M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
@Stalwart, I think you might have missed William's turn. He gets to go before the Roper, and a Knowledge check doesn't take up his whole turn (it's not even an action). Waiting to see what William does before I take my turn.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict tries to identify the creature.
Then he fires off three arrows at the creature.
William missed on a 25, so I missed too.
William and Aerel usually make it look so easy...
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I'm assuming that if the creatures were using Stealth, they aren't anymore, since they would have broken Stealth to attack. Can you place them on the map? Benedict will move up with William. So I guess his turn is hanging his axe at his belt, then moving up drawing his bow. Undercommon: "We have you outnumbered and we have killed all of the Gugs. Release the elf or die."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Use the Spectral Shroud to escape!" Is Benedict close enough to hear the Undercommon?
Perception: 1d20 + 25 ⇒ (15) + 25 = 40 Benedict hangs his axe at his belt and draws his bow.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"I guess we'll move on, then. If we don't need the Salve after we kill the medusa then we can restore you on our way out." Benedict puts away the Stone Salve and starts leading the party around to where we fought the Forgefiends.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"William, what do you think? Should we restore her to life, or put her ghost to rest, or just leave her here and move on?" Haven't heard from William in a while.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Still wondering if there is any visible effect from using Warrior Spirit. Haven't decided on doing it or not, would like to know. "We have the means to restore you."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict might like to use Warrior Spirit to make his weapon Keen, Ghost Touch, and Undead-Bane. Is this action visible in any way? It's a (Su) ability. If he can do it while talking, he will. But if it's immediately visually obvious, it might not be a good idea.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Her name is Navah. She lives in a tower near Longshadow. Having her make Stone Salve would be more expensive than having her make scrolls of Stone to Flesh or, better yet, coming here to cast the spell. Perhaps via a Teleport spell.
Any prep to do while we make our way back around through the map to where we left off? I don't think I have anything.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"We do have one jar of Stone Salve. We can use it to restore Bellechal Dergik if we don't need it to restore ourselves in the course of battling this medusa.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Would anybody be interested in join a Skull & Shackles game?
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Well met, Uryth Chaincoat. I am Benedict of Phaendar. Yes, we have come across Bellachal Dergik. She was petrified by a creature, we believe a medusa. If possible, we will bring her back on our return. She is not truly dead, I believe, and with the right resources she can be restored to life." Stone Salve is expensive, but somewhat less so than a Raise Dead. Or, Navah from Longshadow might be an 11th-level wizard who can cast Flesh to Stone.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict is ready to go back into the Reliquary.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
@Aerel - I would favor telling the dwarves of Kraggodan about the Enthroned King. And if the Enthroned King wishes to accompany us, I believe they would not prevent him from doing so. "Thank you Karburtin. We have one use of Stone Salve, and if we make it through without being petrified, we may use it to restore the petrified dwarf in the Reliquary." @GM - asked this before. Can Break Enchantment reverse petrification? We have a scroll of it. There is some uncertainty about this but James Jacobs is on record saying it should. If it can, and if Karburtin can cast 5th-level spells, he could scribe it and then prepare it.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
One more question for Karburtin.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I'll skip the Elixirs of Spirit Sight.
7,698 GP. Benedict will give Haela the Talisman of Freedom to wear with her new Talisman of Warrior's Courage. For the time being she will go without her Amulet of Natural Armor +2. Ready to go.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote: Tempting to use 8000gp to get another ioun stone to boost Constitution. I guess ioun stones stack with the belt or headband (enhancement plus competence), so I could boost my Wisdom or Dexterity, as well, but improved hit points after recent events is tempting. The stat-boosting Ioun Stones grant Enhancement bonus to stats, same as belts and headbands, so the Deep Red Sphere would not boost your Dex any further. The Con-boosting one is not a bad idea. Helps Fort saves as well as HP. I would recommend Weapon Blanch (Ghost Salt) for the archers. Cheap and effective. It's a terrible option for melee weapons, but a great one for arrows. Edit: Ah! We know from past experience that ghosts can possess people.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"William, do you have any ideas about how we should approach this problem with our unknown enemies?"
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Grum Bakison wrote: Sadly can’t afford to upgrade his sword, a few hundred gold short. So will wait until the next time we come back from the depths to further enchant it You may want to enchant your belt to +2 Str. I know you've been using Barroom Brawler for Ability Mastery to get all-day +2 Str but that doesn't work; Barroom Brawler lasts only 1 minute at a time, and Ability Mastery requires a 10-minute ritual.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"So we're going to need to find out how many ghosts we are dealing with, and the means for putting each of them to rest. The ghosts seem able to appear as the petrified victims, though I don't think they really are the spirits of those. There might be some connection, though." Benedict will look to get a Talisman of Warrior's Courage for Haela, 450 gp.
