Modoru Redgrave

Bartho Sombaren's page

3 posts. Alias of Simmering.




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Introduction
That's right: now you too can collect all seven Draconic Spheres to call forth the powerful Wish-granting Apsu! In this post I'll briefly cover the basics on preparing yourself for this adventure. Perhaps once I actually have the full Second Edition rules in front of me (can't wait!), I'll be able to expand this into a full character build, but for now you'll have to make do with the essentials. Let's get started!

Ancestry
To begin with, I would like to remind you all that Elves are canonically beings from another planet (Castrovel) who arrived on Golarion using arcane technology far beyond the capabilities of the primitive human race. Thus, our only option to avoid becoming a comic relief character is to select the Elf ancestry. For heritage and ancestry feat, I have no particular suggestions as this point, though additional speed is always welcome. For ability scores, we're going to increase our Strength with the free bonus to obtain 12/12/8/12/10/10.

Background
Since we're looking to specifically increase both our Strength and Wisdom through our background, we are somewhat constrained in our choice. Fortunately martial disciple with its "[dedication] to intense training" will do just fine, and selecting Athletics allows us to hop around the battlefield before we unlock our means of flying. At this point, our ability scores are 14/12/8/12/12/10.

Class
For our class, we select Barbarian for obvious reasons: the Animal Instinct will enable us to unleash our inner ape by entering our Rage, which incidentally makes our fists hit like greatclubs. Ouch! Finally, Sudden Charge seems like a good first-level class feat to push our mobility even further. With this, our ability scores have become 16/12/8/12/12/10.

Finalizing Ability Scores
With our final four ability score boosts, we improve our Strength, Dexterity, Constitution and Wisdom. This makes us an Elf martial disciple Barbarian with Strength 18, Dexterity 14, Constitution 10, Intelligence 12, Wisdom 14, Charisma 10.

Progression
And this is to go beyond first level: with our carefully selected ability scores, we are perfectly equipped to multiclass into Druid and Monk.

  • -At level 2 we can take Druid Dedication (requires Wisdom 14), giving us cantrips which enable us to shoot beams of pure energy at our enemies.
  • -By taking Basic Druid Spellcasting and Order Spell at level 4 and 6, we set ourselves up for progressing our magical powers even further, with the desired end goal of unlocking the Fly spell.
  • -Most importantly, we have now opened up the possibility of taking Monk Dedication [requires Strength 14, Dexterity 14] at level 8, so that we can select Monk's Flurry at level 10 to punch our enemies even faster.
  • -At level 12, we can finally take Expert Druid Spellcasting, providing us with a fourth-level spell slot with which to cast Fly. At this point our core build is essentially complete and we are free to choose whatever feats we like.

This concludes my rough guide for bringing the action of everyone's favourite animated series into the second edition of everyone's favourite roleplaying game system. In all seriousness, I'm pretty excited for the Second Edition release, and I hope this post has inspired some of you to let your imagination run free and explore the possibilities which the new system has to offer. Happy gaming everyone!