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![]() I will say yes to collaborating with nice. I will work fixing the link but probably can’t do it till Sunday. ![]()
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![]() A shining column of light descends from the sky when the ritual is completed. Great golden wings sweep over the shrine’s grounds, restoring the buildings to their former beauty and burning away the bodies of the slain in golden flames. All surviving members of the Chosen immediately revert to their previous forms, free of the corrupting injuries the qlippoth had inflicted upon their bodies. From the column, Zepha appears,
I will get the chronicle sheets posted hopefully tomorrow. ![]()
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![]() Assuming that you stabilize and wake the tengu, the tengu assumes that anyone capable of defeating them must also be worthy of the truth. The tengu explains that what Storm Prophet told the uninitiated was not entirely true. According to the Prophet’s teachings, ascension into
Mitoko is horrified by the revelation that her friends at the shrine have been killed, but the evidence that the cult of the Storm Prophet is actually under the influence of Abyssal forces is even more terrifying. Before returning to Yiangma, she suggests the PCs help her perform a sealing ritual using Zepha’s talisman in order to end the corruption that is causing the strange mutations in the animals and cultists. The sealing ritual requires an hour of prayer, and the amount of power it can draw from the talisman depends on how effective the PCs collected information throughout the scenario, in the form of the artifacts recovered from the
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![]() Drukpa Marpo wrote:
Good point about the reach, not quite sure on the ruling there, and I didn't really notice that the AC that was listed was his raging AC. ![]()
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![]() Drupka kills yellow. Blue is unconscious and bleeding.
Actions? ![]()
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![]() Drupka hits with his AoO, but yellow uses his panther style to strike back after the AoO panther style strike: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11 Yellow returns the damage to Drupka, then Yaiho chases him down for a mighty hit, but he remains standing as Rutvalf fires an arrow by. Bold may Go
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![]() Yellow strikes at Elris
He then moves past Drupka, provoking an AoO Drupka is up for an AoO Tessaro
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![]() reflex yellow: 1d20 + 7 ⇒ (16) + 7 = 23 Yellow leans aside and lets the flames pass harmlessly by. Blue sits motionless as the flames lick over him, leaving him slumped over, apparently unconcious. Drupka is up ![]()
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![]() Yaiho puts a big hurt on the blue one. He is looking pretty bad. Elris swings and misses the yellow who has a readied attack action go off. unarmed strike: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
He hits but does not confirm for 8 points, 2 of which is electrical damage Drupka and Tessaro may go ![]()
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![]() Xavier "the Drunkard" Elington wrote:
Is it a double move to get there? Rutvalf shoots the blue one, who does not react. ![]()
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![]() will:
will 1: 1d20 + 5 ⇒ (9) + 5 = 14 will 2: 1d20 + 5 ⇒ (15) + 5 = 20 blind 1: 1d4 ⇒ 1 . bold may go
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![]() This entire building is one massive, open room. Balconies overhang the space 10 feet above the floor, and the ceiling rises 15 feet farther above the balconies. Along the room’s walls are the remains of what must have been splendid mosaics of celestial figures, but they have been smashed and many tiles pried free of the walls. Pools of dried blood and desiccated remains turn what was once a place of faith into a charnel
Initiative:
1: 1d20 + 4 ⇒ (18) + 4 = 22
2: 1d20 + 4 ⇒ (20) + 4 = 24 Tessaro: 1d20 + 6 ⇒ (20) + 6 = 26 Tessaro is up first
Tessaro is up first ![]()
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![]() Bridge to Celestial Shrine
Slide 2 represents the new area ![]()
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![]() Drupka examines the painting, but finds nothing extraordinary about it.
