Freija

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Well, I guess someday they might, when thing's go more easely


Hi, I'm sure it would sell if they published totally revised versions (and improved, too!) of the 4 first adventures paths, isn'it?

I particularly love the Second Darkness. They could include the three subtereean levels (Nar-Voth ; Sekamina & Orv, the best of all!!)

Don't you think that would sell and be great to optimize the possibilities? I for one, doesn't want to converse everything to pathfinder, and what's more, they could place it in absolute context with the Inner Sea, geography, history and sociology :)


Well, seems like everyone's against ;)


Well, the Rolemaster's system was pretty good, in the Companion 1. Make really you see, there's good way to put it to everyone's benefit (including roleplaying + game mechanic!!)

I mean, it's really real disadvantages, that are very sure to be adventures oriented, and concretly applicable. So are the advantages.

I think it would be easy to put it to good use.

Like, instead of making you choose the "better" disadvatages, just roll on a chart, and you'll get what you'll get....

with a good application, it's pretty easy to find a good system. Simple things, or with a background, or advantages + disadvantages; a paragraph per items or just a word with the stuff... Destinies, histories, etc.......

I'm sure it could be great with good application (and all you doleances taken into account) ;)


Dragonsong wrote:
Games like 3:16, Annalise, or Becoming Heroes get at the things you are wanting with fewer of the "Gaming the system" issues something like PF would have. To see a prime example of this being out of control see Old World of Darkness flaws.

You think it would get out of control?


wraithstrike wrote:
People will take smallest penalty and game it for the greatest advantage.

I think it depend upon Power Gamers and others will differs ! You could like give 1, 2 or 3 points for flaws wo put in perks, you see?


Hi, I'm a lifelong RPG player, and I've just fought of something crucial to your game mechanics.

Like the RPG of Heros, and also Rolemaster Classical (1rst companion mainly), you should make a book about characters having advantages points for bonus, while having also disadvantages,, making ultra uniqueness for each persos ; extra bonus to stats, or attacks, spells, skills, playing perks, and the same for disadvantages like phobias, limitations, etc. A little like the sorcerer bloodline, but for ALL persos, get it?

It could also have like, destinies, god contact, special dreams, everything to further the deepness of everyone. It could be to have near persons that are to your charge (like aunt May in Spiderman!!) Or you could be the vassal of a powerfull entity (dragon, demon, or even celestial heaven entity like Deva!!!!!) It's infinite all the possibility (a little like the mermaid Azlan peoples and Aboleth!!)

It could all be selected by players, or by dice rolls......

By extending further this branch, each one persos'll fell even more heroics, unique, funny-playable and attaching!!!!!