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Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() The Invincible Lord Rook wrote:
I feel the same way. Belgraen is basically done and it was more than a little work to do it. I really don't want to keep having to change small things then all the associated small things. Can we just leave it as is and start the game? The issues all seem to be really small nit picks. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
With 2 free per level a wizard normally gets 40 free spells at 20th level. 45 really isn't a noteworthy bump. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote: *Snip* I'm good with whatever number of legendary points you want to allow. I just need to know the exact official number so I can finish out that part of the character. Would the purchase of extra feats include additional mythic feats? I already calculated spell book stuff using the 5 free spells per level. I hope that doesn't change because it was a pain to do and I'd have to have to recalculate everything. Edit: When you say "5 per level" I read that to mean 5 per level of caster as opposed to the standard 2 per level wizards already get. Correct? ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote:
Where did the 53 number come from? The chart only went to 23. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote:
Just to clarify: I thought we got 23 legendary gifts at level 22, per the chart. Are you saying we have 40 now? After having removed the armor/weapon items I've spent 18 legendary gift points. 1) Did I do the below correctly?
Belgraen Auto Progression choices Deflection +5
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Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
Ok, so how about alchemically invisible? ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote: no on the quickling for familiars. May I ask why so I can find a more appropriate template? Edit: Here are some alternates i'm looking at. Alchemically Invisible +2 - Naturally invisible. Will save in combat or be confused
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Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote:
Would Quickling be an appropriate template for my familiar? I have it and it would make sense that a homunculus who was made with my blood would have it as well. He's a construct, so the aging thing wouldn't be a factor. That's why I chose Homunculus because it's a construct and doesn't die of old age. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
I have a necklace that allows me to planeshift and teleport without error at will. I personally have no use for such a thing. However, if a good reason to do so is presented I'd consider doing so for some strategic reason. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
Fair enough. I actually really like the idea, but have no idea where I'd even connect it to. For this character though I don't even need it. Consider it gone. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() On a related note, I might get rid of the path demiplane. I'm just not sure I want to deal with the logistics, including figuring out a guardian. - The path: network of permanent gates connecting strategic points on Golarian. Timeless plane where magic above 3rd level is restricted unless one possesses the Belgraens arcane mark. Any who behave and pay the toll are free to use The Path. However, The Guardian has several tricks to bar the entrance of any group or individual he chooses. There’s a toll at the entrances that varies according to reason for travel and ability to pay. A peasant visiting a sick relative may be allowed to travel for free wherein a wealthy merchant wishing to move goods across will be charged heavily. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
1) Done and I believe reviewed. 2) Draft already posted as Miltoque. Will repost his avatar for ease. Though I'm not sure on all the cohort rules.3) Bel has a strong tie to Kyonin, including the mansion, ties to the rulership, An elite college of magic (Green Tower), and several members of his extended family (Great X100 Grand children). Plus he's a Pathfinder and in good standing with The Green Faith. Plus his global information network of Simulacra. 4) DT and I are allies. We've worked together on mutually beneficial operations in the past. I've acted as a guide and mentor on matters magical. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote: I didn't see a specific listing for a nondetection potion. However, most 3rd level spells don't have that expensive component. Oh, I agree with you and have adjusted the character accordingly. I just find the location of a typo amusing because i'm a big nerd. Potions D20 PFSRD Non-Detect is about 3/4 of the way to the bottom. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
When potions are made they incorporate the material component. You don't need it after the fact to use the potion. That being said, you're right that the price should be higher. However, it's listed as 750 in the PRD. Weird. Must have been overlooked. I'll make the adjustment. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote: the homunculus has a cost per HD as well. More like 30+ k In this case no. Technically it's 1 HD, but it's a familiar. It's effective HD and HP for that matter are dependent on the caster, like any familiar. If I had a toad it'd be 20 HD with the same HP. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
Adjusted Legendary mind and shaved one off of Dex to accommodate. I reduced the legendary armor bonuses by 2. I'm not using the bonus stuff anyway. The homunculus base cost is 1050. I'll add it. I got rid of the arcane cannon focus (5000) to make up for the homunculus and put the excess into loose gold. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Dark Tempest wrote: Works for me. Do I have a specific way to get in touch with you? I've been using the Sending spell. However, if you don't have access to that I'd have given you the name of a contact in my network. Probably a minor scribe at a local library. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote:
Gotcha. In that case lets say we're acquainted because we've helped each other a couple of times in the past. Strategic allies for backstory and perhaps more as this game gets going. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Belgraen wrote:
Spells and Feats picked. I'll work on Miltoque once the final rules for cohorts are confirmed. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote:
My bad. What's the correct alias? ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Hey Kryzbn, we should talk about the basic nature of our relationship. Are you a reformed drow who seeks to make up for your evil past and races misdeeds? I imagine our initial relationship involved some trust issues on my part. Perhaps less so now, but I'd hold back enough information to make it difficult for you to turn on me. What do you think? ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Just updated my foci and material component cost. Holy crap it's expensive to be a caster. Nearly 100K in random components alone. I didn't even include anything less than 100 GP since I have the False Focus Feat. Also, I'm starting with almost zero diamond dust though I had planned to have more. FYI. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote:
We can agree to disagree. It won't matter for this game. Regardless of the original intent the spell allows for use on a container, but says nothing about size minim or if the object could be moved. Mechanically I haven't seen a reason why it wouldn't work. Again though, I won't be doing it for this game. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Alright, I've got the vast majority of Belgraen worked out, including gear and familiar. I've held back 40K so that I can use that to purchase foci and other spell casting stuff i'll need. However, that will take time to thoroughly go through. I've also kept a solid 100K in diamond dust for future use. Any additional changes I make will be minor. Feel free to look over his sheet. I made every effort to be very transparent, but it's a lot of information. if you have questions about anything let me know. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
The words "and creates" next to each other are what makes it a causality statement. Alright. I see this is going to be an issue. For the sake of the game I'm going to scrap the entire idea. I will not be making any use of the glyph of warding spell as a handheld device. I can do something similar with my class abilities anyway. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote: You can't use glyph of warding arrows, as the spell specifically lists out the things that can be protected. While 'and so on' is at the end of the list, arrowheads definitely do not fall in the same category as the rest of things you can ward. They're not actually arrowheads. They're small Arrowhead shaped container is fletched to the end of an arrow. These containers are designed to open upon striking a surface or landing in flesh or dirt. If the "fired from a bow" thing is an issue then a similar thrown device could be configured. The shape isn't the problem. I just need to know if the house rule that they might randomly explode is going to be implemented. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote:
I think the concern is more about my glyph of warding arrows. I could theoretically have any number of those in close proximity. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
If you're going to house rule please just do so and I'll work with it. Your justification statement is incorrect. And is a conjunction. In this case it's a cause effect statement. This happens and that happens. X happens and creates Y. Your "by" statement reverses the relationship. It would indicate that the energy fluctuations cause the interference. Also, I have no way to know what you'd consider "a reasonable limit." 2? 4? 12? 874? Please simply tell me what you will allow and that's how I'll proceed. The vague threat statements aren't productive or fun. You're the DM. You don't really need justification to blow someone up, but it's not exactly fun either. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
It clearly states the result. "Create barely visible energy fluctuations." There's nothing that indicates catrostropic failure. If you're going to do that I'd like to know about that particular house rule in advance. Or preferably simply ask the player not to carry an explosive runes rocks. Asking is going to cause far fewer issues then randomly exploding your players. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
That's totally fair, but keep in mind it's for abjuration and not just any spell. Edit: Glyph of warding, however, is abjuration. That means that the arrows would shimmer and be very obviously magic. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote: What's your suggestion TCG? Within reason, of course. I'm not sure. It's a perfectly RAW spells and I rather like it. It gives wizards the ability to have some cool behind the scenes stuff like permanency effects in the stronghold that will most likely never come into play. However, I get why it might give a DM pause. I think the crux of the concern is a concern about offensive things. As a compromise how about anything offensive, my Arsenal for example, would have to be done during game time? Currently the characters have ten days between when the letter arrives and the summit. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() fnord72 wrote:
I like auto progression. It saves me from having to buy a bunch of stuff for the sake of necessity. It frees up my time and gp for more interesting stuff. I think we'll clear up any confusion as we go. No biggie. Id leave researched spells to DM approval. Presently I have one. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote:
In that case Bel is definitely an ally and you can feel free to contact him. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote: That works. Would you support a relatively young psionic mage hunter? If you were hunting evil mages, then sure. Edit: I'd verify your motives then point you toward those who would misuse magic. I'd even give you pointers on how to succeed. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Validk Ghujod wrote:
FYI: Belgraen is also doing the Astral Projection trick also. I'm not sure why any high level caster worth his salt wouldn't. Validk Ghujod wrote:
Even with matters of diplomacy aside, I wouldn't use a simulacra stand in as a party member. If nothing else they'd be less than effective given that they're effectively 12 th level. Validk Ghujod wrote: What's the range on your telepathic bond? I'm not comfortable with a global range. Unless you can point to another object with such a range. It's not a class feature. It's the Telepathic Bond spell. "Once the bond is formed, it works over any distance (although not from one plane to another)". So basically you cast it and make it permanent. They target only needs to be present when you cast it. Validk Ghujod wrote: How are you making simulcra for free? 6k is pretty hefty. I would not be inclined to allow an item that provides 6k items for free. You wouldn't want to pay the cost I would demand for such an artifact (which is what it would be). The cost of creating the simulacra, and permanency for that matter, is easily subsumed in the use of Blood Money. I'd have to take 12 strength damage each time I made one so it's not something he would do every day. Perhaps just a couple per year, but over time that's quite a few. Validk Ghujod wrote: The simulcra would be lesser versions of yourself, but for the purposes of this spell, not gestalt. Pick one of your 2 classes, give the simulcra 12 levels in it. You may have simulcra's of both classes at the same time, no dips. That was my plan. I wasn't going to make them Gestalt. I assumed the spell wouldn't have the power to grant that or Mythic. They're fancy puppets more than anything else. Validk Ghujod wrote: 5 free spells of each spell level for spellbook type characters is fine (cohorts have to pay full costs, though they can copy from their master). 5 free spells per level works for me. Validk Ghujod wrote: You would need to list every spell you are buying especially if you plan on using 83% of your available wealth to buy them. I have a feeling that you may find you can't afford all of them. And unless you are neutral/evil, why would you want all of them? I sincerely doubt I'll use them all. I was simply hoping to reduce my book keeping. No worries though. I'll just pick the ones I want and do the math for them. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Monkeygod wrote:
I'd like to revisit this conversation please. I don't believe there was an official answer, but as I'm going to calculate my spells I kinda need one. To flat our purchase one scroll of every spell on the PFSRD is 997,150 GP. AKA: Holy F*** expensive. Do-able and possibly worth it, but still. In order to properly calculate I need to subtract my free spells. If I need to reduce costs I may make lists of spells I don't have. It'd be shorter. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() Kryzbyn wrote:
It'll be a learning curve for all of us. ![]()
Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
![]() With DM's permission and approval Belgraen is going to make great use of the Simulacra spell. However, typically not for combat purposes, but instead for utility and being the scenes reasons. I'm aware that this is one of those spells that could easily get out of hand, but I'm planning on using it more for behind the scenes plot reasons than anything else. Please note that even though it's not technically required (anymore) I always consider needing a piece of the creature to be duplicated necessary. It's a bit old school, but I feel it adds a degree of flavor and helps reduce cheesefactor a bit. Most of the time he'll simply copy himself so that he can have able/loyal assistants. He makes them over time for free using blood money, the same way he has set up his permanent telepathy information network (Time + Strength Damage + restoration. Possessing stronger creatures via magic jar as needed). Also note that each one of them is technically an NPC and I have no problem letting the DM use them as mouthpieces or plot devices. I'm even fine with them "dying" as needed, in singles or in droves. For example if there's a siege on a city I may have them come in order to supplement the city defense. If they die in this then so be it. Better artificial life lost than real. Etc. However, with the exception of unforeseen need they'll typically be more in the form of keeping updated on world events. He puts at least one simulacra of himself in every major metropolis in the world. These simulacra are all different looking thanks to the sculpt simulacra spell and they adopt various roles in order to blend in. They tend to stick to simple roles in order to maintain a low profile, but they're connected enough that they'll have a good feel for what's actually going on. I plan to have at least one low level librarian in any library of note. That way I can have them research a particular topic and feed me information while I continue adventuring or what not. Mechanically I suppose it'd be a knowledge check with access to an epic library as many assist rolls as you feel appropriate. They generally go about the world and try to make it better by assisting where they can. Think of them as the backbone of a network very similar to the Harpers from Forgotten Realms. A major limitation to this telepathic network is that it doesn't work across planes and I'm usually not on the material plane. Anywho, I've ranted a bit, but I wanted to get some feedback. 1) Are you generally ok with this as a concept? I know many DMs have strong feelings about simulacra. 2) If the fact that I can technically make them for free is of concern then i'd be happy to make a compromise in the form of an item that makes them. That way it would still be cost effective for the character, but still limit wealth. Either that or we can call this part of the extra million for holdings. Just let me know what you'd prefer. 3) If you're completely opposed to Simulacra I could simply set up the telepathy network to accomplish something similar with followers. It's not my preference as I think an ancient archmage would prefer copies of himself. Also, if they were simulacra I could standardize them to keep book keeping to a minimum. However, your call. 4) If copying myself do I effectively build a 12th level version of myself? I believe so, but wanted to clarify.
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