Halfling

Bendoc's page

77 posts. Alias of G-unit.


Race

Male Halfling | HP 12/12 | AC 17, Touch 14, Flatfooted 14 CMD 15 | Saves F 4, R 5, W 2 | Perception +7, Sense Motive +1; Init +3 | Status: Normal

About Bendoc

Bendoc
Appearance
Male Halfling Ranger(Trapper) 1
CG small humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 14 (+3 Dex, +3 armor, +1 size)
HP 12 (1d10, +1 con, +1fc)
Fort +4, Ref +6, Will +2 +2 saves vs fear
Special Defences Halfling luck, fearless

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Offense
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Speed 20 ft.
Melee
Slingstaff +5 (1d4+3/ 20, x2)
Dagger +4 (1d3/ 19-20 x2)

Ranged
Slingstaff +6 (1d6+2/ 20, x2) range: 80
Dagger +5 (1d3+2 / 19-20, x2) range: 10

Special Attacks Favored Enemy (Goblinoid)+2, +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype

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Statistics
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Str 14, Dex 17, Con 12, Int 10, Wis 13, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Weapon Focus (Slingstaff) (Level 1),
Traits combat-Armor Expert ( Reduce AC penalty by 1), Beast Bond (+1 on ride and handle animal checks), Campaign trait - Giant Slayer( +1 trait bonus on Bluff, Perception, and Sense Motive checks and +1 trait bonus on attack rolls and damage rolls against creatures of the giant subtype)

Skills Disable Device +7 1 rank Climb +6 1 rank, Perception +7 1 rank, Stealth +11 1 rank Survival +5 1 rank, Swim +6 1 rank

Background Skills
Handel Animal +5 1 rank, Knowledge (Geography) +4 1 rank

Note: +2 on bluff, knowledge, perception, sense motive, and survival checks against Favored Enemies; +2 Perception already calculated in; add 1/2 ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1) not calculated in; +1 to ride not calculated in, +1 handle animal already calculated in, +1 trait bonus on Bluff, Perception, and Sense Motive checks

ACP: 0
Skills/ level: 6 class, +0 int, +2 background

Languages Common, Halfling

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Special Abilities/Qualities
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Track; Trapfinding; Wild Empathy; Favored Enemy;

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Racial Traits
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Standard Racial Traits:

Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2 Strength.
Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Base Speed (Slow Speed): Halflings have a base speed of 20 feet.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin. See the Linguistics skill page for more information about these languages.
Defense Racial Traits

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Feat and Skill Racial Traits

Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Offense Racial Traits

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Senses Racial Traits

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.


Alt. Racial Traits:

Warslinger: Halflings are experts at the use of the sling. Halflings with this racial trait can reload a sling as a free action. Reloading a sling still requires two hands and provokes attacks of opportunity. This racial trait replaces sure-footed.

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Equipment
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Weapons
Slingstaff; 20gp (1.5 lbs)
Dagger ; 2gp (.5 lbs) x2
Bullets, 20; 2sp (5 lbs)

Armor
Studded Leather Armor; 25gp (12.5 lbs)

Alchemical Items
Alchemist’s fire, 20gp (1lbs)
Potion of Healing, 50gp (1lbs)

Containers & Storage
Backpack, 2gp (1 lbs)
Pouch, belt 1gp (.25 lbs) x2

Backpack
Grappling hook, 1gp (4lbs)
Hemp Rope, 1gp (10lbs)

Belt Pouch
Sling, - (0lbs)
Flint and Steel, 1gp (0lbs)
Tinder Twig, 1gp (0lbs) x5
Thieves Tools, 30gp (1lbs)

Coins & Gems
GP: 19gp, 8 sp

Encumbrance
light: 43.5 lbs medium: 87 lbs heavy 131.25 lbs
Carried: 43. lbs
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Background
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Appearance:

Bendoc is small in height even by halfling standards. He is slim but well muscled like a greyhound, broad in the shoulders and narrow in the waist. Bendoc carries himself with an air of confidence and walks with the swagger of a veteran. He is handsome with a pleasing face and piercing grey-blue eyes, the same color of the sky right before a storm, but it is more than their color that draws a person’s attention his gaze appears knowing and penetrating. His tanned face is framed by flowing dark hair and a small chin goatee the same color. His face always bares a smile or smirk and it appears as if he is laughing at the world. Bendoc tends to dress in woodland colors favoring clothing in brown, green, and gray.

Background:

Bendoc’s father Jaks has owned a small cabbage farm, along the Turndark River, about a half-days walk from the town of Sandpoint. Bendoc's father has owned the farm for close to forty years and has been married for the same amount of time. When Bendoc's father Jaks wed Wyssal, Bendoc's mother, their future looked bright and soon they were blessed with children, four boys Nim, Bendoc, Tuck, and Samford. With the family’s growth and hard work their future abounded with many prospects and possibilities. The farmhouse the family lived in was spacious and overlooked the Whisper Wood Moor and the rugged tors of the surrounding countryside.

Unfortunately, the proximity of the farm to the untamed countryside subjected them to the occasional raid by giants or more frequently goblins. As a consequence, on more than one occasion, an entire season of work was lost. Frustrated by the destruction of his farm, time and again, Jaks decided he would rebuild the farm one last time. However, this farmhouse was like no other, it was built underground in the side of a hill, with a stout round door. Jaks named the farm Brook-burrow and he stubbornly began training his family on ways to combat the giants that would inevitably raid the farm.

However, the land proved more stubborn than Jaks, or the giants, and the family struggled. Poor crops coupled with dying livestock left the struggling family with few choices. So with heavy harts Bendoc's youngest brother, Samford, was shipped off to apprentice with the clergy in Magnimar. While Tuck, Bendoc's second youngest brother, was apprenticed to a traveling bard.

With two less mouths to feed Bendoc redoubled his efforts in helping to supply his family with food. Although he was only in his tweens he was a skilled hunter and often provided extra meat for his family. Over the years Bendoc continued to develop his abilities as a hunter and naturalist, often finding solace in his natural surroundings. Bendoc is now an adult and ready to strike off on his own.