Alain

Benedict the Clever's page

2,177 posts. Alias of Aldizog.


RSS

1 to 50 of 2,177 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict looks around the chamber and addresses the disembodied voice.

Dwarven:
"Pardon our intrusion, noble elder of the realm of Kraggodan. We have been tasked by the Evenhanded Synod with investigating the theft of a great Dwarven relic, the Onyx Key, from this Reliquary. An army of hobgoblins now has the Onyx Key, and with it, control of the Stone Road. They have overrun our lands. It has been our great pleasure, during this course of this investigation, to cleanse the Reliquary of the Gugs that had infested it.
How may I address you, noble elder?
I myself was not born to the Dwarven race, as you can see, though I learned the ways of war from this daughter of Kraggodan, Haela Sturm."

He indicates the Drill Sergeant next to him.

If Diplomacy is needed, he would Take 10 for a 32.

If Take 10 not possible:
Diplomacy: 1d20 + 22 ⇒ (11) + 22 = 33


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Yeah, I think William might be right. More likely guardian golems than works of art. Haela, be ready to use that Sigil of Kraggodan if needed to be unseen by any golems."

Benedict takes a look around the room. Is there any writing anywhere? Anything else of note?

Perception: 1d20 + 25 ⇒ (18) + 25 = 43


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Sorry to hear that, William! Best wishes for a complete recovery.

Aerel - I would be happy to make up a couple of reasonable PFS 5th-level PCs over the next few days.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict slams his fist against the Gug-statue in frustration.

"As I said... I hate not knowing what we are up against. Maybe everyone who was turned to stone by the medusa is now present as a ghost? But then why would the dwarf's spirit lie to us? Was that spirit an illusion from a nearby spellcaster? And this Gug ghost too, with a fear spell?

There's a lot I don't know about how magic works. And I don't know that much about ghosts and their abilities either.

When we head back to Kraggodan, we can ask Karburtin what he makes of our foe based on the evidence we have. We can get equipment to battle ghosts, or use the Manual of War to train to fight them. We can also pick up equipment to battle medusas; whatever is making the ghosts appear, recall that Bellachal Dergik was petrified not that long ago, so the medusa is probably still here.

But first let's see what is in this room."

He waits for Aerel to finish with the door.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"What are we dealing with??"
Benedict is immune to fear, and has a 10' radius Aura of Courage. Everybody within that aura (the whole party, I think) gets a +4 morale bonus to saves vs fear.

Can he act? If so, Warrior Spirit as a standard action to add +3 to his axe: Ghost Touch (+1), Undead-Bane (+1), and Keen (+1).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Let's stick together."

The hall is wide enough for three abreast. If Aerel needs to be in front to search for traps, he can have Benedict and Grum right next to him, with Haela behind for Tactician and William behind for spells and archery.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I wasn't looking to restore the human for his own sake, but rather for information, like Aerel suggested. Especially about what petrified him. Information is power and I don't like not knowing what we are up against. But if you want to press on, I will. At least we have some resources to protect ourselves."

Benedict puts on the Lidless Charm Bracelet.
"Grum, do you want the Amulet of Proof Against Petrification?"
It will take the place of your current amulet and so would hurt your AC, but would provide a nice backup if the RNG is against you. If not you, then Aerel or William might want it. I'm hoping that if we encounter the medusa they can be far enough away to not be affected, but Grum is definitely going to be within gaze range.

"Aerel, your keen eyes could work against you if there is a medusa, so I don't think having you scout ahead is best at this time. If we stick together, you can benefit from Haela's tactics."
That is to say, she has one more use of Tactician and can share out Shake it Off as as a swift action. Bonus to saves.

Once whoever wants it takes the Amulet, Benedict opens the doors to the south.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"We do have one use of Stone Salve. It can restore someone who was petrified. I might want to save it to use on one of us... but then, maybe we can exit the Reliquary and come back in again supplied with more. Or with other items that protect against petrification."

"We now can establish that the dwarf wasn't petrified centuries ago, and so the apparent spirit was lying to us. The human... I guess we could try putting his remains together to see if a spirit appears and says something. Even if we have good reason to suspect that the 'spirit' may lie, there could be value in hearing what they have to say."

