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would it be better to hold off from leveling until the rest of the group hits level 3 or 4?


This character is overpowered because this character can one shot most things at this level. We were in an encounter with 5 wolves and he took out 3 (edit from 33... darn keyboard) in one shot by blowing his daily breath weapon. no one else was able to deal any damage except for the ranger who was able to hit but not kill one of the other wolves. All of the other characters are within 5 of the base stat of 10 so max stat of 15. they do have their strengths and weaknesses but my character tends to have the solution to everything outside of combat given that I am experienced with RPG's and not everyone is as experienced as me. we have several all around characters and some who were made simply for the purpose of trolling the rest of the group (we had encountered wisps which put my character to sleep and another player kept me in that state nearly killing the others) Most of these characters only work in certain situations and are nowhere near my character's ability. We have two stryx characters, an elf, a goblin, an orc who can shapeshift into a tiger, and me. The other people have told me several times, and I agree, that my character is too overpowered for this group at this level. My character is the equivalent of "Hey look a boss and a bunch of minions! You guys get the minions, I got the boss" when compared to the rest of the group.


Hello. I am a player within a group and the character I built turned out to be overpowered in comparison to the rest of the group. I have spoken with my DM and we have nerfed a few things, but I was looking for more suggestions as to make my character more balanced. I started with the Suli race and added the Half-Dragon race template. Due to the way I like to play, High damage and very much a tank, I tend to build characters to fit this description. I tend to play such that I tank things when my health is high enough but deal heavy damage if things get hairy, i.e. when a teammate goes down.

My Character: (Level 1 Fighter)
Str: 19
Dex: 12
Con: 19
Int: 12
Wis: 14
Cha: 18

The way these stats were created was that everything started at 10. racial bonuses would be added, a d6 would be rolled to find a stat to decrease, and a d4 would be rolled to edit all of the stats either increasing them or decreasing them based on the d6 roll.

AC: 16 (This was nerfed as my character cannot wear any more armor than the armored kilt he wears.)

Touch and flat footed ac are both 15 due to natural armor being included in both, touch having the +1 from dex and the flat footed having +1 from the kilt.

Fort: +6
Reflex: +1
Will: +2

HP 14

speed 30ft/ fly 45ft (nerfed from 60)

Base attack bonus +1
CMB: +5
CMD: 16

Weapons:

60 ft line of acid (black dragon) usable once per day dmg: 3d6 (nerfed from 5-6d6) reflex save for half damage: 16 (nerfed, will not scale with level for a while)

Greatsword

Claw

Bite

Skills:
Climb +4
Craft Weapons +1
Fly +2
Handle Animal +4
Intimidate +5
Knowledge Dungeoneering and engineering +1
Profession Gladiator +2
Ride +1
Sense Motive +5
Survival +2
Swim +4

Languages: Common, Ignan, wasn't sure if I got draconic or not

Feats:
Fly By Attack
Power Attack

Special Abilities:
Elemental Assault (Suli racial spell)
Low Light Vision
Darkvision 60 ft
Resistance 5 to cold, lightning, fire
Immune to: Acid, sleep, and paralysis

I was thinking about either a level adjustment or not able to critical strike anything.

Are there any other suggestions you may have to make this character more fair?