Sylph

Bella The Gift's page

42 posts. Alias of Lawful Lilly.


Full Name

Bella

Race

| HP 95/95 | AC: 32 T: 18 Fl: 28 | CMB: +5 CMD: 23 | F +11 R +13 W +13 | Init +0 | Perc: +0, Magic +26

Classes/Levels

| Spell Points: 27/37 | Arcane Resevoir 4/6 | Invocations 9/9 | Create +16 DC 28 Small Items 19 (950 gp alchemical = 1 small) Craft +12

Gender

Female Statue

Size

Medium

Age

*Mutters under breath* "How many years since the last war?"

Alignment

True Neutral

Location

Trying to figure that out

Languages

Common

Occupation

Utility Kit

Strength 7
Dexterity 20
Constitution 16
Intelligence 14
Wisdom 10
Charisma 29

About Bella The Gift

Mythweavers sheet: https://og.myth-weavers.com/sheet.html#id=2862578

Flexed Talents
Larger Creation
Deep Enhancement

Character Stats:

Bella The Gift
Warforged? Thaumaturge (Martial) 1 / (Sphere) Arcanist 3 / Incanter 10
TN Medium Warforged (Living Construct)
Init +1; Senses Detect Magic 30 ft; Perception +0, Spellcraft +24
Defense
AC 32, touch 18, flat-footed 28 (+7 unarmored training, +5 Dex, +4 natural, +3 deflection)
HP 95 (1d8+13d6+42)
Fort +11, Ref +13, Will +13
+2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison, sicken, mind-affecting, and stunning effects.
Immunities to sleep and paralysis
Offense
Speed 30 ft.
Melee “Oh. Punching is the only opinion th-” +5/+0 (1d3 nonlethal)
Ranged Summon a big rock [Targets touch] +16 (8d6)
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Spheres
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Magic
Casting Tradition
Dragonmarked Channel (Emotional Casting, Vunerable Spellcaster, Unstable Storage, Witchmarked); Boons +1 CL per level; CAM Cha
CL 14; MSB +15; MSD 24; Concentration +23
Spell Points 37/37

Creation Sphere – Talents Alchemical creation (Material), expanded materials (Material), plasma production (Material), forge (Alter), divided creation, lengthened creation, practiced creation, created momentum, potent creation, replication, exquisite details, distant creation Advaced Talents Fabricate, Create Materials
Create 1sp, DC 28 Long ranged (960 ft.), 14 hour duration +1 sp; Create an item up to gargantuan size, 2 huge items, 4 large items, 8 medium items, or 16 small items / 10x10 squares / alchemical items or poisons. Cannot be acidic or a gas. Increase casting time by 1 step to decrease SP cost by 1. Can make shadowstuff items mimic material with hardness <20
Alter, touch 0 sp; Deal/Heal 1d4 SP to an item
Forge, 1sp: Shape simple shapes as create if not stone, half create if hard as stone.
Fabricate, 2sp: Create complex items per Forge, at a rate of 10x10 per round.
Enhancement Sphere – Talents Mass Enhancement, Animate Object (Enhance), Energy Enhancement (Enhance)
Enhance 0 sp, 14 minutes (+1 sp), 8 items (+1 SP), pick one from below
- Base: Add +4 enhancement bonus to attack/damage
- Animate Object: Animate an object (Huge) (4 CP)
- Elemental Enhancement: Add 1d6+7 elemental damage to weapons
Illusion Sphere – Talents Shadowstuff Infusion Drawbacks Personal Illusions
• Create a silent figment filling a 30 foot cube, or a glamer filling a 30 foot cube
War Sphere – Talents Aptitude (Mandate), tactical totem (Totem), Rebellious Totem (Totem) Drawbacks Alternate Totem, Manifest Totem, Commando
Totem (85 foot area) (14 round 1 sp), either increase flanking bonus by 2, or dispel
Mandate (14 minutes +1 SP), link two allies other gains +4 morale bonus on skills if 1 person succeeded.
Combat
Martial Tradition Songcrafter (2x equipment 2x warleader)
Equipment Sphere - Talents (Unarmored Training, Craftsman (Craft (Pottery)))
• Unarmored Training (+7 armor to AC)
• Craftsman (+1 skill point in craft skill)
Warleader Sphere - Talents
Tactics As a move action, begin a tactic affecting a 80 foot area. Maintain as a swift or move. Defaults to allowing flanking a creature threatened.
• Shouts As a standard action, fill a 45 foot area around you
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Statistics
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Statistics
Str 7, Dex 20, Con 16, Int 14, Wis 10, Cha 29
Base Atk +7; CMB +5; CMD 23
Feats Before Creation Comes Destruction, Extra Magic Talent x3, Surreinforcement (Dual Sphere), Enhanced Creation, Extra Traits, Quicken Spell, Precision Bombardment.
Traits Minor magical awareness, Voices of Solid Things, Reckless, Seeker
Skills Acrobatics +22, Diplomacy +29, Disguise +29, Knowledge (alll) +6, Perception +0, Spellcraft +24, Use Magic Device +17, Perform (Sing) +25, Craft (Pottery) +19, Perform (dance) +22, Craft (Infrastructure) +12, Craft (Painting) +9
Languages Common