Previous: 80
He also does his Deific Obedience in the morning. Daily bonus: 1d2 ⇒ 1 A general rules question on ghosts - where are they when they are not manifested? The Ethereal? If so, Aerel should be able to see them whenever they are in his field of view, right? With the Spectral Shroud?
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
We can also sell loot and buy gear while we are back in Kraggodan. The 3 diamonds here were not appraised, I think. Appraise: 1d20 + 1 ⇒ (20) + 1 = 21 All the stuff besides those comes to 8,818 each. Benedict is not sure what he would want to buy, that depends on what Karburtin can tell us about ghosts and their abilities. He's got good gear and weapons now. An Elixir of Spirit Sight could be great, but the problem is that ghosts can just run away and wait for it to wear off. Maybe more utility scrolls. Maybe gear for Haela.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict thinks about bringing the statue of Bellachal Dergik into Kraggodan, but has second thoughts. The spirit in the statue was either delusional or lying, and that concerns him.
Let's see...
Benedict will then seek to talk to Karburtin, and ask what the dwarven wizard (or others in the Synod) know of the typical abilities of ghosts. "We encountered a ghost with a terrifying wail that almost sent most of our group fleeing in panic. I know there are magic items that can protect against that, such as Talismans of Warrior's Courage. What other abilities of ghosts should we be aware of?"
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Oh, sorry, thought you were down 60 from the Fireball. Okay, then you were healed 65 and are still down 12. Benedict drinks two Potions of CMW (marked off, party now has 11). CMW: 2d8 + 5 ⇒ (5, 5) + 5 = 15
Benedict at 90/112. "Let's go back the way we came."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
I think William is also waiting on the Daylight ruling. I would say just go ahead and post as if it worked and if it didn't we can adjust. I'm kind of worried about 'many of arrows bounce off' given the attack rolls William had. Posting Benedict's and Haela's AOOs against the one that moved and used Deeper Darkness. If for some reason it didn't provoke for leaving a threatened square, so be it (like Withdraw + Quickened Deeper Darkness). But if we dropped it (and Grum should also have an AOO which would contribute to that), then there was no Deeper Darkness and Benedict still has his turn to take. Benedict AOO if possible: 1d20 + 21 ⇒ (11) + 21 = 32
Haela AOO if possible: 1d20 + 18 ⇒ (17) + 18 = 35
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Do we get AOOs against the one that moved back (Earth Glide, I'm guessing?) and then used Deeper Darkness? AOOs would happen before it enters the rock walls. Unless it could Withdraw and use a Quickened SLA.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict Reflex DC 21: 1d20 + 11 ⇒ (15) + 11 = 26 0 damage due to Ring of Evasion Benedict Reflex DC 23, Lastwall Phalanx +2: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 45 damage, at 61/112. Double-checking this:
Benedict calls on the power of his warrior spirit to make his axe Glorious (+2 bonus, shines as Daylight) and Keen. "Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect." - does this allow everyone with Darkvision to see again? He still has a move action left, but will wait to see how everyone else is doing. And Haela will wait to see who is need of help before acting (maybe full-round action for healing on Grum if he needs it, if not then on herself). Will we be taking ongoing damage from the slag?
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
William kept the streak of 20s going! At least for his first shot. I'm pretty sure the northernmost one is a statue, but Grum could have seen that, so I moved us to be at one of the mobile ones. Benedict slashes at the nearest foe. Attack, Recklessness +3, PA -4, Deific Obedience +1: 1d20 + 21 + 3 - 4 + 1 ⇒ (2) + 21 + 3 - 4 + 1 = 23
Iterative: 1d20 + 16 ⇒ (3) + 16 = 19
Tertiary: 1d20 + 11 ⇒ (2) + 11 = 13
Sheesh... breaking the streak in a major way here.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
3 20s in a row... all we need now is for Grum's inevitable attack rolls to continue the pattern. Benedict will follow Aerel's tactics. After about 20 seconds, he will call out again, first in Terran and then in Undercommon, "We are here on behalf of the Evenhanded Synod of Kraggodan. Who are you?"
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"I don't know..."
So the Forgefiend looks like iron, not stone? Wondering if it is another petrified creature but I guess not. The Duergar on the Long Walk could see in the dark further than we could... the ones sneaking might be able to see us but we can't see them... "Aerel, can you get some Light further down, past that statue or whatever?" Don't know if Aerel would want to throw a Light pebble, or sneak down that way. Whatever you think best.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Perception DC 34: 1d20 + 25 ⇒ (20) + 25 = 45 Minatan: "That thing isn't moving, but further away, something is coming."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"It didn't move? Maybe it was just on guard and didn't see you. I would say that you sneak up and shoot it, then fall back and lure it to us, but there's at least a chance it is not hostile. So let's approach and try to talk." Benedict leads the party to where they can see the thing, but with some distance in case it is hostile. He calls out, first in Undercommon. "We are here on behalf of the Evenhanded Synod of Kraggodan. Who are you?" Now that William can see it, we might have a chance at hitting that Knowledge (Planes) DC. Benedict cannot hit that even on a 20. Edit: but Haela can.
