Saint Kargoth

Bayard the Axeman Bot's page

9 posts. Alias of Arrius.


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Bayard stands alongside Grym, blade radiating holy power and sizzling with dead devilblood.


Bayard, noticing Viridel turning, unslings his axe.
Perception vs. Viridel's mumbling: 1d20 + 20 ⇒ (12) + 20 = 32
Whether the executioner heard Viridel or not does not seem apparent. He sets out to confront the fiends.

-Music-

Loosening his shield, the Axeman charges into the fray, silvered axehead cleaving effortlessly through steel, bone, leather, hide, and the wicked wills of now-frenzied devils.

For a distant audiance member, the Axeman almost seemed as a desperate figure to charge into the mouth of otherworldly horrors and had sacrificed himself--but it was in fact the opposite.


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The axeman descends on bright angelic wings, which dissipate as his heavy boots hit the disintegrating ground. He leaves without looking back as the world collapses, reciting a short obedience to Damerrich, as his shield flew to his open hand.

The Executioner left with confident ease, leaving a world he executed.

Theatric exit somehow :)


Ok, here it is after some study.

Divine Bond +3 (not applied I think, and irrelevant since smite and magical enhancement from outsider bane is the same)

Attack
13 BAB (base)
+6 Str (innate)
+1 outsider bane (+3 vs outsiders; weapon)
+4 /+13 dam/+4 AC (smite; ability)
-3 negative levels (condition)
-2 planar effect (condition; evil vs. good)

That's +21, +3 from foretelling and +1 from haste, for a total of +25/+25/+15/+5
In that case, I underreported a +1 bonus, so it should be 25.

Damage
1d12 (base)
+6 Str (innate)
+3 outsider bane (weapon)
+2d6 outsider bane (weapon)
+2d6 vicious (weapon/+1d6 damage to self)
+13 (smite; ability)
+2 (feat: creature focus)

1d12 + 24 + 4d6

The previous hits were for 1d12+36+6d6, for a difference in 12+2d6 damage. I'm missing something, which is clear; until I tell what (or if Bayard can chime in with a clarification), I'm using the calculation I found, for transparency's sake.

Also Bayard takes 1d6/hit landed. I will need to know that from the DM, since we still don't know the devil's AC.


Bayard, taking advantage of the devil's vulnerability, takes another strike against the fiend.

Attack w/penalties: 1d20 + 24 - 2 - 3 ⇒ (4) + 24 - 2 - 3 = 23
damage: 1d12 + 36 + 6d6 ⇒ (10) + 36 + (5, 6, 5, 4, 2, 1) = 69

@DM: I forgot to add Bayard's two penalties; planar and negative levels. Deduct 5 from the to-hits for all hit results in my post above.


On Bayard's Turn

As the first assault fails, Bayard goes into a practiced series of swings with his huge axe, cleaving wind, flesh, bone, and vellum alike.

Attack+foretelling+haste: 1d20 + 24 + 3 ⇒ (7) + 24 + 3 = 34
Damage: 1d12 + 36 + 6d6 ⇒ (6) + 36 + (6, 6, 1, 3, 2, 4) = 64

Attack+foretelling+haste: 1d20 + 24 + 3 ⇒ (13) + 24 + 3 = 40
Damage: 1d12 + 36 + 6d6 ⇒ (8) + 36 + (3, 5, 5, 1, 4, 4) = 66

Attack+foretelling+haste: 1d20 + 24 + 3 - 5 ⇒ (8) + 24 + 3 - 5 = 30
Damage: 1d12 + 36 + 6d6 ⇒ (9) + 36 + (5, 3, 6, 6, 6, 4) = 75

Attack+foretelling+haste: 1d20 + 24 + 3 - 10 ⇒ (2) + 24 + 3 - 10 = 19
Damage: 1d12 + 36 + 6d6 ⇒ (9) + 36 + (1, 6, 6, 1, 2, 5) = 66


On Viridel's Turn
Bayard flies towards the devil, bringing his holy axe to execute the devil, shouting a wrathful war-cry with his deep voice.

Attack with telekinetic charge+foretelling: 1d20 + 24 + 2 + 3 ⇒ (2) + 24 + 2 + 3 = 31
Damage: 1d12 + 36 + 6d6 ⇒ (10) + 36 + (4, 6, 3, 4, 6, 5) = 74


Before Bayard's Turn

Will save + Foretelling - Planar penalties - Negative Levels: 1d20 + 17 + 3 - 2 - 3 ⇒ (13) + 17 + 3 - 2 - 3 = 28

Bayard resists the will-bending compulsion, and swings his axe in an attack as the devil is tossed backwards.

Attack granted by Grymwold's Greater Bull Rush: 1d20 + 24 - 2 - 3 ⇒ (11) + 24 - 2 - 3 = 30
Damage: 1d12 + 36 + 6d6 ⇒ (7) + 36 + (1, 6, 1, 3, 2, 3) = 59


Bayard grasps the axe tossed to him, and flies forward, unable to charge from the foul spell, but axe glowing with holy wrath allthesame. He heaves its weight to land a powerful smite against the devil.

Attack + smite + haste + foretelling - fatigue - power attack: 1d20 + 20 + 4 + 1 + 3 - 1 - 4 ⇒ (1) + 20 + 4 + 1 + 3 - 1 - 4 = 24
Damage plus smite plus PA: 1d12 + 39 + 6d6 + 8 ⇒ (2) + 39 + (2, 1, 1, 1, 4, 4) + 8 = 62

Not an epic start, but we're surrounding him.