special Abilities: Vengeance Strike 4/day

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Statistics
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Str 12+2, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +3; CMD 17

Feats: Light Armor Proficiency; EitR: Combat Expertise, Power Attack, Weapon Finesse
Tricks: Attack (x2), Defend, Down, Flank, Heel, Vengeance Strike
Skills: Perception +5, Stealth +8 (ACP -1)
SQ: Link, Share Spells
Gear: Chain Shirt Barding

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Special Abilities
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The heart of this companion beats with primal energy.

Elemental Type (Ex): An elemental companion gains a subtype that matches its element: air, earth, fire, or water.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Background:
Over twenty-five years ago when a young Betto Clinator went off to fight against the Qadiran army, he was joined by two of his closest childhood friends: Sellio Regalianus & Floria Merenda. Sellio and Floria had recently been married and traveled down with Betto to fight in the war. Sellio’s mother and Floria’s father had both been elected to the Threefold Council for two terms, and there were great expectations for them to serve the town of Lyon’s Brook well on their return from war.

However, whereas Betto returned with a new wife and a child, Sellio was killed in action in one of the closing battles of their tour, and Floria returned with a prominent baby bump. The young widow gave birth shortly after returning to Lyon’s Brook, and although propriety prevented too much open discussion of it, the town busybodies couldn’t help but gossip that the child did not resemble Sellio. In fact, he looked much more Keleshite than he did Taldan, his hair black instead of blonde like his parents, his complexion more olive, and his eyes more amber. No one publicly confronted Floria about the potential impropriety (who among them could castigate a young widow for how she dealt with her grief on the field of battle?), but neither Floria’s father nor Sellio’s grieving mother sought reelection to the Threefold Council when their terms came up.

Floria named the boy Benjamin, but often called him Benoni, which in Kelish means “son of my sorrow.” Benjamin grew up hearing stories of his parents’ prowess on the battlefield, along with “uncle” Betto’s, and playing with his best friend Lorelai (Betto’s same-aged daughter). Some of the older, more gossip-prone members of Lyon’s Brook started talking about how Ben and Lorelai might grow up to be little versions of Sellio and Floria, marrying and going off to fight at the Qadiran border. And to be sure, Ben long harbored a crush on Lorelai. They might have even explored this affection as teenagers, but neither Ben nor Lorelai are the types to kiss and tell.

Ultimately, Ben felt a strong calling to follow in his parents’ footsteps, and enlisted to go off and fight. In his absence, Eudox Livianus swooped in and romanced Lorelai.

Qadira was far different than Ben had expected. Although he served with distinction, he often wondered why Taldor and Qadira had this simmering relationship. The Qadiran people were just like the Taldan people were: hardscrabble and proud of their heritage. Certainly he harbored ill will towards the Qadiran military for his father’s death, but thousands of people on the other side of the border shared a similar story to his. For the hundreds of years during the Grand Campaign and the over hundred years of simmering cold war, plenty of people had lost parents, siblings, and spouses.

During Ben’s tour, he found himself increasingly drawn to the faith of Sarenrae, long-viewed with suspicion throughout Taldor after the brief period in which worship of Sarenrae was outlawed. Growing up, the people of Lyon’s Brook often spat on the ground if Sarenrae was ever brought up in polite conversation. So Ben expected to find Sarenrae worshipers to be warmongers, but instead found many healers and farmers, not unlike Erastil, who he had been raised to worship. But Erastil was a staunch traditionalist who seemed keen on strict gender roles and other outdated ideals that Taldor seemed to be trying to move on from. Ben converted from worshiping Erastil to worshiping Sarenrae, though he wanted to keep his faith secret when he returned home.

When his tour of duty in Qadira came to an end, Benjamin returned home to his small town hoping to settle down. As he feared, his new faith was rejected. Despite his efforts to demonstrate that he was still the same young man he had been when he left, he found his small town unprepared and unwilling to accept him. There was no great tragedy, no great loss. He simply packed up his things one day and left.

While he could have re-enlisted in the Taldan Horse, the news of his faith had made it to his superiors. Although it wasn't illegal (anymore), he was still viewed with suspicion. He had to move on. His wanderings carried up across Avistan until he found a company establishing a settlement far in the northern reaches. Benjamin had done well in the desserts of Qadira. The tundra was just another kind of dessert, and one where Sarenrae's light might be sorely needed. He signed up with the company and began to make his way to the Tusk Mountains.

Ten Minute Background:
Key Background
1. Benjamin’s parents (Sellio Regalianus & Floria Merenda) served in the Taldan Horse in a regiment deployed along the Qadiran border. His father died during his service, and Floria returned home pregnant. Some suspect (because Benjamin does not resemble Sellio) that Floria took a Qadiran lover after her husband’s death, and that this unknown Qadiran man is actually Benjamin’s father. This suspicion was further confirmed when Benjamin began displaying distinctly avian features at puberty, revealing him to have some sort of nascent celestial heritage. Neither Floria nor Betto are willing to discuss these rumors. Floria remarried when Benjamin was young, and Benjamin has two younger half-siblings.
2. Benjamin grew up with Lorelai Livianus, and many expected that they would get married. Some think that the reason that Benjamin enlisted was because Lorelai spurned his advances. Others think that the two almost certainly hooked up. Neither Lorelai nor Benjamin seem willing to dignify these rumors with any response, though Lorelai’s husband is well aware of the rumors and might have had feelings about Benjamin return even before the news of his conversion came to light.
3. Benjamin secretly converted from the faith of Erastil to the faith of Sarenrae while serving in the Taldan Phalanx in Qadira. He is no evangelist but feels that Sarenrae has been unfairly maligned in Taldor and hopes that serving her—and his people—quietly with distinction will begin to change hearts and minds on a local level.
4. Benjamin wears the green and blue military regalia of the Taldan Phalanx. His appearance was more or less common in the military, which had many people of mixed Taldan and Keleshite heritage, but he stood out a bit in his home town Lyon’s Brook. His hair is black, his skin like olives, and his eyes are amber. He has red and gold feathers near his hairline and at his wrists and ankles, easily hidden with the right clothing should he need to blend in a bit better.
5. Benjamin is proud of his military service but isn’t trying to thump his chest about it. He was ready to settle into a quieter life in Lyon’s Brook, trying to leverage the skills that he developed into an apprenticeship. Even though that didn't work out, he still tries to be humble.

Goals
1. Benjamin tried to figure out who is real father is but chasing down a man from a 24-year-old affair proved difficult. So he has given up working out his parentage. Instead, he has two major goals:
a) Find a job that can utilize his military skills.
b) Find and court a spouse for whom he can be a dedicated and present spouse (and if the gods so will it, father).

Memories, mannerisms, or quirks
1. Benjamin became partial to smoking hookah while he was serving in Qadira, though he did not like his brief experimentation with Pesh.
2. When he is feeling nervous, Benjamin gets a small shake in his left hand, which he is prone to want to settle with a bit of a smoke, whether pipe or cigar.
3. After spending so much time in Qadira, Benjamin peppers various Kelish words and phrases throughout his speech, sometimes translated into Taldane and sometimes not. He likes to think of these as evidence of his having grown more philosophical.