"A Forgefiend; try Terran," she says to Benedict, and he repeats his message in Terran.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Aerel Truthseeker wrote: I won’t be offended if you feel someone else should bear the vessel. I was just throwing my hat in the ring in case we needed a volunteer. I think Aerel is a fine choice. The luck bonus to saves wouldn't help Grum (Sacred Tattoos), nor Benedict (Lucky Horseshoe). And the luck bonus to skills helps Aerel's Perception, Disable Device, Stealth, etc. Initiative is an ability check so that is another +1 to help Aerel get his shots off while the enemy is flat-footed. And bonus HP! "Well, I suppose we can do one more room. Aerel, would you, with the guidance of the Enthroned King, care to scout the next room? Your Majesty, this would be a stealth mission against the invaders."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Well, Golarion doesn't have any elf-vs-dwarf animosity as far as I know. Though language might be an issue. Dwarven: "Your Majesty, we would welcome your aid. Might my comrade Aerel Truthseeker have the honor of bearing the vessel that carries you? He does not yet speak the tongue of the Dwarves, but your guidance to him would help us succeed in our quest. Do you speak the language of Taldor?" That is, Taldane Common.
"If not, or if you would rather travel with a dwarf, then we have a dwarf among us."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Dwarven: "Your Majesty, will you accompany us? Your knowledge of the Stone Road, the Onyx Key, the Onyx Citadel, and the Sardonyx Shard could be invaluable to us. With your advice, we may restore the Onyx Key to the realm of Kraggodan.
We could take this bottle along with us. We will not take you from your place of rest if you do not wish. But as my friend Grum says - yes, this mighty orc has proven himself not only an honorable warrior but even at times a font of wisdom - Magrim may accept you into death if you atone through action. And should we find a way to enable your spirit to pass on and join those of your ancestors, we will do so."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"What, so I don't get to kill General Azaersi myself?"
"I guess Grum's approach would be tactically sound if we could make it work."
Dwarven: "Your Majesty, we will retrieve the Onyx Key. Would you have us bring any word of you back to the dwarves of Kraggodan? And, uh, begging your pardon for my questions, but what do you know of that glass bottle with blue smoke? It is on one of the sarcophagi in this room."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Perhaps that will be the case, Grum, but I have a feeling that we will need to be the ones to kill the hobgoblins. Which is fine with me." Benedict translates what the King says, then walks over to examine the small bottle. Perception: 1d20 + 25 ⇒ (2) + 25 = 27 Dwarven:
"Your Majesty, we will track down these thieves. We did find, in the Valley of Aloi, letters in a Hobgoblin command post indicating that the Ironfang Legion is using the Onyx Citadel as the base from which to launch its attacks. So if that is their base, would we would need the Sardonyx Shard to get there? Or the Onyx Key? Or both? Whatever the case, we will find these thieves - the same force as that behind the attack on my country - and make them pay." He translates what he said for the party (everyone feel free to read the spoilers). "William, what do you make of that bottle with the blue smoke?"
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Are we still doing XP, or are we doing milestone leveling?
The gug ghost we didn't defeat, so I don't expect anything there.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"The Enthroned King says that a snake being spoke with him about the Onyx Key. My guess is that this was the Ironfangs' naga, Zanathura. The one whose journal we found."
"What we slew in the morlock caves, that crumbled into ice and snow, was described by the morlock shaman as 'a shadow of the real Zanathura'." As the shaman said here Dwarven:
"Your Majesty, we believe that snake being was a naga named Zanathura, who is one of the leaders of the army of hobgoblins and others that attacked my homeland. I believe her outward respect was a ploy to deceive you. I swear that we will destroy her for this treachery." "Is there anything else we should ask of this Enthroned King? He saw no theft, no medusa, and no other spirits."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict will listen carefully to any replies, keeping his wits about him just in case the spirit is attempting to deceive him. Sense Motive: 1d20 + 21 ⇒ (5) + 21 = 26
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Sorry! Thought I had posted. Dwarven:
"With your pardon, Your Majesty, I will translate your words into a language of humans so that my comrades may understand." He addresses the party. "The spirit is the Enthroned King. He ruled a long time ago, before the Synod. I will ask him about the theft of the Onyx Key, about ghosts, and about medusas. And offer our help if he needs it." Then back to addressing the disembodied Dwarven voice. Dwarven: "Your Majesty, my name is Benedict. These others are Grum, Aerel, William, and Haela. We are investigating the theft of the Onyx Key from this Reliquary.