Character choices:

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Class Abilities
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Arcane Reservoir (Su)

An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount 6 magical energy. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining 4 points. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 2 or increase the spell’s DC by 2. She can expend no more than 1 point from her reservoir on a given spell in this way.
Consume Spells
As a move action, a sphere arcanist may consume one spell point to add three arcane points to her arcane reservoir. Points gained in excess of the reservoir’s maximum are lost.
Arcanist Exploits
By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir.
Quick Study (Ex): As a full-round action that provokes an attack of opportunity, the sphere arcanist may spend 1 point from her arcane reservoir to change one of her moldable talents to a different magic talent.
Potent Magic: Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell’s DC, it increases by 2 instead of 1.
Bonus Feats
At incanter level 8, 12, and 16, gain a bonus feat.
Creation Sphere Specialization
Gain +1 CL to your focus sphere and a bonus talent from that sphere
Creator’s Focus (Su): At 3rd level, whenever the incanter maintains an object she has created with the Creation sphere through concentration, that object remains a number of additional rounds equal to 1/2 his incanter level (Currently 5) after she ceases concentrating before disappearing.
Master of Creation (Sp): At 8th level, whenever the incanter creates an object with the Creation sphere, the cost of creating the object is reduced by 1 spell point (minimum 0). Only one such object can be created with master of creation at a time; if another object is created using master of creation, any previous objects created with master of creation are immediately dismissed.
Forbidden Lore
Bella can reach into herself, pushing herself further than she realizes to . A thaumaturge may, as part of the action required to use a spell or sphere effect, increase his caster level by 2 for that effect.
This applies to variables dependent on a particular casting of an effect (damage, duration, number of targets etc.), but it does not apply to the caster’s total caster level with that sphere (i.e., it does not determine the strength of a companion from the Conjuration sphere, nor to the total number of Hit Dice of reanimated creatures that may be controlled through the Death sphere).
Whenever a thaumaturge uses forbidden lore to enhance their magic, there is a 15% chance bella will suffer backlash; the spell or sphere effect does not manifest, and any spell points spent are lost. In addition, the thaumaturge suffers a -1 penalty to attack rolls, saving throws, skill checks, and to their effective caster level (minimum 1), which lasts until she rests to regain spell points. This penalty is cumulative; every time the thaumaturge suffers backlash in a day, these penalties increase by 1.
Invocations
A thaumaturge may use invocations 9/9 times per day, which refreshes when she rests to regain spell points. Whenever an invocation calls for a saving throw, the DC is19. A thaumaturge may only use invocations of his level or lower. Using an invocation is a free action that may be taken even when it is not the thaumaturge’s turn, but the thaumaturge cannot use multiple invocations as part of the same saving throw, check, or use of forbidden lore.
Lingering Blessing: At 1st level, when using forbidden lore to augment a spell or sphere effect, the thaumaturge may use an invocation to cause the affected targets to gain 1 temporary hit point per thaumaturge level for 1 round per thaumaturge level.
Lingering Pain: At 1st level, when using forbidden lore to augment a spell or sphere effect, the thaumaturge may use an invocation to cause the affected targets to become sickened for 1 round (Fortitude negates).
Meditation: At 1st level, the thaumaturge may reroll a failed Knowledge check. The thaumaturge may only use this ability once for any given Knowledge check.
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Racial Abilities
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Ability Score Racial Traits:
+2 Dex +2 Cha -2 Str, she is designed for beauty instead of battle, and lacks the body to handle physical labor
Size: Medium Size or Small Size. Once chosen, this size cannot be changed.
Type: Humanoid (Living Construct Subtype)
Base Speed: 30' for both Medium and Small.
Construction Metabolism: Warforged have the following alterations to a normal humanoid's natural processes.
> Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities.
> Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check -15. Repairing a point of attribute damage requires 8 hours and a Craft check, DC 25. Repairing both hit point damage and one point of ability damage can done during the same 8 hour period, but still requires two different checks. Appropriate Craft skills include armorsmithing, blacksmithing, gemcutting and sculpting. A conscious warforged can repair itself.