"Reassembling the human means retracing our steps, bringing the legs back to the upper torso. Maybe we do that, see if we conjure a spirit, restore him, and then exit the Reliquary to resupply? We can bring Bellachal Dirgek's statue on our way out and maybe the dwarves can restore her. It should weigh... what, three times what she weighed in life? Maybe two of us working together, then."

Thoughts?
1) Press on and explore one more room;
2) Go back, reassemble the human, and then exit the Reliquary with Bellachal's statue; or,
3) Rest in the Folgrit room and then continue on.
I am thinking (2).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

UMD is Grum's thing. Have at it! A scroll of a CL7 spell is DC 27 and Grum has a +20 so those are good odds. I asked about the Wisdom because Sending is an Oracle spell also (which would be Cha-based) but it makes sense that it defaults to the Clr list (needing Wis 14 and so a potion). Drink the potion and then just one check is needed.

"I can't read the scroll, Grum. We need you to do it. Does that message sound good to you? I believe the spell has a strict word count so there's no time for small talk. But Karburtin knows you. I bet he'll answer."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Okay, we've got 25 words, and Karburtin can send a response? Well, how about something like this:

'Gugs defeated. Still investigating. Alleged spirit of petrified Bellachal Dirgek claims medusa attacked centuries ago. Did prior investigators see her? Are petrified beings truly dead?'

Any suggestions? The petrified dwarf right near the entrance is something that the other investigators should have found. If they didn't, then I think the 'spirit' was lying to us about the length of time that petrified dwarf has been there. And if petrified beings aren't dead, then that was not her spirit we saw but rather some kind of trick. I guess a petrified being could maybe manifest an apparition if the being had been a psychic or something like that, but I think it might have been an illusion from a hidden spellcaster nearby."

2 questions for the GM. 1) do we have a complete 'statue' for the petrified human, and 2) is Grum's Cha 16 enough to cast Sending from a scroll, or does he need Wis 14 meaning a potion of Owl's Wisdom?


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote:

You deserve a lot of credit for keeping the story straight, thank you for that.

"Why would a human be in these chambers? Seems suspicious. And more concerning at the moment - have we met anything down here that would turn a man to stone?"

"You're right, Aerel. It's suspicious. The dwarves believed the Molthuni to be behind the theft of the Onyx Key. But we know the Ironfang Legion ended up with it and have taken control of the Stone Road to move their troops.

So was a human Molthuni thief involved?
Then there was also the dwarf petrified when we first entered the Reliquary. Bellachal Dergik. She said it was 'a medusa, long ago'... saying that maybe centuries had passed... and yet the dwarves of Kraggodan had sent investigators before us into the Reliquary to investigate the break-in. They told us about the gugs but made no mention of a petrified dwarf or her ghost.
And if this human was petrified relatively recently - if he was associated with the break-in - then at least a medusa is still around after centuries.
I don't think it quite adds up. Something is off. But I am reluctant to expend our very limited de-petrifying magic for the sake of getting answers."

Suddenly his face lights up.
"Wait a minute! We have three scrolls of Sending! We can use one to ask Karburtin about Bellachal Dergik. We'd have to think how to word it... and make sure Grum has the best possible chance of activating the scroll... but it could work."

As best as I can tell, the party found 3 Potions of Owl's Wisdom in the troglodyte caves that we distributed to Grum, Amkarang, and Benedict and never used. Any one of those would boost Grum's Wisdom to 14 - if his 16 Cha isn't enough to natively use a scroll of a Cleric/Oracle spell. People interpret that part differently.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
DM Stalwart wrote:

Aerel cannot read the script, but he recognizes some of the symbols as what's used in Undercommon.

During his inspection of the room, he also realizes that the strange pedestal holding up the gruesome faces is actually a stone pair of legs going up to roughly the waist, either as a broken statue or the lower half of a petrified person.

DM Stalwart wrote:
While the group plans on using Grum's teleportation to avoid the spike stones, they notice the small chamber to the east is lit by bronze sconces. The room is bare except for the upper torso of a statue of a young human man. His face would be handsome if it were not contorted into a terrified expression.

"I think there may be a complete petrified person. A human, though; not a dwarf."

