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This feat is a feat meant to improve the Eldritch Poisoner (alchemist) archetype. There are currently two variations. Reason being that one is slower and more feat intensive. While the second version is meant to give an alchemist full access with a single feat investment. As this gives control to the GM to include either in their game if they want their player to have access to say Celestial Poisons discovery that can also be applied to arcanotoxin.
Improved Arcanotoxin (version 1)
Not satisfied with the limitations of his arcanotoxin, the eldritch poisoner works tirelessly to improve his arcanotoxin into something more potent.
Prequisite: Arcanotoxin class feature.
Effect: Select one known alchemist discovery that affects poisons. That discovery can be applied normally to arcanotoxin.
Normal: Alchemist discoveries that affect mundane poisons do not apply to an arcanotoxin.
Special: This feat can be taken multiple times.
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Improved Arcanotoxin (version 2)
Not satisfied with the limitations of his arcanotoxin, the eldritch poisoner works tirelessly to improve his arcanotoxin into something more potent.
Prequisite: Arcanotoxin class feature, Craft (Alchemy) 5 ranks
Effect: All alchemist discoveries that affect poisons can be applied normally to arcanotoxin.
Normal: Alchemist discoveries that affect mundane poisons do not apply to an arcanotoxin.
Special: This feat can be taken multiple times.