Saint Kargoth

Bayard the Axeman Bot's page

9 posts. Alias of Arrius.


Full Name

Bayard Bot

About Bayard the Axeman Bot

Male half-orc (mystic) paladin (tortured crusader) 13 (Pathfinder RPG Horror Adventures 65)
LG Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +20
Aura courage (self only), resolve (self only)
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Defense
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AC 30, touch 13, flat-footed 29 (+12 armor, +2 deflection, +1 Dex, +2 natural, +3 shield)
hp 134 (13d10+52)
Fort +17, Ref +11, Will +17
Defensive Abilities last stand, sacred tattoo[APG], second chance; DR 3/—; Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5, fire 6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 evil outsider-bane vicious silver greataxe +16/+11/+6 (1d12+21/19-20/×3 plus 2d6 vs. Evil Outsider and 2d6) or
dagger +15/+10/+5 (1d4+14/19-20)
Ranged mwk orc hornbow +15/+10/+5 (2d6+6/×3)
Special Attacks smite evil 5/day (+4 attack and AC, +13 damage)
Paladin (Tortured Crusader) Spells Prepared (CL 10th; concentration +14)
4th—greater angelic aspect
3rd—angelic aspect (2)
2nd—blade tutor's spirit, ironskin (2)
1st—bless weapon (2), divine favor (2)
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Statistics
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Str 22, Dex 12, Con 18, Int 12, Wis 18, Cha 8
Base Atk +13; CMB +15; CMD 32
Feats Additional Traits, Cornugon Smash, Creature Focus, Diehard, Endurance, Improved Critical (greataxe), Power Attack, Vital Strike
Traits bruising intellect, deft dodger, fate's favored, unscathed
Skills Acrobatics -5 (-9 to jump), Intimidate +17, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (nobility) +12, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +3, Perception +20, Sense Motive +14, Spellcraft +10
Languages Celestial, Common, Draconic, Infernal, Orc
SQ alone in the dark, divine bond (weapon +3, 3/day), lay on hands 12/day (8d6), mercies (blinded, cursed, diseased, poisoned), orc blood
Combat Gear bottled lightning[UE] (8), bottled lightning[UE] (7); Other Gear +3 adamantine full plate, +1 animated heavy steel shield, +1 evil outsider-bane vicious silver greataxe, arrows (40), dagger, mwk orc hornbow (+6 Str), amulet of natural armor +2, belt of physical might +4 (Str, Con), bracers of the merciful knight[UE], cloak of resistance +3, headband of inspired wisdom +2, ring of protection +2, bandolier[UE], bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Damerrich)[UE], masterwork backpack[APG], mess kit[UE], pot, silver holy symbol of Damerrich, soap, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 502 gp
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Special Abilities
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Alone in the Dark Can use lay on hands only on self, use 2 to gain use of smite evil, and auras only affect self (not allies).
Aura of Courage +4 (self only) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (self only) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Creature Focus (Favored Enemy [Evil Outsiders]) +2 to Perception, Survival, and weapon damage vs. chosen type.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Diehard You are stable and can choose how to act when at negative Hp.
Divine Bond (Weapon +3, 13 mins, 3/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (6) You have the specified Energy Resistance against Fire attacks.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Last Stand (Su) Use 2 smite evil, gain 2x normal damage bonus but duration only 1 min.
Lay on Hands (8d6 hit points, 12/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Blinded) (Su) When you use your lay on hands ability, it also removes the blinded condition.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Sacred Tattoo +1 to all saves.
Second Chance (1/day) (Su) Use 2 lay on hands and establish a trigger to apply healing and a known mercy to self.
Smite Evil (5/day) (Su) +4 to hit, +13 to damage, +4 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.