About Belwar SeamfinderBelwar Seamfinder, Svirfneblin, Ranger Gender Line AC: 16 HP: 11/11 INIT: +2 Pass Percept: 14 Pass Insight: 14 Saves: S +3 D +4 Cn +1 I +1 W +2 Ch 0 Combat Stats:
HP: 11/11, Init: +2, Perception: +4
Offense:
Ranged Lt crossbow +4, 1d8+2, piercing, ammunition (range 80/320), loading, 2H Melee ¼ staff (2h) +3, 1d8+1, bludgeoning
*used as a bonus action to attack with “off hand” weapon for two weapon fighting AC: 16:
Armor: 14 Shield Dex: +2 Other Saves:
* = Proficiency STR* +3 DEX* +4 CON +1 INT +1 WIS +2 CHA 0 Skills:
* = Proficiency Acrobatics (DEX) +2
Languages: Common, Undercommon, Gnomish, Elvish, Dwarvish Gear:
Encumbrance = (15 x 13) = 195 lbs Scale mail armor_______45 lbs
Personality Traits:
Trait I’m driven by a wanderlust that led me away from home. Ideals It is each person’s responsibility to make the most happiness for the whole tribe. Bonds I will bring terrible wrath down on the evildoers who destroyed my homeland. Flaws I am slow to trust members of other races, tribes, and societies. Factions Racial Traits:
Ability score increases: Dexterity +1, Intelligence +2 Speed: 25 feet/5 squares Superior Darkvision: Darvkvision has a range of 120 feet Gnome cunning: Have advantage on all Intelligence, Wisdom and Charisma saving throws against magic Stone Camouflage: Have advantage on Dexterity (Stealth) checks to hide in rocky terrain. Speak, read and write Common, Gnomish and Undercommon Background:
Outlander Skill Proficiencies: Athletics, Survival
Equipment: a staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp. Origin: guide/messenger Feature: wanderer – You have an excellent memory for maps and geography and can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to 5 other people each day, provided that the land offers berries, small game, water and so forth. Class Features:
Hit Dice: 1d10 Armor Proficiencies: light armor, medium armor, shields
Skills: Perception, Stealth, Insight Equipment: scale mail, two shortswords, explorer’s pack, light crossbow* and 20 bolts *Substituted a light crossbow for the longbow as he would be at a disadvantage using the longbow. Favored enemies: Humanoid (dwarf, duergar), Humanoid (elf, drow) Have advantage on Wisdom (Survival) checks to track your favored enemies, as well as Intelligence checks to recall information about them. Learn one language that is spoken by your favored enemies if they speak one at all. (Elvish) Favored terrain: Underdark When you make an intelligence or wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skil you’re proficient in. Wile traveling for an hour or more in your favored terrain you gain the following benefits: Difficult terrain doesn’t slow your group’s travel. Your group can’t become lost except by magical means. Even when engaged in another activity while traveling (such as foraging, navigating, or tracking) you remain alert to danger. If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would. While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. Spells:
None at this level Spellcasting Ability: Wisdom Spell save DC: 12 Spell attack modifier: +4 1st 2nd 3rd Physical Appearance:
At first glance Belwar doesn’t look very heroic. He stands 3 feet 4 inches tall and weighs in at 46 pounds. Svirfneblin mature faster than other gnomes, and he is 20 years old. Roughly half the age a rock or forest gnome might be at the start of their adventuring careers. Belwar has grey skin, a bald head, and something of a pot belly. He wears scale mail armor over a traveler’s outfit composed of items in various shades of brown, grey and black. He carries a light crossbow slung over his right shoulder and a container for crossbow bolts slung over his left shoulder. He has a shortsword on each side of his weapon belt. He also has a quarterstaff that he uses for a walking stick when he’s not expecting any trouble. When he is expecting trouble the quarterstaff will be strapped to his backpack and he will have either the crossbow or his shortswords ready. Belwar also wears a fang from a dire wolf he killed on a thong around his neck. Backstory:
Note: The only information I’ve got for the Forgotten Realms dates back to DnD versions 3.0 and 3.5.. I don’t know what they did for DnD 4.0, and I understand that detailed materials about the state of the Realms in DnD 5 have yet to come out. So, hopefully this won’t be too out of bounds … Belwar was born and raised in Silverymoon. Belwar’s family had originally moved to Silverymoon from Blingdenstone when their city was destroyed by the Drow. However, as Belwar’s family preserved the memory of their once fair city so it was that Belwar was trained as a ranger who specialized in working in the Underdark. He was trained in how to deal with both Duergar and Drow as his favored enemies. Even though Belwar was at home in the Underdark, he also served as a messenger for the svirfneblin in Silverymoon to other svirfneblin communities on the surface world. He also worked as a guide taking people to various locations both on the surface world and in the Underdark. Belwar worships Baervan Wildwanderer, the Gnome god of forests, travel and nature. Belwar has developed a taste for travel and a bit of wanderlust. As a result Belwar will take just about any chance he can get to go out on a trail somewhere, especially if he’s going to a spot he hasn’t been to before. Eventually though, Belwar would like to join up with a bunch of Svirfneblin to reclaim Blingdenstone and wreak a terrible revenge on the Drow. |