Cale the Calistrian

Barrakhan's page

134 posts. Organized Play character for Tarondor.

Full Name





Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7








Neutral Good



Strength 10
Dexterity 17
Constitution 10
Intelligence 19
Wisdom 12
Charisma 7

About Barrakhan

Male elf swashbuckler (inspired blade) 1 (Pathfinder RPG Advanced Class Guide 56, 125)
NG Medium humanoid (elf)
Init +7; Senses low-light vision; Perception +5
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 10 (1d10)
Fort +0, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
Speed 30 ft.
Melee dagger +1 (1d4/19-20) or
. . rapier +5 (1d6+3/18-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (5)
Spell-Like Abilities (CL 1st; concentration -1)
. . 1/day—comprehend languages, detect magic, detect poison, read magic
Str 10, Dex 17, Con 10, Int 19, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 14
Feats Fencing Grace[UI], Run, Weapon Focus (rapier)
Traits student of philosophy, warrior of old
Skills Acrobatics +4 (+8 to jump with a running start), Appraise +5, Bluff +2 (+8 to lie (as a result of using Int instead of Cha)), Diplomacy +2 (+8 to persuade others but not to gather information (as a result of using Int instead of Cha)), Escape Artist +4, Knowledge (engineering) +5, Knowledge (local) +8, Perception +5
Languages Celestial, Common, Draconic, Elven, Sylvan, Varisian
SQ inspired panache
Combat Gear vermin repellent[UE] (2); Other Gear chain shirt, buckler, crossbow bolts (10), dagger, light crossbow, rapier, bandolier[UE], belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], soap, torch (10), trail rations (5), waterskin, 1,229 gp, 7 sp
Tracked Resources
Comprehend Languages (1/day) (Sp) - 0/1
Crossbow bolts - 0/10
Dagger - 0/1
Detect Magic (1/day) (Sp) - 0/1
Detect Poison (1/day) (Sp) - 0/1
Panache Pool (5/day) - 0/5
Read Magic (1/day) (Sp) - 0/1
Torch - 0/10
Trail rations - 0/5
Vermin repellent - 0/2
Special Abilities
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.


Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


Barrkhan is not fond of emotions. They have never been his friend. Logic, however, has never failed him. Rational and inquisitive to a fault, he thinks through his moves, even in the midst of battle. Though not particularly devout, he has read as much as he can about the philosophy of Zohls, Empyreal Lord of Investigation and the Truth.

There is nothing that Barrkhanboth loves and despises more than a good mystery. He tries to solve any mystery learns of, if it is interesting enough.

He is a solid, if not overly social, friend to only a close inner circle.

Planned Build:

Swashbuckler (Inspired Blade)
Investigator (Empiricist)

1 - Sw - Fencing Grace
2 - In - Talent: Quick Study
3 - In - Extra Investigator Talent (Mutagen)
4 - In - Talent: Expanded Inspiration

Name: Barrakhan
Player: Tarondor (Scott Nolan)
PFS Number: 2405-10
Faction: Scarab Sages
Day Job: None

Common Dice Rolls:

[dice=Opportune Parry and Riposte]1d20+5;1d6+3[/dice]