> All applications of the Heal skill while used on a warforged are replaced with an appropriate Craft skill. Spells from the conjuration (healing) subschool or supernatural abilities that duplicate them are only half as effective, rounded down.
> Warforged are not capable of procreation, having to rely on a Lifeforge to create new warforged. Warforged do not change size or appearance naturally over time.
Construct Mind: Warforged get a +2 racial bonus to resist mind-affecting and stunning effects and are immune to paralysis and sleep effects.
Construct Resistance: Warforged get a +2 racial bonus to resist disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and sicken effects as well as stabilization checks and checks to remove negative levels.
Ears for creation: Bella was made to hear the music of the world and to harmonize with it, granting her the ability to “Hear” magic, as per detect magic, constantly.
Sociable: When members of this race attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
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Feats
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Before Creation Comes destruction
: You gain a pool of temporary spell points that can only be used to create objects. This pool has a maximum value equal your casting ability modifier (minimum 1). When using the Destroy ability of alter, if you reduce an object to 0 hit points you may gain 1 temporary spell point up to your maximum value. These spell points may only be spent on create effects and only to create objects of equal or smaller size to the smallest object destroyed. Temporary spell points not spent expire when you refresh your normal spell point pool. You may gain a number of temporary spell points this way per day up to 3 + your casting ability modifier.
Surreinforcement: When you create materials with the Creation sphere, they are laced with shadowstuff that grants you increased control over them. Objects you create with the Creation sphere regain a number of hit points equal to half your Creation caster level at the start of each of your turns and can repair themselves from the broken condition. Objects you create out of shadowstuff, such as with the fey adept’s ability to Create Reality, have a hardness equal to your Illusion caster levels (minimum 5) and may gain the properties of any material with equal or less hardness.
Enhanced Creation: When creating an object with either the Creation sphere or the Shadowstuff Armament feat, you may enhance the object with one enhancement you possess as part of the same action. You may concentrate on maintaining the enhancement and the creation as part of the same action. Any enhancement that would increase attack or damage also increases the attack roll and damage roll of the object if dropped on a target. If you possess Divided Creation you can only enhance one object created, unless you also possess Mass Enhancement, in which case you may target every object created regardless of your usual limits.
Precision Bombardment: When using create to drop objects on a target or attack them with Created Momentum and are doing so in a way that targets normal AC, you may treat the attack as a weapon attack roll for all purposes; you may apply feats to your attack as you could with any ranged weapon, and may treat creating and dropping a single object on a target as a standard action as an attack action. Dropping the object has its range increment increased to 40 feet just as when using it as a weapon. Additional damage from feats or talents such as Deadly Aim or Vital Strike is not multiplied based on hardness or falling distance.
Quicken Spell (+4 SP): Activating this metamagic decreases the casting time of a talent by 2 steps (to a minimum of one swift action). Like most metamagic effects, a caster cannot apply Quicken Spell multiple times to the same casting.
Extra Magic Talent x3: Extra magic talents
Extra Traits: +2 traits
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Traits
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Minor Magical Awareness (+1/day detect magic)
Voices of Solid Things: You traveled with the Witchmarket for a time, either willingly or as a result of a bargain made by some other buyer. In your time in the Witchmarket, you learned to listen to the whispers of items as though they were living creatures, giving you clues as to their function. You apply your Charisma modifier on checks with spellcraft instead of the skill’s normal ability score. That skill is a class skill for you.
Reckless: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Spacial Awareness While you may have trouble picturing how objects interact in space, you have always possessed an uncanny knack to put things right where they need to be. When using the Creation sphere to make an attack roll, such as with a falling object or the Created Momentum talent, you may choose to use your Dexterity or your charisma modifier instead of your Intelligence when calculating your attack bonus. In addition, Knowledge (engineering) is always a class skill for you.

