You never planned to be a thief. You were
just being careful. Losing equipment is treason, so if
you can’t remember if something is yours, you’d better
take it, right? And if it doesn’t belong to you, you could
always sell it on the IR market for a few extra creds. But
you got caught wiggling through a ventilation shaft, and
only a bit of fast-talking got you out with your clone life
intact. Now you’re a registered mutant and The Computer
has its eye on you. But you also caught the eye of Free
Enterprise, and now you have a big career ahead of you
in merchandise resale.
As the equipment guy, you’re responsible for
maintaining all of the team’s equipment and bringing it
back safely. It occurs to you that if you’re smart, you can
find some way to abscond with all sorts of nifty gear
without getting caught.