Can't exactly tell from the description. Maybe the arms are there? Or maybe they are missing.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

We could rest or press on. I think we are okay on healing for now. Haela still has 3 uses of Healer's Hands, plus the mundane Treat Deadly Wounds once per person per day, plus we have wands and potions. But the teleportation abilities are really useful and I think all used up (Haela definitely, Grum probably). I think William's higher-level spells are all used up. Maybe do 1 more room?

"What about the petrified torso and legs? Should we put those together and try to restore them?
Or maybe not... I believe we have but one use of Stone Salve. Maybe we should save that in case one of us gets petrified."

@GM - can Break Enchantment reverse petrification? We have a scroll of it.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Knowledge (Religion): 1d20 + 5 ⇒ (3) + 5 = 8

"Yeah, I think you're right, Aerel. Maybe this is some kind of shrine within the tomb."

Benedict looks around uncertainly.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Okay, Aerel, I think we can continue. Lead on."

Remaining daily resources:
Benedict Barroom Brawler 0/0 (swapped it out today via the Manual of War for Warrior Spirit)
Benedict Warrior Spirit 2/4.
Benedict Alter Self 1/1.
Benedict Tactician 0/1.
Benedict Deific Obedience SLAs 0/1.
Benedict Smite 0/1.
Haela Healer's Hands 3/10.
Haela Tactician 1/3.
Haela Warrior Spirit 1/3.
Haela Teleportation Mastery 0/1
Also corrected Potions of CLW on inventory; now 7 left, not- 8 (Haela had used one earlier today).

@Aerel, you still have the incorporeal use of the Spirit Shroud for the day? I had Benedict charge the worm so that it wouldn't get you, but I had forgotten that you had an escape option.


1 person marked this as a favorite.
M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict drinks a healing potion.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Benedict is now at 106/112.

@Grum - you were at 60 damage taken after the Gug fight, but then were healed by Haela for 65 back here bringing you to full. In this fight you were hit once for 16 damage and poison. You do need a DC 27 Fort save vs poison. But as to the HP damage, if only down 16, a potion or two would do it (we have 13 CMW and now 8 CLW).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict shrugs. "No better options that I saw - that worm was going to get somebody. That was a pretty miraculous escape that you made.
I have a Talisman of Freedom that maybe I should start wearing."

The Talisman takes up the neck slot - although you can wear up to 3 Talismans, you can't wear them with an Amulet of Natural Armor. So Benedict can swap out the neck slot and drink a Potion of Barkskin if he has advance notice that we are going up against a grappling enemy. Wasn't really an opportunity to do so here.

"But let's get you healed up. Haela, can you help Aerel?"


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

A swallowed creature can just try to escape the grapple with a CMD check, and I would assume that a dead worm has 0 BAB, 0 Str, and so basically 0 CMD.

Benedict crawls up the worm's gullet and out of its maw.

He is badly hurt, but still breathing.

"Just as planned..."

"Thank you, Aerel, Grum, William, Haela. I owe you my life yet again."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Its tail is still up and it is still there on the map. Make that a full attack and finish it!


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Just like the Behir...

Benedict stabs furiously with his dagger as he is swallowed, hoping to do enough damage to the beast's gullet that he either cuts his way out or is vomited out.

Dagger, PA: 1d20 + 16 - 4 ⇒ (2) + 16 - 4 = 14
Damage: 1d4 + 4 + 8 ⇒ (4) + 4 + 8 = 16

Secondary: 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage: 1d4 + 4 + 8 ⇒ (1) + 4 + 8 = 13

Tertiary: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
Damage: 1d4 + 4 + 8 ⇒ (3) + 4 + 8 = 15

Pretty sure that isn't going to do it... but I have faith the party can kill this thing.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I've got its attention!"
Benedict is almost certainly getting swallowed on the worm's next turn. But it does count as Grappled for right now at least so that is -4 Dex to it. Hopefully will help Grum and William do a lot of damage.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict takes Total Defense, and moves up drawing his dagger in his buckler hand. He tries to do his best to draw the worm's attention while avoiding its attacks. He was previously swallowed by a Behir and hopes to not repeat the experience, but he has the dagger in hand should it come to that.

