Iroran Paladin

Barral de Gauzignan's page

202 posts. Alias of The.Dragon.Reborn.


RSS

1 to 50 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Reported ...
... No Day Job.
Same PFS Character is receiving all chronicles.

Thank you very much for running the module!


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 3 Bless; Inspire Courage; Power of Faith; Hunters Bond; Axiomatic Strike
Reflex DC20: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 Lovec is in range of Barral so should be half damage?
Lay On Hands: 2d6 ⇒ (2, 2) = 4 - HP 15/43
Barral swings Wyrmsmite ...
Wyrmsmite: 1d20 + 10 + 1 + 2 + 1 + 2 ⇒ (12) + 10 + 1 + 2 + 1 + 2 = 28 for
Damage: 1d8 + 5 + 2d6 + 2 + 1 + 2 + 1d6 ⇒ (7) + 5 + (1, 1) + 2 + 1 + 2 + (4) = 23


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Active: Bless; Axiomatic Strike; Bastion of Good; Holy Shield; Power of Faith; Shared Defense;
Barral will add Shared Defense to the Party Buffs using his lay on hands ability.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 1 Bless; Blessing of Law; Bastion of Good; Power of Faith

Barral adds Bastion of Good and Power of Faith to the Party buffs ...


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Barral has Wyrmsmite
"I think it is time to power up." Barral whispers ...
... then casts Bless on the party and adds the Blessing of Law to Wyrmsmite.

Barral has the following buffs that he can share ...

Bastion of Good (Allies within 10ft):
At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin's number of uses of smite evil per day increase a sacred shield's uses of bastion of good per day. This ability replaces smite evil.

Aura of Courage (Allies within 10 ft):
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Shared Defense (Allies Adjacent):
At 3rd level, a divine defender can spend one use of her lay on hands ability as a standard action to grant all adjacent allies (including paladins) a bonus. At 3rd level, adjacent allies receive a +1 sacred bonus to their AC and CMD and on their saving throws. These bonuses last for a number of rounds equal to the divine defender’s Charisma modifier. ... This ability does not stack with the chance provided from the light, medium, or heavy fortification armor special abilities. These bonuses are cumulative with each other. Allies only benefit from these bonuses while in the listed area.

Holy Shield +2 AC (Allies Adjacent):
At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield's own shield bonus, including any increase from the shield's enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.

Power of Faith/Light (Allies within 30 ft):
At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"The rest of us should be able to use the rope right?"


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"That does look promising ... yes, I think we should continue carefully. Maybe we can sneak up on him."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

North it is then :-)


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Barral nods at Jasmine's statement, then takes the lead ...
North? or East?


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

300 ft? Ah ... no, I think we only have 50 - 100 ft between us at best :-(

"Maybe we can do this in stages?"
Is there damage involved with a failure? Otherwise Barral can take 20 for the climb up and make it.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Anybody have a rope and light feet?"


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

We need to make sure that we have some room to maneuver ... we just barely have that here I think. It looks like there are only two points of ingress ... any way to prepare/trap them?


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

I hope so :-)


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Yep ... I think that is our best shot.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

I think we just rested not long ago? And we haven't done anything since other than a chat with the Naga right?
"We are running short of time. I think we should close it now if we can, but all I have are these ..."
Barral holds up his swords to indicate his plan B ...


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Unfortunately Barral can't help with this one. Either way, we should head back to the window and close it next.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Barral will do the same ...
Perception (Aid Another): 1d20 + 6 ⇒ (14) + 6 = 20
... "It's show time folks!"
Assuming nothing else, Barral starts to head toward the dragon


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

"Er ... yeah, right. We should go then."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

I don't think we have much choice ... unless we can disable the Naga, we just leave her and go after the Dragon ... after the Monastery of course. That has my vote as the next place to go.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

No worries mate ... glad to hear you are doing better.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Barral shrugs at Riggs questioning look ...
Sense Motive: 1d20 + 7 ⇒ (11) + 7 = 18
"Perhaps we should tell him the villagers have arrived? That might get him out of his lair."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Right ... snake first ... then the lizard."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Perception DC20: 1d20 + 6 ⇒ (16) + 6 = 22
Will: 1d20 + 12 ⇒ (16) + 12 = 28
"Perhaps you are right ... not the best place to rest. We should leave."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"This place seems easily defended ... although there may be another room that would be potentially less noisy."

Referring to F24


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"How much time do we have remaining before the dragon goes off? Also ... Lovec, Jasmine ... you guys should heal up while we have the chance as well."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Well ... that was more difficult than expected. We should heal up while we have the chance ... who has the wand again?"

