Tsadok Goldtooth

Barret Orc-Born's page

99 posts. Organized Play character for Phylotus.


Full Name

Barret Orc-Born

Race

Half Orc

Classes/Levels

Cleric of Gorum/4 |HP 31/32|Init +3|AC 21, FF 20, T 11|Fort +6, Ref +3, Will +9|Perception +12|Channel (2d6) 2/4

Gender

Male

Alignment

Chaotic Good

Strength 15
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 18
Charisma 12

About Barret Orc-Born

Stat Block:
Barret
Male half-orc cleric of Gorum 4
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
hp 32 (4d8+9)
Fort +6, Ref +3, Will +9
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee armor spikes +1 (1d6+2) or
. . dagger +5 (1d4+2/19-20) or
. . mwk falchion +6 (2d4+3/18-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13 [15 to damage undead], 2d6)
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—strength surge (+2), touch of glory (+4)
Cleric Spells Prepared (CL 4th; concentration +8)
. . 2nd—bull's strength[D], hold person (DC 16), resist energy, spiritual weapon
. . 1st—bless, divine favor, enlarge person[D] (DC 15), magic weapon, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . D Domain spell; Domains Glory, Strength
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Statistics
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Str 15, Dex 12, Con 12, Int 10, Wis 18, Cha 12
Base Atk +3; CMB +5; CMD 16
Feats Heavy Armor Proficiency, Toughness
Traits observant, reactionary
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Intimidate +3, Knowledge (religion) +5, Perception +12, Sense Motive +8, Survival +4 (+6 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Combat Gear oil of bless weapon (2), wand of cure light wounds, wand of summon monster i (CL 3rd, 8 charges), acid (2), holy water (2); Other Gear +1 armor spikes full plate, crossbow bolts (30), dagger, light crossbow, mwk falchion, cloak of resistance +1, wayfinder[ISWG], backpack, belt pouch, flint and steel, grappling hook, silk rope (50 ft.), spell component pouch, trail rations (4), traveler's outfit, waterskin, wooden holy symbol of Gorum, 176 gp, 2 sp, 5 cp
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Special Abilities
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Cleric Channel Positive Energy 2d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
Cleric Domain (Strength) Granted Powers: In strength and brawn there is truth–your faith gives you incredible might and power.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Strength Surge (7/day) (Sp) Grant +2 to a melee attack or strength check.
Touch of Glory +4 (7/day) (Sp) Grant +4 to a CHA-based skill or ability check.
Wayfinder (empty)

Background and Description:
Barret stands a solid 6' and 230lbs, with short cropped black hair and brown eyes. He was born in the Hold of Belkzen to a now destroyed orc tribe. Savaged from a young age, he learned to keep from sight and fight from the shadow rather than on open ground. at 16, he fled from his tribe. Wandering on his own in the wilderness, it was not long before he succumbed to the elements and thirst. When he awoke, he found himself in the human stronghold of Trunau, being tended to by the clerics of Iomedae there. When he regained his strength and was able to walk in the town, he found something he never experienced with the Orcs: acceptance. The humans there treated him not as something inferior, but as an equal in their suffering. He joined the militia there, battling on the front line in the name Gorum. A year later, he was fully accepted as one of the hold in the coming-of-age ceremony. But he was unsatisfied with the plight of his new family: always under siege, always fearing when their next meal will be cut off, always fearing what little line of supply they have will one day be lost. After many years, he heard of the Pathfinder Society, specifically the Silver Crusade, and their penchant for helping people who have things they want. Hoping that the Hold of Belkzen would hold something of interest to the Society, Barret left to try and and convince them to aid the first to treat him as an equal in keeping their lines secure, in exchange for using Trunau as a safe haven within the hold.