It will get an AOO against his AC 37. If it does hit him, his CMD is 36 with Total Defense which means it Grapples him on anything but a 1. But if it is Grappling him, it won't get AOOs against anyone else, and if it misses him, hopefully it doesn't have Combat Reflexes so it still won't get AOOs against anyone else.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict and Haela move to guard William.

Haela takes a single move, uses Total Defense, and enters Dwarven Hatred Style. She is AC 35, or 37 vs evil foes, and if she is hit she will apply Dwarven Seething as an immediate action for +4 AC vs that foe until she changes foes.

Benedict takes a single move and uses Total Defense. He is AC 37, or 39 vs evil foes.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict and Haela wait to see what Aerel does.

Just delaying until after Aerel. Don't have line of sight to the creature right now.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict searches the room for anything of interest.
Perception: 1d20 + 25 ⇒ (4) + 25 = 29


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Finish it, Grum and Aerel!"


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I think you skipped William's turn. No harm done, as the Gug did not land a hit on its turn.

Benedict finally gives up on defense and goes all-out in attacking the Gug.

Attack, Deific Obedience, PA: 1d20 + 21 + 1 - 4 ⇒ (17) + 21 + 1 - 4 = 35
Damage: 1d10 + 11 + 12 ⇒ (4) + 11 + 12 = 27

Secondary: 1d20 + 16 + 1 - 4 ⇒ (5) + 16 + 1 - 4 = 18
Damage: 1d10 + 11 + 12 ⇒ (5) + 11 + 12 = 28

Tertiary: 1d20 + 11 + 1 - 4 ⇒ (3) + 11 + 1 - 4 = 11
Damage: 1d10 + 11 + 12 ⇒ (9) + 11 + 12 = 32

Only his first attack is a good swing.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict moves up and attacks, fighting cautiously Provokes an AOO, against AC 31. I don't think the CE bonus to AC applies vs the AOO since he hasn't attacked yet at that point.
Benedict Attack, Deific Obedience, CE: 1d20 + 21 + 1 - 4 ⇒ (2) + 21 + 1 - 4 = 20
Damage: 1d10 + 11 ⇒ (2) + 11 = 13

Haela moves up and attacks Also provokes if it has Combat Reflexes, and AC 31. If it hits her, she will apply Dwarven Seething for a +4 Dodge against it for the remainder of the combat.

Haela Attack, PA, Blood for the Empire: 1d20 + 18 - 3 + 3 ⇒ (7) + 18 - 3 + 3 = 25
Damage: 1d10 + 8 + 6 + 3 ⇒ (9) + 8 + 6 + 3 = 26

Once they are in position, their defenses are better. AC 37 for Benedict (+4 CE, +2 Lastwall Phalanx) and AC 33 for Haela (+2 Lastwall Phalanx, but another +4 to 37 if it has hit her at least once).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict decides that the best offense is a good defense, to allow the archers to continue their work.
He steps 5' closer to the Gugs, but maintains Total Defense.

As before, AC 39 for Benedict vs evil foes, and AC 37 for Haela. Benedict would not have survived that last round at his base AC of 31 with them Smiting him.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict and Haela both move up and use Total Defense, hoping that they can blunt the Gugs' attacks.

With Total Defense, Benedict is AC 37, or 39 vs evil foes (+2 sacred from Haela since she gives an extra +1). Haela is AC 35, or 37 vs evil foes.

Haela also enters Dwarven Hatred Style. If a foe hits her, she will use an immediate action to apply her Defensive Training against it for another +4 dodge bonus to AC that lasts until she designates a new opponent.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Not sure where we can line up before we get our surprise round. If we can be just out of line of sight, then we can use our surprise round to get into a good position?
I have always found the transition from "out of initiative" to "in initiative" to be one of the most awkward things in 3.X.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I had thought of Fireball because it can spread and affect foes out of sight to a degree. Start the fight before they can see us and lure them out of that room."
That is, if the origin point is in your line of sight but some of the spread area is not. Not sure the geometry here quite allows that.

"But I'll do whatever. Your plan sounds good, Aerel."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict sighs and sounds less than enthusiastic.
"Sure, okay. Try not to die."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict nods. "Okay. Maybe we get set up in a formation and then William uses the staff to throw a Fireball or Wall of Fire in there?"


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict will hand the Golembane Scarab to William.
"Why don't you use this? It should help if we have to fight golems at any point."