Gear/Intricacies:

Gold
5700 gp
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Magic Items
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Clockwork Wings (Wings of Flying, Lesser): Grants a fly speed of 30 feet (Poor), seems to have been sloppily bolted on- You can probably rip them off.
Delicate intricate etching (Festival Garmets as part of body): +2 to diplomacy and perform vs non-hostile creatures.The etches are mesmerizing.
Bag of Holding II (Opened through a seam on her back): It’s a bag of holding. Or rather, she technically is.
Painters Marks (Hat of Disguise, Constant): This functions as a mark on her shoulder that can be pressed to make her look however the toucher plans for her to appear. Otherwise, functions as hat of disguise with no duration.
Mage’s Brush (Spell Engine): This brush allows you to touch an object, causing it to glow light in up to 20 5 foot squares. This light is multicolor, and will allow you to paint the area decided as if painted with the paint type most recently dipped into by the bristles. The stain is non-magical, and a 5 foot cube can be cleaned over the course of a minute. (Talents: Light Sphere, Style, Weird Radiance, Intensity Control, 1 SP. Drawbacks: Style, Halo Effect, Weird Radiance, Touch of Light). A Gift from Stella
Michaels Circlet of persuasion: A regular circlet of persuasion. It was a gift.
A Magical Touch (Unslotted gloves of elvenkind): Her hands were designed to let her magic flow easily, though they are unneeded. Adds +5 to spellcraft, and +5 to concentration to cast defensively.
Bonded Quills: These feather quills come in pairs. Each quill functions as a quill of endless ink. When both are held by a willing creature, any writing produced by one quill is instantly reproduced by the other, so long as both are on the same plane. A creature holding one quill is always aware if the other quill is being held by a willing creature, though no other information about that creature is gained. This cannot be used to create two copies at once of a scroll, spellbook, or other magical writing.
Mages Intuition (Ring of Craft Magic unslotted): Spend 1 SP to gain an enhancement bonus to your craft check equal to ½ your caster level (+7).
Musicbox Form (Custom 3000 gp construct mod) Whenever she could be coup-de-gra, she can instead be reverted back to her music-box form. She will not be able to act, think, or anything else but recovers spell points, and looks functionally like a magical musicbox. She can only be awoken by expending three uses of a dragonmark, or by herself using 6 sp to perform her creation sequence.
Eternal Wand of Crafter's Fortune (3/3 daily charges)
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Oaths/Boons
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Oath of Offerings (Caps total magic items to <½ WBL, must consume items of wealth worth 1/2 WBL)

Integral Oath (Cannot break oath of offerings)
Enhanced abilities: +6 Cha +6 dex +2 con +2 Int
Enhanced Armaments: +4 implement of creation
Enhanced Defenses: +4 enhancement bonus to AC
Inhuman Resiliance: +4 to saves +4 to natural armor
Shielded Form (+3 deflection to AC)