Basil Badgerbrow's page

7 posts. Organized Play character for BretI.

Full Name





Sorcerer 7



Strength 6
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 10
Charisma 20

About Basil Badgerbrow

Basil Badgerbrow
Male gnome sorcerer 7
N Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +2
AC 20, touch 16, flat-footed 17 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +1 size; +2 deflection vs. evil)
hp 51 (7d6+21)
Fort +7, Ref +7, Will +7; +2 morale bonus vs. charm and fear, +1 vs. fear and charm effects, +2 vs. illusions; +2 resistance vs. evil
Speed 40 ft.
Melee cold iron dagger +6/+6 (1d3+1/19-20) or
. . dagger +6/+6 (1d3+1/19-20) or
. . silver light mace +6/+6 (1d4+1)
Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—dancing lights, ghost sound (DC 17), prestidigitation, speak with animals
Sorcerer Spells Known (CL 7th; concentration +12)
. . 3rd (5/day)—haste, major image (DC 20), suggestion (DC 18)
. . 2nd (7/day)—blur, frost fall[UC] (DC 17), glitterdust (DC 17), invisibility
. . 1st (8/day)—charm person (DC 16), floating disk, grease, magic missile, shield, snapdragon fireworks[UM] (DC 16)
. . 0 (at will)—acid splash, detect magic, detect poison, mage hand, mending, message, prestidigitation
. . Bloodline Rakshasa
Str 6, Dex 14, Con 16, Int 14, Wis 10, Cha 20
Base Atk +3; CMB +3; CMD 15
Feats Breadth Of Experience[APG], Deceitful, Effortless Trickery, Eschew Materials, Improved Initiative, Spell Focus (illusion)
Traits child of the streets, fashionable
Skills Acrobatics +2 (+6 to jump), Bluff +22, Craft (Other) +4, Diplomacy +10, Disguise +27, Intimidate +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +4, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +9, Perception +2, Profession (Other) +4, Profession (teacher) +12 (+13 on day jobs), Sense Motive +5, Sleight of Hand +10, Spellcraft +12, Survival +0 (+2 to avoid becoming lost), Use Magic Device +12; Racial Modifiers +2 Perception, +2 Profession (teacher)
Languages Aquan, Auran, Catfolk, Common, Draconic, Dwarven, Giant, Gnome, Goblin, Grippli, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Tien, Undercommon, Wayang
SQ gnome magic, mind reader, silver tongue
Combat Gear oil of daylight, scroll of fly (x2), wand of cure light wounds, wand of mage armor (50 charges), alchemist's fire, antiplague[APG], antitoxin, oil, smelling salts[APG], wismuth salix[UE]; Other Gear mwk haramaki[UC], cold iron dagger, dagger, silver light mace, circlet of persuasion, cloak of resistance +2, handy haversack, hat of disguise, headband of alluring charisma +2, ioun torch ioun stone[APG], lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of protection +2, traveler's any-tool[UE], wayfinder[ISWG], backpack, bedroll, bell, belt pouch, blotter (0.2 lb), charcoal, circlet of persuasive disguise (difference in price) (worth 900 gp), courtier's outfit, disguise kit, earplugs[APG] (10), fishhook (2), flint and steel, inkpen, jewelry[UE], knife for cutting quills into pens (0.5 lb), mug/tankard, pen nibs, pigment for making ink (0.2 lb), ruler, small (0.1 lb), sack, sewing needle, signal whistle, spell component pouch, spell component pouch, string or twine[APG], thread (50 ft.), trail rations (7), vial, waterskin, whetstone, wrist sheath, spring loaded, wrist sheath, spring loaded, 3,897 gp
Special Abilities
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mind Reader (2/day, DC 18) (Sp) At 3rd level, you can read minds as a spell-like ability. This ability acts like detect thoughts, except it lasts only 1 round, you use it on a single target as a standard action, and if the target fails its Will save, you gain information as
Rakshasa At some point in your family's history, one of your ancestors was tainted by the influence of a rakshasa. Though most of your family seem entirely normal, you have always felt your own skin is a prison from which magic allows you to escape. Your birt
Silver Tongue (8/day) (Su) At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibn
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

Circlet of Persuasive Disguise — have both items enabled and gear has item for cost of 7200 - 4500 - 1800 = 900 gp.