It looks like William doesn't have a neck slot item? And he also doesn't have Clustered Shots (which Aerel does have). So I think the Scarab is best on William.

Benedict hands the +1 Construct-Bane Adamantine Battleaxe to Haela, and she takes it in hand.

Benedict himself has 1 more use of Warrior Spirit today, which is bound to his Dwarven Waraxe.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote:
I did not understand that there was actually an exit from here between the map and the description of what was found. If there is, Aerel will take the lead, sneaking and peeking as usual.

It looks like there is an exit to the west. We are in J6 on Slide 1, I think, a stone mausoleum.

"We know that the Ironfang Legion infiltrated this place to steal from the dwarves. That could explain hobgoblins. As to the human faces... I'm not sure.

Those stone legs here in the mausoleum might match up with the human torso that we saw in the room to the southeast." I think that was J3? If we saw it right before we teleported.

"When the Spike Stones end we can try to bring the legs to the torso and head."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Do the legs appear to be of Dwarven dimensions? Something taller like a hobgoblin?

"Perhaps we will find the rest of this figure elsewhere.
Let's gather everyone here and continue on.
Aerel, lead on."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I speak and read Undercommon, Aerel. I will take a look.
And it seems you've found another way around so we don't have to wait for the Spike Stones to end!"

Benedict approaches to read the script.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

What we really lack is the ability to solve challenges like those Spike Stones. I guess I was thinking that if we were higher level we'd have had more options there (for example, William might have Dispel Magic). But in terms of sheer damage output we are hard to beat. And Benedict's AC has been for a couple of levels now where I think a fighter should be (20+level), but before Longshadow it was pretty poor.

So I see the point and I suppose we can just keep going as we are.

As to Haela's feat: Yes, the limit is removed, and no, it doesn't take an hour.

Healer's Hands wrote:
Benefit(s): You can use the Heal skill to treat deadly wounds as a full-round action. You do not take a penalty for not using a healer’s kit when treating deadly wounds this way, and you can do so on a given creature more than once per day. When treating deadly wounds this way, if your result exceeds the DC by 10 or more, add your ranks in Knowledge (planes) to the damage healed. These benefits do not apply to creatures that are not healed by positive energy.

It is a pretty weak and inconsistent ability at low levels but it ramps up with Signature Skill (Heal).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I hate to ask this, but it has been on my mind for a while. When we get the XP for the Gugs, are we going to split it 5 ways? Amkarang has been largely absent for a long time now.

7 posts in the past 12 months (and 1 round of combat).

We have been splitting the XP 5 ways while being functionally a 4-PC party most of the time.

Could we just switch to milestone leveling, be at the AP recommendation for levels at this part of Book 4, and do away with the random encounters? Our pace has slowed, so I think the random encounters would be better omitted, and they are really the only reason why tracked XP has any value over milestone.

I don't want Amkarang to leave the game, but I also don't like the XP drain of a frequently-absent PC. If the player's circumstances change such that he can rejoin us I would welcome it.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote:
I didn't realize the abandonment of Amkarang was intentional. I thought it was just that no one had thought to move him.

We didn't have the Teleportation capacity to bring him along. Grum could bring 4 others (as CL12), so that is Benedict, Haela, William, and Aerel. I did note that if Amkarang's player came back we could leave a Potion of Fly for him.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

And another +2 morale bonus to hit and damage on all of Grum's attacks since Haela had shared Blood for the Empire and Benedict hit the Gug caster within the past round!

Benedict follows Grum, stepping up to continue Smiting the caster.

Now that I have a full attack, dropping Combat Expertise in the hopes of getting the iteratives to hit.