Barral will heal up with the CLW wand ...
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (8) + 1 = 9


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 9 Sacred Weapon; HP 21/43+10 w/ Laying On Hands
Poison DC13: 1d20 + 11 ⇒ (15) + 11 = 26
Distraction DC13: 1d20 + 11 ⇒ (14) + 11 = 25

Lay on of Hands: 2d6 ⇒ (5, 5) = 10

Seeing the effect of the last attack against the Alchemist, Barral attempts to demoralize him further ...
"You know we cannot win against us. If you surrender now, we might let you live."
Intimidate: 1d20 + 3 ⇒ (7) + 3 = 10

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 9 ⇒ (17) + 9 = 26 for Slashing: 1d8 + 9 ⇒ (2) + 9 = 11


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 8 Sacred Weapon; HP 31/43
AoO: 1d20 + 9 ⇒ (7) + 9 = 16 for Slashing: 1d8 + 9 ⇒ (4) + 9 = 13

Poison DC13: 1d20 + 11 ⇒ (4) + 11 = 15
Distraction DC13: 1d20 + 11 ⇒ (10) + 11 = 21

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 9 ⇒ (15) + 9 = 24 for Slashing: 1d8 + 9 ⇒ (2) + 9 = 11


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 7 Sacred Weapon;

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 9 ⇒ (19) + 9 = 28 for Slashing: 1d8 + 9 ⇒ (3) + 9 = 12
Threat: 1d20 + 9 ⇒ (12) + 9 = 21 if Confirmed: 1d8 + 9 ⇒ (1) + 9 = 10


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 6 Sacred Weapon;

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 9 ⇒ (4) + 9 = 13 for Slashing: 1d8 + 9 ⇒ (2) + 9 = 11


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Although the dice roller has not been kind ... Barral does have a +9 to hit by himself ... a little help would make it easier


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 5 Sacred Weapon;

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 9 ⇒ (4) + 9 = 13 for Slashing: 1d8 + 919 ⇒ (4) + 919 = 923


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 3 Sacred Weapon; Power Attack

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 8 ⇒ (9) + 8 = 17 for Slashing: 1d8 + 11 ⇒ (8) + 11 = 19


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 2 Sacred Weapon; Power Attack

Barral continues his attack with his sword ...
Wyrmsmite: 1d20 + 8 ⇒ (1) + 8 = 9 for Slashing: 1d8 + 11 ⇒ (1) + 11 = 12
I am very sad ... maybe I am just saving my good rolls for the dragon.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 1 Sacred Weapon; Power Attack

"It seems that we have found our alchemist ..."
Barral moves in to attack with his sword ...
Wyrmsmite: 1d20 + 8 ⇒ (5) + 8 = 13 for Slashing: 1d8 + 11 ⇒ (1) + 11 = 12

Arrrg! That could have gone better.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Yeah ... Bell ringing should be totally out I think. Let's head up to the next level then."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Good idea. I will help look
Perception (Aid): 1d20 + 6 ⇒ (6) + 6 = 12


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Interesting ... anybody know how to close the window?"
Perception: 1d20 + 6 ⇒ (17) + 6 = 23


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

I will be traveling the next 2 weeks with limited web access ...
... please bot me as needed.

Note: I have one use of Bastion of Good remaining.

TX


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Perception (Aid Another): 1d20 + 6 ⇒ (2) + 6 = 8
"Nothing here? Now what?"


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

At Riggs' observation, Barral slumps a little a nods ...
"Yes, I think we need a little healing before we continue ..."
Barral takes a few hits of the CLW wand ...
CLW: 1d8 + 1 ⇒ (2) + 1 = 3 HP: 28+3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 HP: 31+6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 HP: 37+5 = 42

"I am ready to continue now."


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 4 Lay on Hands (HP 28/43): Bastion of Good (AC 27); Bless; Inspired; Axiomatic Strike (Lawful); Power Attack

Swift Action - Laying on Hands for Healing: 2d6 ⇒ (1, 3) = 4
Move Action - War Priest Blessing (Axiomatic Strike)
Barral Steps up and swings ...

Wyrmsmite: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30 for Slashing: 1d8 + 11 + 2 ⇒ (8) + 11 + 2 = 21 plus Lawful: 1d6 ⇒ 2 vs Chaotic
Threat: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27 if Confirmed: 1d8 + 11 + 2 ⇒ (3) + 11 + 2 = 16 plus Lawful: 1d6 ⇒ 5 vs Chaotic


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 3 Lay on Hands (HP 24/43): Bastion of Good (AC 27); Bless

Swift Action - Laying on Hands for Healing: 2d6 ⇒ (3, 3) = 6
Move Action - Bastion of Good
Standard Action - Cast Bless

Bastion of Good (Su):
At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin's number of uses of smite evil per day increase a sacred shield's uses of bastion of good per day. This ability replaces smite evil.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 2 Withdraw
Wracked with pain, Barral withdraws from combat ...


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 1 Two Handed; Power Attack
Barral steps up to swing at the grioth with Wyrmsmite ...
Lg Sword: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 for Slashing: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10
That was pitiful!


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"The Library seems reasonable?"


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"You must know the Belhaim would never be able to meet his demands. This is the only option. Had he been more reasonable with this we would not be here at all. This truly is the only way out of this."

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Be quick about it!"
Diplomacy: 1d20 + 10 ⇒ (15) + 10 = 25


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Agreed ... town it is."

1 to 50 of 202 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>