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![]() The weapons appear non magical. If you are done here, there is 1 more room in this building and double doors out the back of the building. ![]()
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![]() Xavier are you stepping into the room with the weapons? If so, it is a room with a wide assortment of weapons on the wall and a damaged painting of an old tengu. ![]()
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![]() Yaiho opens the door and looks in. This room has an open and highly polished wooden floor. Hanging along all the walls are an assortment of weapons. On the southern wall hangs a portrait of an old tengu with
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![]() It appears that the sword in the back is the blade of a nine ring broadsword. The statue is holding the broken hilt. When you compare the 2, the hilt and blade line up as though they were once one. ![]()
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![]() The only thing that you manage to notice is that the sword the statue is holding is removeable. Drupka and Elris are able to remove the other sword that was stuck in the statues back. ![]()
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![]() Anyone looking at or cleaning the statue give me a perception check. If you are trying to pull the sword out of the statues back, give me a strength check. ![]()
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![]() This smaller shrine is dedicated to Hei Feng himself, patron god of the tengu race. At the south end of the room is a 3-foot-tall offering box with a slatted cover over the top, behind which a huge statue of a tengu sitting cross-legged rises nearly to the ceiling. The statue holds the hilt of a sword in one hand, as if it had once held a sword across its knees.
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![]() Yaiho opens a door to find a small storage closet that is full of ordinary living supplies, such as linens and plain clothing. Drupka opens a door to find a chamber that is padded with several ornate carpets. The room is lit by only a few candles, which appear to have been changed recently. Priests in training would spend hours in meditation within this room. ![]()
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![]() Xavier spots the hidden door in the southeastern wall.
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![]() tessaro will result:
confusion: 1d100 ⇒ 18 Tessaro walks in the room, pauses for a fraction of a second, searches around the room, but finds nothing around the room. ![]()
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![]() Everyone in the room is fine and can see into the room to the left, the row of beds, some appear to have been used recently. You do not see anybody. Tessaro is still outside the room ![]()
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![]() Tessaro fails the will save,but is not in the room yet. I will use that roll when you enter. Initiative:
Tessaro: 1d20 + 6 ⇒ (3) + 6 = 9
Xavier: 1d20 + 4 ⇒ (16) + 4 = 20 Rutvalf: 1d20 + 8 ⇒ (3) + 8 = 11 Elris: 1d20 + 2 ⇒ (17) + 2 = 19 Drupka: 1d20 + 3 ⇒ (15) + 3 = 18 Yaiho: 1d20 + 3 ⇒ (13) + 3 = 16 Still needs saves from Elris, and Yaiho. Rutvalf, and Drupka can make save when they enter the room. ![]()
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![]() Everyone give me a will save as you enter the room. Some of you can see into the room on the left. A row of beds are in this room, some of which appear to
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![]() D3. Central Hall
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![]() Receiving room
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![]() D1. Entryway
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![]() If you are ready, slide 5 has the temple map. The path leads to a short set of stairs ascending to the entrance of the main shrine. What must have once been a place that inspired reverence is now darkened and exudes menace. Faint light spills out from the torn and tattered window covers. Unless otherwise stated, the light level
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![]() If you wait around 5 minutes more or so, the third adherent slowly returns to the area. Mitoko will say eventually, "we should wrap up what we are doing here, and go check on the temple." ![]()
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![]() After a minute or so, the paralyzed one starts to move, and looks around a bit confused. The unconscious one is still bleeding. You can stabilize him if you want. ![]()
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![]() Yes combat is over. OOze is down, the one adherent ran off, another is paralyzed, and the third is down and unconscious. ![]()
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![]() Activate Tessaro bot. Reload blunderbus,change position to not hit friendly targets, shoot ooze
Shot hits and puts the ooze down. Actions? ![]()
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![]() Yaiho gets a mighty blow in on the ooze. Tessaro and Elris still to act. I previously said Rutvalf shot and killed the adherent. Let me change that to say he shot him and he went down. ![]()
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![]() With Yaiho’s step away from the well as his action, the slimy creature climbs up out of the well in pursuit. We are back at the top of the order and all may act again. ![]()
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![]() Yaiho Crasher wrote:
As Yaiho comes up beside the adherent and adjacent to the well, he notices 2 things. First, the adherent seems to be paralized. Second, in the well 5 feet down, there is a creature. Bits of broken weapons, coins, and a partially digested skeleton are
Yaiho may change his action as he notices these things. If you keep the action, the adherent will fall over as you push him. Elris persues the adherent to the north, but requires a full round of movement to catch up to him. So no attack.
Both adherents are going to continue running away. Elris may take an Aoo if desired. I will wait to see if Yaiho is changing his action. ![]()
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![]() Yaiho give a perception check and then a strength check. Tessaro hits the adherent running to the south. He does not go down. Rutvalf, Xavier, Drupka, and Elris to act.
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