Attack, Deific Obedience, Bane, Smite, Blood for the Empire +2, PA: 1d20 + 21 + 1 + 2 + 4 + 2 - 4 ⇒ (14) + 21 + 1 + 2 + 4 + 2 - 4 = 40
Damage, Bane, Smite: 1d10 + 11 + 2 + 2d6 + 12 + 2 + 12 ⇒ (3) + 11 + 2 + (1, 3) + 12 + 2 + 12 = 46

Secondary: 1d20 + 16 + 1 + 2 + 4 + 2 - 4 ⇒ (4) + 16 + 1 + 2 + 4 + 2 - 4 = 25
Damage: 1d10 + 11 + 2 + 2d6 + 12 + 2 + 12 ⇒ (1) + 11 + 2 + (3, 5) + 12 + 2 + 12 = 48

Tertiary: 1d20 + 11 + 1 + 2 + 4 + 2 - 4 ⇒ (17) + 11 + 1 + 2 + 4 + 2 - 4 = 33
Damage: 1d10 + 11 + 2 + 2d6 + 12 + 2 + 12 ⇒ (6) + 11 + 2 + (2, 6) + 12 + 2 + 12 = 53

Benedict is AC 35 against the Gug caster with no turtling up (net +3 deflection and +1 sacred at the moment). Grum is AC 31 right now.

The archers get a +2 morale bonus to attack and damage against the Gug caster from Blood for the Empire (if it is still up), or +3 against the demon (because Haela damaged that one and she grants a larger bonus from teamwork feats).


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict takes 66 damage and is now at 40/112.

Will DC 18: 1d20 + 9 ⇒ (15) + 9 = 24

Can't take another round of 66 damage, and being Staggered probably can't deal enough damage to drop the caster in one hit. So going defensive to buy some time to shake off the Stagger and get Haela into healing position. This is a tense one! Looking forward to seeing how it plays out.

Benedict partially resists the demon's ability, though he feels a bit dazed by the strain of resisting it. He steps up, and presses the attack on the Gug caster. He keeps swinging hard (still using PA) but improves his guard (Combat Expertise for another +4 AC, to 38, with Lastwall Phalanx making it AC 41 with Haela and Grum adjacent). AC is 38 against the demon.

Attack, Deific Obedience, Bane, PA, Smite, CE: 1d20 + 21 + 1 + 2 + 2 - 4 + 4 - 4 ⇒ (18) + 21 + 1 + 2 + 2 - 4 + 4 - 4 = 40
Damage, Bane, Smite, PA: 1d10 + 11 + 2 + 2d6 + 12 + 12 ⇒ (7) + 11 + 2 + (4, 6) + 12 + 12 = 54


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"William - ready to interrupt casting if you can!"

Benedict charges!

Attack, Deific Obedience, Bane, PA, Charge, Smite: 1d20 + 21 + 1 + 2 - 4 + 2 + 4 ⇒ (10) + 21 + 1 + 2 - 4 + 2 + 4 = 36
Damage, Bane, PA, Smite: 1d10 + 11 + 2 + 2d6 + 12 + 12 ⇒ (9) + 11 + 2 + (6, 2) + 12 + 12 = 54

He will provoke an AOO, but he suffers no AC penalty from charging. With Smite, his AC is 34 against the Gug (or 35 if Grum is adjacent at the time of the AOO).

Haela moves up.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

William's first casting of Haste was from a scroll that Benedict had. I have removed the scroll from Benedict's sheet.

Grum must have moved up to attack so he should be adjacent to Benedict. Looks like just one regular Gug is left? Can you remove the dead ones from the map?

Will DC 18, Lastwall Phalanx +3: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 28

Benedict steps up and attacks the remaining Gug.

Attack vs Red, Deific Obedience, Bane, PA: 1d20 + 21 + 1 + 2 - 4 ⇒ (18) + 21 + 1 + 2 - 4 = 38
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (1) + 11 + 2 + (6, 3) + 12 = 35

Secondary: 1d20 + 16 + 1 + 2 - 4 ⇒ (6) + 16 + 1 + 2 - 4 = 21
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (7) + 11 + 2 + (6, 4) + 12 = 42

Tertiary: 1d20 + 11 + 1 + 2 - 4 ⇒ (15) + 11 + 1 + 2 - 4 = 25
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (4) + 11 + 2 + (4, 3) + 12 = 36


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Will, Lastwall Phalanx +3: 1d20 + 9 + 3 ⇒ (6) + 9 + 3 = 18

Benedict is Slowed, though this is countered moments later by William's Haste.

