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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 3 Bless; Inspire Courage; Power of Faith; Hunters Bond; Axiomatic Strike
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Active: Bless; Axiomatic Strike; Bastion of Good; Holy Shield; Power of Faith; Shared Defense;
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 1 Bless; Blessing of Law; Bastion of Good; Power of Faith Barral adds Bastion of Good and Power of Faith to the Party buffs ... ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Barral has Wyrmsmite
Barral has the following buffs that he can share ...
Bastion of Good (Allies within 10ft):
At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin's number of uses of smite evil per day increase a sacred shield's uses of bastion of good per day. This ability replaces smite evil. Aura of Courage (Allies within 10 ft):
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead. Shared Defense (Allies Adjacent):
At 3rd level, a divine defender can spend one use of her lay on hands ability as a standard action to grant all adjacent allies (including paladins) a bonus. At 3rd level, adjacent allies receive a +1 sacred bonus to their AC and CMD and on their saving throws. These bonuses last for a number of rounds equal to the divine defender’s Charisma modifier. ... This ability does not stack with the chance provided from the light, medium, or heavy fortification armor special abilities. These bonuses are cumulative with each other. Allies only benefit from these bonuses while in the listed area. Holy Shield +2 AC (Allies Adjacent):
At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield's own shield bonus, including any increase from the shield's enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active. Power of Faith/Light (Allies within 30 ft): At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "The rest of us should be able to use the rope right?" ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "That does look promising ... yes, I think we should continue carefully. Maybe we can sneak up on him." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() North it is then :-) ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Barral nods at Jasmine's statement, then takes the lead ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() 300 ft? Ah ... no, I think we only have 50 - 100 ft between us at best :-( "Maybe we can do this in stages?"
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Anybody have a rope and light feet?" ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() We need to make sure that we have some room to maneuver ... we just barely have that here I think. It looks like there are only two points of ingress ... any way to prepare/trap them? ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() I hope so :-) ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Yep ... I think that is our best shot. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() I think we just rested not long ago? And we haven't done anything since other than a chat with the Naga right?
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Unfortunately Barral can't help with this one. Either way, we should head back to the window and close it next. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Barral will do the same ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8 "Er ... yeah, right. We should go then." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() I don't think we have much choice ... unless we can disable the Naga, we just leave her and go after the Dragon ... after the Monastery of course. That has my vote as the next place to go. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() No worries mate ... glad to hear you are doing better. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Barral shrugs at Riggs questioning look ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Right ... snake first ... then the lizard." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Perception DC20: 1d20 + 6 ⇒ (16) + 6 = 22
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "This place seems easily defended ... although there may be another room that would be potentially less noisy." Referring to F24 ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "How much time do we have remaining before the dragon goes off? Also ... Lovec, Jasmine ... you guys should heal up while we have the chance as well." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Well ... that was more difficult than expected. We should heal up while we have the chance ... who has the wand again?" Barral will heal up with the CLW wand ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 9 Sacred Weapon; HP 21/43+10 w/ Laying On Hands
Lay on of Hands: 2d6 ⇒ (5, 5) = 10 Seeing the effect of the last attack against the Alchemist, Barral attempts to demoralize him further ...
Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 8 Sacred Weapon; HP 31/43
Poison DC13: 1d20 + 11 ⇒ (4) + 11 = 15
Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 7 Sacred Weapon; Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 6 Sacred Weapon; Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Although the dice roller has not been kind ... Barral does have a +9 to hit by himself ... a little help would make it easier ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 5 Sacred Weapon; Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 3 Sacred Weapon; Power Attack Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 2 Sacred Weapon; Power Attack Barral continues his attack with his sword ...
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 1 Sacred Weapon; Power Attack "It seems that we have found our alchemist ..."
Arrrg! That could have gone better. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Yeah ... Bell ringing should be totally out I think. Let's head up to the next level then." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Perception: 1d20 + 6 ⇒ (19) + 6 = 25 ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Good idea. I will help look
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Interesting ... anybody know how to close the window?"
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() I will be traveling the next 2 weeks with limited web access ...
Note: I have one use of Bastion of Good remaining. TX ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Perception (Aid Another): 1d20 + 6 ⇒ (2) + 6 = 8
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() At Riggs' observation, Barral slumps a little a nods ...
"I am ready to continue now." ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 4 Lay on Hands (HP 28/43): Bastion of Good (AC 27); Bless; Inspired; Axiomatic Strike (Lawful); Power Attack Swift Action - Laying on Hands for Healing: 2d6 ⇒ (1, 3) = 4
Wyrmsmite: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30 for Slashing: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21 plus Lawful: 1d6 ⇒ 2 vs Chaotic
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 3 Lay on Hands (HP 24/43): Bastion of Good (AC 27); Bless Swift Action - Laying on Hands for Healing: 2d6 ⇒ (3, 3) = 6
Bastion of Good (Su): At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin's number of uses of smite evil per day increase a sacred shield's uses of bastion of good per day. This ability replaces smite evil. ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 2 Withdraw
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() Round 1 Two Handed; Power Attack
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "The Library seems reasonable?" ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "You must know the Belhaim would never be able to meet his demands. This is the only option. Had he been more reasonable with this we would not be here at all. This truly is the only way out of this." Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21 ![]()
HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Be quick about it!"
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HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet
![]() "Agreed ... town it is."
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