May I humbly request your assistance with our investigation? I have three questions. First, did you witness the theft of the Onyx Key? Second, can you tell us of other spirits present in this place? We believe there may be one or more ghosts. Third, have you seen a medusa in this place? If there is a service that we can do for you, name it. If something prevents your spirit from resting, perhaps we can assist."
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict looks around the chamber and addresses the disembodied voice. Dwarven:
"Pardon our intrusion, noble elder of the realm of Kraggodan. We have been tasked by the Evenhanded Synod with investigating the theft of a great Dwarven relic, the Onyx Key, from this Reliquary. An army of hobgoblins now has the Onyx Key, and with it, control of the Stone Road. They have overrun our lands. It has been our great pleasure, during this course of this investigation, to cleanse the Reliquary of the Gugs that had infested it.
How may I address you, noble elder? I myself was not born to the Dwarven race, as you can see, though I learned the ways of war from this daughter of Kraggodan, Haela Sturm." He indicates the Drill Sergeant next to him. If Diplomacy is needed, he would Take 10 for a 32.
If Take 10 not possible: Diplomacy: 1d20 + 22 ⇒ (11) + 22 = 33
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Yeah, I think William might be right. More likely guardian golems than works of art. Haela, be ready to use that Sigil of Kraggodan if needed to be unseen by any golems." Benedict takes a look around the room. Is there any writing anywhere? Anything else of note? Perception: 1d20 + 25 ⇒ (18) + 25 = 43
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Sorry to hear that, William! Best wishes for a complete recovery. Aerel - I would be happy to make up a couple of reasonable PFS 5th-level PCs over the next few days.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
Benedict slams his fist against the Gug-statue in frustration. "As I said... I hate not knowing what we are up against. Maybe everyone who was turned to stone by the medusa is now present as a ghost? But then why would the dwarf's spirit lie to us? Was that spirit an illusion from a nearby spellcaster? And this Gug ghost too, with a fear spell? There's a lot I don't know about how magic works. And I don't know that much about ghosts and their abilities either. When we head back to Kraggodan, we can ask Karburtin what he makes of our foe based on the evidence we have. We can get equipment to battle ghosts, or use the Manual of War to train to fight them. We can also pick up equipment to battle medusas; whatever is making the ghosts appear, recall that Bellachal Dergik was petrified not that long ago, so the medusa is probably still here. But first let's see what is in this room." He waits for Aerel to finish with the door.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"What are we dealing with??"
Can he act? If so, Warrior Spirit as a standard action to add +3 to his axe: Ghost Touch (+1), Undead-Bane (+1), and Keen (+1).
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"Let's stick together." The hall is wide enough for three abreast. If Aerel needs to be in front to search for traps, he can have Benedict and Grum right next to him, with Haela behind for Tactician and William behind for spells and archery.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"I wasn't looking to restore the human for his own sake, but rather for information, like Aerel suggested. Especially about what petrified him. Information is power and I don't like not knowing what we are up against. But if you want to press on, I will. At least we have some resources to protect ourselves." Benedict puts on the Lidless Charm Bracelet.
"Aerel, your keen eyes could work against you if there is a medusa, so I don't think having you scout ahead is best at this time. If we stick together, you can benefit from Haela's tactics."
Once whoever wants it takes the Amulet, Benedict opens the doors to the south.
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
"We do have one use of Stone Salve. It can restore someone who was petrified. I might want to save it to use on one of us... but then, maybe we can exit the Reliquary and come back in again supplied with more. Or with other items that protect against petrification." "We now can establish that the dwarf wasn't petrified centuries ago, and so the apparent spirit was lying to us. The human... I guess we could try putting his remains together to see if a spirit appears and says something. Even if we have good reason to suspect that the 'spirit' may lie, there could be value in hearing what they have to say." "Reassembling the human means retracing our steps, bringing the legs back to the upper torso. Maybe we do that, see if we conjure a spirit, restore him, and then exit the Reliquary to resupply? We can bring Bellachal Dirgek's statue on our way out and maybe the dwarves can restore her. It should weigh... what, three times what she weighed in life? Maybe two of us working together, then." Thoughts?
M Aasimar Fighter 9/Chevalier 3| HP 102/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None
UMD is Grum's thing. Have at it! A scroll of a CL7 spell is DC 27 and Grum has a +20 so those are good odds. I asked about the Wisdom because Sending is an Oracle spell also (which would be Cha-based) but it makes sense that it defaults to the Clr list (needing Wis 14 and so a potion). Drink the potion and then just one check is needed. "I can't read the scroll, Grum. We need you to do it. Does that message sound good to you? I believe the spell has a strict word count so there's no time for small talk. But Karburtin knows you. I bet he'll answer." |