He attacks the Gug straight ahead.
Attack vs Purple, Deific Obedience, Bane, PA: 1d20 + 21 + 1 + 2 - 4 ⇒ (13) + 21 + 1 + 2 - 4 = 33
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (3) + 11 + 2 + (4, 3) + 12 = 35

Secondary: 1d20 + 16 + 1 + 2 - 4 ⇒ (10) + 16 + 1 + 2 - 4 = 25
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (1) + 11 + 2 + (2, 5) + 12 = 33

Tertiary: 1d20 + 11 + 1 + 2 - 4 ⇒ (9) + 11 + 1 + 2 - 4 = 19
Damage: 1d10 + 11 + 2 + 2d6 + 12 ⇒ (7) + 11 + 2 + (5, 6) + 12 = 43

AC 34, or 37 vs the caster. Switched from CE to PA this round given the Gugs' loss of their flanker.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

The nearest one to Grum is the one that Benedict and Haela are attacking. I moved Grum on the map. He gets an additional +3 to hit and damage from Blood for the Empire because Haela hit that one.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict steps up, feints (move action), and strikes at one of the common Gugs (the one on the right, standard action).

Bluff vs Green, Feint vs Non-Humanoid: 1d20 + 26 - 4 ⇒ (3) + 26 - 4 = 25
DC is 10+BAB+Wis modifier, or 10+Sense Motive bonus if it has that skill.

Attack vs Green, Deific Obedience, Bane, CE: 1d20 + 21 + 1 + 2 - 4 ⇒ (7) + 21 + 1 + 2 - 4 = 27 Possibly against flat-footed if the Bluff was good enough.
Damage: 1d10 + 11 + 2 + 2d6 ⇒ (3) + 11 + 2 + (4, 6) = 26

His AC is 37 (+2 Lastwall Phalanx, +4 Combat Expertise). He will use SMITE EVIL vs the caster as a swift action, so his Deflection bonus increases to +4 against the caster (AC 40).

"Help me eliminate this one!"

@All- remember that Haela shared Blood for the Empire, so you have a +2 morale bonus to hit and damage against targets that anybody else hit within the past round, or a +3 morale bonus if it was Haela that hit the target. And, hopefully, Green is flat-footed as well.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote:
I presume that my failing the save means I'm moving normally. If someone passes their save, they will be hasted, correct?

They shouldn't. I think Slow automatically dispels Haste, no save applicable, but then that is all it can do. At least that is how I have always seen it run.

In case a save lets Benedict and Haela keep Haste:
Benedict Will, Lastwall Phalanx+3: 1d20 + 9 + 3 ⇒ (11) + 9 + 3 = 23
Haela Will, Lastwall Phalanx+3, Shake it Off +3, Dwarf +2: 1d20 + 7 + 3 + 3 + 2 ⇒ (12) + 7 + 3 + 3 + 2 = 27

Also: Benedict would like to leave Amkarang with one of the party's two Potions of Fly in case he is able to join us for this combat.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

I believe we were Hasted from Benedict's scroll, so what the Slow does is dispel the Haste. If it had come to a save, Aerel would have just barely missed since Benedict shared Lastwall Phalanx and Aerel was adjacent to 3 allies for a +3 sacred bonus.

Benedict uses Total Defense and moves up. He would be AC 37 against any AOOs (caster and the one on the right, but has cover against the one on the left). Since he shared Lastwall Phalanx with Grum, he gets another +1 AC for AC 38 against AOOs (he is adjacent to Grum when he provokes the AOO for leaving a threatened square).
AC 39 on the Gugs' turn since Haela is adjacent by then and grants a better bonus from Lastwall Phalanx (+6 Total Defense, +2 Lastwall Phalanx).

Haela enters Dwarven Hatred Style, uses Total Defense, and moves up to join Benedict. AC 38 against any AOOs when factoring in Lastwall Phalanx, and same AC 38 on the Gugs' turn if Grum moves up (+4 Total Defense, +3 Lastwall Phalanx)

Grum, you can move past Benedict and Haela to attack the caster (but then risk taking a ton of flank attacks on the Gugs' turn), or move up next to them and attack a regular Gug (not risking getting flanked). I would suggest the latter. There are 4 regular Gugs (2 wounded) plus the caster. I took my turn as I did to hopefully use up the Gugs' AOOs and let Grum close for melee without worrying as much about getting hit.

Full Name

Pomb Pomb

Race

Nagaji

Classes/Levels

Streelblood Bloodrager, copper dragon bloodline